29,837 research outputs found
A Decidable Confluence Test for Cognitive Models in ACT-R
Computational cognitive modeling investigates human cognition by building
detailed computational models for cognitive processes. Adaptive Control of
Thought - Rational (ACT-R) is a rule-based cognitive architecture that offers a
widely employed framework to build such models. There is a sound and complete
embedding of ACT-R in Constraint Handling Rules (CHR). Therefore analysis
techniques from CHR can be used to reason about computational properties of
ACT-R models. For example, confluence is the property that a program yields the
same result for the same input regardless of the rules that are applied.
In ACT-R models, there are often cognitive processes that should always yield
the same result while others e.g. implement strategies to solve a problem that
could yield different results. In this paper, a decidable confluence criterion
for ACT-R is presented. It allows to identify ACT-R rules that are not
confluent. Thereby, the modeler can check if his model has the desired
behavior.
The sound and complete translation of ACT-R to CHR from prior work is used to
come up with a suitable invariant-based confluence criterion from the CHR
literature. Proper invariants for translated ACT-R models are identified and
proven to be decidable. The presented method coincides with confluence of the
original ACT-R models.Comment: To appear in Stefania Costantini, Enrico Franconi, William Van
Woensel, Roman Kontchakov, Fariba Sadri, and Dumitru Roman: "Proceedings of
RuleML+RR 2017". Springer LNC
Mental states in communication
Abstract. This paper is concerned with the mental processes involved in intentional communication. I describe an agent's cognitive architecture as the set of cognitive dynamics (i.e., sequences of mental states with contents) she may entertain. I then describe intentional communication as one such specific dynamics, arguing against the prevailing view that communication consists in playing a role in a socially shared script. The cognitive capabilities needed for such dynamics are midreading (i.e., the ability to reason upon another individual's mental states), and communicative planning (i.e., the ability to dynamically represent and act in a communicative situation)
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
Systems, interactions and macrotheory
A significant proportion of early HCI research was guided by one very clear vision: that the existing theory base in psychology and cognitive science could be developed to yield engineering tools for use in the interdisciplinary context of HCI design. While interface technologies and heuristic methods for behavioral evaluation have rapidly advanced in both capability and breadth of application, progress toward deeper theory has been modest, and some now believe it to be unnecessary. A case is presented for developing new forms of theory, based around generic “systems of interactors.” An overlapping, layered structure of macro- and microtheories could then serve an explanatory role, and could also bind together contributions from the different disciplines. Novel routes to formalizing and applying such theories provide a host of interesting and tractable problems for future basic research in HCI
Generative grammar
Generative Grammar is the label of the most influential research program in linguistics and related fields in the second half of the 20. century. Initiated by a short book, Noam Chomsky's Syntactic Structures (1957), it became one of the driving forces among the disciplines jointly called the cognitive sciences. The term generative grammar refers to an explicit, formal characterization of the (largely implicit) knowledge determining the formal aspect of all kinds of language behavior. The program had a strong mentalist orientation right from the beginning, documented e.g. in a fundamental critique of Skinner's Verbal behavior (1957) by Chomsky (1959), arguing that behaviorist stimulus-response-theories could in no way account for the complexities of ordinary language use. The "Generative Enterprise", as the program was called in 1982, went through a number of stages, each of which was accompanied by discussions of specific problems and consequences within the narrower domain of linguistics as well as the wider range of related fields, such as ontogenetic development, psychology of language use, or biological evolution. Four stages of the Generative Enterprise can be marked off for expository purposes
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