1,581 research outputs found
A Study on the Open Source Digital Library Software's: Special Reference to DSpace, EPrints and Greenstone
The richness in knowledge has changed access methods for all stake holders in
retrieving key knowledge and relevant information. This paper presents a study
of three open source digital library management software used to assimilate and
disseminate information to world audience. The methodology followed involves
online survey and study of related software documentation and associated
technical manuals.Comment: 9 Pages, 3 Figures, 1 Table, "Published with International Journal of
Computer Applications (IJCA)
Annotation Graphs and Servers and Multi-Modal Resources: Infrastructure for Interdisciplinary Education, Research and Development
Annotation graphs and annotation servers offer infrastructure to support the
analysis of human language resources in the form of time-series data such as
text, audio and video. This paper outlines areas of common need among empirical
linguists and computational linguists. After reviewing examples of data and
tools used or under development for each of several areas, it proposes a common
framework for future tool development, data annotation and resource sharing
based upon annotation graphs and servers.Comment: 8 pages, 6 figure
Automatic translation of formal data specifications to voice data-input applications.
This thesis introduces a complete solution for automatic translation of formal data specifications to voice data-input applications. The objective of the research is to automatically generate applications for inputting data through speech from specifications of the structure of the data. The formal data specifications are XML DTDs. A new formalization called Grammar-DTD (G-DTD) is introduced as an extended DTD that contains grammars to describe valid values of the DTD elements and attributes. G-DTDs facilitate the automatic generation of Voice XML applications that correspond to the original DTD structure. The development of the automatic application-generator included identifying constraints on the G-DTD to ensure a feasible translation, using predicate calculus to build a knowledge base of inference rules that describes the mapping procedure, and writing an algorithm for the automatic translation based on the inference rules.Dept. of Computer Science. Paper copy at Leddy Library: Theses & Major Papers - Basement, West Bldg. / Call Number: Thesis2006 .H355. Source: Masters Abstracts International, Volume: 45-01, page: 0354. Thesis (M.Sc.)--University of Windsor (Canada), 2006
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uC: Ubiquitous Collaboration Platform for Multimodal Team Interaction Support
A human-centered computing platform that improves teamwork and transforms the “human- computer interaction experience” for distributed teams is presented. This Ubiquitous Collaboration, or uC (“you see”), platform\u27s objective is to transform distributed teamwork (i.e., work occurring when teams of workers and learners are geographically dispersed and often interacting at different times). It achieves this goal through a multimodal team interaction interface realized through a reconfigurable open architecture. The approach taken is to integrate: (1) an intuitive speech- and video-centric multi-modal interface to augment more conventional methods (e.g., mouse, stylus and touch), (2) an open and reconfigurable architecture supporting information gathering, and (3) a machine intelligent approach to analysis and management of heterogeneous live and stored sensor data to support collaboration. The system will transform how teams of people interact with computers by drawing on both the virtual and physical environment
MoPS: A Modular Protection Scheme for Long-Term Storage
Current trends in technology, such as cloud computing, allow outsourcing the
storage, backup, and archiving of data. This provides efficiency and
flexibility, but also poses new risks for data security. It in particular
became crucial to develop protection schemes that ensure security even in the
long-term, i.e. beyond the lifetime of keys, certificates, and cryptographic
primitives. However, all current solutions fail to provide optimal performance
for different application scenarios. Thus, in this work, we present MoPS, a
modular protection scheme to ensure authenticity and integrity for data stored
over long periods of time. MoPS does not come with any requirements regarding
the storage architecture and can therefore be used together with existing
archiving or storage systems. It supports a set of techniques which can be
plugged together, combined, and migrated in order to create customized
solutions that fulfill the requirements of different application scenarios in
the best possible way. As a proof of concept we implemented MoPS and provide
performance measurements. Furthermore, our implementation provides additional
features, such as guidance for non-expert users and export functionalities for
external verifiers.Comment: Original Publication (in the same form): ASIACCS 201
User interfaces for multimodal systems
Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Civil and Environmental Engineering, 2001.Includes bibliographical references (leaves 68-69).As computer systems become more powerful and complex, efforts to make computer interfaces more simple and natural become increasingly important. Natural interfaces should be designed to facilitate communication in ways people are already accustomed to using. Such interfaces allow users to concentrate on the tasks they are trying to accomplish, not worry about what they must do to control the interface. Multimodal systems process combined natural input modes- such as speech, pen, touch, manual gestures, gaze, and head and body movements- in a coordinated manner with multimedia system output. The initiative at W3C is to make the development of interfaces simple and easy to distribute applications across the Internet in an XML development environment. The languages so far such as HTML designed at W3C are for a particular platform and are not portable to other platforms. User Interface Markup Language (UIML) has been designed to develop cross-platform interfaces. It will be shown in this thesis that UIML can be used not only to develop multi-platform interfaces but also for creating multimodal interfaces. A survey of existing multimodal applications is performed and an efficient and easy-to-develop methodology is proposed. Later it will be also shown that the methodology proposed satisfies a major set of requirements laid down by W3C for multimodal dialogs.by Sumanth Lingam.M.Eng
Dynamically generated multi-modal application interfaces
This work introduces a new UIMS (User Interface Management System), which aims to solve numerous problems in the field of user-interface development arising from hard-coded use of user interface toolkits. The presented solution is a concrete system architecture based on the abstract ARCH model consisting of an interface abstraction-layer, a dialog definition language called GIML (Generalized Interface Markup Language) and pluggable interface rendering modules. These components form an interface toolkit called GITK (Generalized Interface ToolKit). With the aid of GITK (Generalized Interface ToolKit) one can build an application, without explicitly creating a concrete end-user interface. At runtime GITK can create these interfaces as needed from the abstract specification and run them. Thereby GITK is equipping one application with many interfaces, even kinds of interfaces that did not exist when the application was written. It should be noted that this work will concentrate on providing the base infrastructure for adaptive/adaptable system, and does not aim to deliver a complete solution. This work shows that the proposed solution is a fundamental concept needed to create interfaces for everyone, which can be used everywhere and at any time. This text further discusses the impact of such technology for users and on the various aspects of software systems and their development. The targeted main audience of this work are software developers or people with strong interest in software development
Non-Intrusive User Interfaces for Interactive Digital Television Experiences
International audienceThis paper presents a model and architecture for non-intrusive user interfaces in the interactive digital TV domain. The model is based on two concepts: non-monolithic rendering for content consumption and actions descriptions for user interaction. In the first case, subsets of the multimedia content can be delivered to different rendering components (e.g., video to the TV screen and extra information to a handheld device). In the second case, we differentiate between actions, handlers, and activators. An action is the description of the user intentions, a handler implements that action, and an activator is the user interface of the action. Because we define actions instead of user interfaces, the implementation of the activators can take multiple forms: conventional user interfaces (using gestures or speech) and intelligent interfaces, in which the actions are derived from a set of parameters (e.g., number of people in the room or distance to the TV)
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