4,652 research outputs found
Chambers of Elrankat: ARPG game prototype skill and item interaction system
The aim of this project is to create a game prototype for a diablo-like game. The focus of this prototype is in the skill and itemization system, it searches to create a skill system that allows the player to change the behaviour of the skills and its effects by equipping different items, as well as improving the player basic stats.
This project is focused on the programing of the said skill and itemization system using the unity API and C#, not on the art or design of the system or game
Proof Theory, Transformations, and Logic Programming for Debugging Security Protocols
We define a sequent calculus to formally specify, simulate, debug and verify security protocols. In our sequents we distinguish between the current knowledge of principals and the current global state of the session. Hereby, we can describe the operational semantics of principals and of an intruder in a simple and modular way. Furthermore, using proof theoretic tools like the analysis of permutability of rules, we are able to find efficient proof strategies that we prove complete for special classes of security protocols including Needham-Schroeder. Based on the results of this preliminary analysis, we have implemented a Prolog meta-interpreter which allows for rapid prototyping and for checking safety properties of security protocols, and we have applied it for finding error traces and proving correctness of practical examples
Building block libraries and structural considerations in the self-assembly of polyoxometalate and polyoxothiometalate systems
Inorganic metal-oxide clusters form a class of compounds that are unique in their topological and electronic versatility and are becoming increasingly more important in a variety of applications. Namely, Polyoxometalates (POMs) have shown an unmatched range of physical properties and the ability to form structures that can bridge several length scales. The formation of these molecular clusters is often ambiguous and is governed by self-assembly processes that limit our ability to rationally design such molecules. However, recent years have shown that by considering new building block principles the design and discovery of novel complex clusters is aiding our understanding of this process. Now with current progress in thiometalate chemistry, specifically polyoxothiometalates (POTM), the field of inorganic molecular clusters has further diversified allowing for the targeted development of molecules with specific functionality. This chapter discusses the main differences between POM and POTM systems and how this affects synthetic methodologies and reactivities. We will illustrate how careful structural considerations can lead to the generation of novel building blocks and further deepen our understanding of complex systems
Contrasting Views of Complexity and Their Implications For Network-Centric Infrastructures
There exists a widely recognized need to better understand
and manage complex “systems of systems,” ranging from
biology, ecology, and medicine to network-centric technologies.
This is motivating the search for universal laws of highly evolved
systems and driving demand for new mathematics and methods
that are consistent, integrative, and predictive. However, the theoretical
frameworks available today are not merely fragmented
but sometimes contradictory and incompatible. We argue that
complexity arises in highly evolved biological and technological
systems primarily to provide mechanisms to create robustness.
However, this complexity itself can be a source of new fragility,
leading to “robust yet fragile” tradeoffs in system design. We
focus on the role of robustness and architecture in networked
infrastructures, and we highlight recent advances in the theory
of distributed control driven by network technologies. This view
of complexity in highly organized technological and biological systems
is fundamentally different from the dominant perspective in
the mainstream sciences, which downplays function, constraints,
and tradeoffs, and tends to minimize the role of organization and
design
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