130,792 research outputs found
From Agent Game Protocols to Implementable Roles
kostas.stathis-at-cs.rhul.ac.uk Abstract. We present a formal framework for decomposing agent interaction protocols to the roles their participants should play. The framework allows an Authority Agent that knows a protocol to compute the protocol’s roles so that it can allocate them to interested parties. We show how the Authority Agent can use the role descriptions to identify problems with the protocol and repair it on the fly, to ensure that participants will be able to implement their role requirements without compromising the protocol’s interactions. Our representation of agent interaction protocols is a game-based one and the decomposition of a game protocol into its constituent roles is based upon the branching bisimulation equivalence reduction of the game. The work extends our previous work on using games to admit agents in an artificial society by checking their competence according to the society rules. The applicability of the overall approach is illustrated by showing how to decompose the NetBill protocol into its roles. We also show how to automatically repair the interactions of a protocol that cannot be implemented in its original form.
Developing frameworks for protocol implementation
This paper presents a method to develop frameworks for protocol implementation. Frameworks are software structures developed for a specific application domain, which can be reused in the implementation of various different concrete systems in this domain. The use of frameworks support a protocol implementation process connected with formal design methods and produce an implementation code easy to extend and to reuse
Analysis and design of multiagent systems using MAS-CommonKADS
This article proposes an agent-oriented methodology called MAS-CommonKADS and develops a case study. This methodology extends the knowledge engineering methodology CommonKADSwith techniquesfrom objectoriented and protocol engineering methodologies. The methodology consists of the development of seven models: Agent Model, that describes the characteristics of each agent; Task Model, that describes the tasks that the agents carry out; Expertise Model, that describes the knowledge needed by the agents to achieve their goals; Organisation Model, that describes the structural relationships between agents (software agents and/or human agents); Coordination Model, that describes the dynamic relationships between software agents; Communication Model, that describes the dynamic relationships between human agents and their respective personal assistant software agents; and Design Model, that refines the previous models and determines the most suitable agent architecture for each agent, and the requirements of the agent network
An ontology for software component matching
Matching is a central activity in the discovery and assembly of reusable software components. We investigate how ontology technologies can be utilised to support software component development. We use description logics, which underlie Semantic Web ontology languages such as OWL, to develop an ontology for matching requested and provided components. A link between modal logic and description logics will prove invaluable for the provision of reasoning support for component behaviour
On the Automated Synthesis of Enterprise Integration Patterns to Adapt Choreography-based Distributed Systems
The Future Internet is becoming a reality, providing a large-scale computing
environments where a virtually infinite number of available services can be
composed so to fit users' needs. Modern service-oriented applications will be
more and more often built by reusing and assembling distributed services. A key
enabler for this vision is then the ability to automatically compose and
dynamically coordinate software services. Service choreographies are an
emergent Service Engineering (SE) approach to compose together and coordinate
services in a distributed way. When mismatching third-party services are to be
composed, obtaining the distributed coordination and adaptation logic required
to suitably realize a choreography is a non-trivial and error prone task.
Automatic support is then needed. In this direction, this paper leverages
previous work on the automatic synthesis of choreography-based systems, and
describes our preliminary steps towards exploiting Enterprise Integration
Patterns to deal with a form of choreography adaptation.Comment: In Proceedings FOCLASA 2015, arXiv:1512.0694
A design model for Open Distributed Processing systems
This paper proposes design concepts that allow the conception, understanding and development of complex technical structures for open distributed systems. The proposed concepts are related to, and partially motivated by, the present work on Open Distributed Processing (ODP). As opposed to the current ODP approach, the concepts are aimed at supporting a design trajectory with several, related abstraction levels. Simple examples are used to illustrate the proposed concepts
Developing Experimental Models for NASA Missions with ASSL
NASA's new age of space exploration augurs great promise for deep space
exploration missions whereby spacecraft should be independent, autonomous, and
smart. Nowadays NASA increasingly relies on the concepts of autonomic
computing, exploiting these to increase the survivability of remote missions,
particularly when human tending is not feasible. Autonomic computing has been
recognized as a promising approach to the development of self-managing
spacecraft systems that employ onboard intelligence and rely less on control
links. The Autonomic System Specification Language (ASSL) is a framework for
formally specifying and generating autonomic systems. As part of long-term
research targeted at the development of models for space exploration missions
that rely on principles of autonomic computing, we have employed ASSL to
develop formal models and generate functional prototypes for NASA missions.
This helps to validate features and perform experiments through simulation.
Here, we discuss our work on developing such missions with ASSL.Comment: 7 pages, 4 figures, Workshop on Formal Methods for Aerospace (FMA'09
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