5,990 research outputs found

    Modeling and Evaluation of Multisource Streaming Strategies in P2P VoD Systems

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    In recent years, multimedia content distribution has largely been moved to the Internet, inducing broadcasters, operators and service providers to upgrade with large expenses their infrastructures. In this context, streaming solutions that rely on user devices such as set-top boxes (STBs) to offload dedicated streaming servers are particularly appropriate. In these systems, contents are usually replicated and scattered over the network established by STBs placed at users' home, and the video-on-demand (VoD) service is provisioned through streaming sessions established among neighboring STBs following a Peer-to-Peer fashion. Up to now the majority of research works have focused on the design and optimization of content replicas mechanisms to minimize server costs. The optimization of replicas mechanisms has been typically performed either considering very crude system performance indicators or analyzing asymptotic behavior. In this work, instead, we propose an analytical model that complements previous works providing fairly accurate predictions of system performance (i.e., blocking probability). Our model turns out to be a highly scalable, flexible, and extensible tool that may be helpful both for designers and developers to efficiently predict the effect of system design choices in large scale STB-VoD system

    Multiple description image and video coding for P2P transmissions

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    Peer-to-Peer (P2P) media streaming is, nowadays, a very attractive topic due to the bandwidth available to serve demanding content scales. A key challenge, however, is making content distribution robust to peer transience. Multiple description coding (MDC) has, indeed, proven to be very effective with problems concerning the packets’ losses, since it generates several descriptions and may reconstruct the original information with any number of descriptions that may reach the decoder. Therefore multiple descriptions may be effective for robust peer-to-peer media streaming. In this dissertation, it will not only be showed that, but also that varying the redundancy level of description on the fly may lead to a better performance than the one obtained without varying this parameter. Besides that, it is shown, as well, that varying the Bitrate on the fly outperforms the redundancy on it. Furthermore, the redundancy and the Bitrate were varied simultaneously. Thus, it is shown that this variation is more efficient when the packet loss is high. The experiments reported above were done using an experimental test bed developed for this purpose at the NMCG lab of the University of Beira Interior. It was also used the REGPROT, a video encoder developed by our research team, to splitted the video into multiple descriptions, which were, later, distributed among the peers in the test bed. After the request of the client, the referred encoder decoded the descriptions as they were being received.Fundação para a CiĂȘncia e a Tecnologia (FCT

    Multiple-Tree Push-based Overlay Streaming

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    Multiple-Tree Overlay Streaming has attracted a great amount of attention from researchers in the past years. Multiple-tree streaming is a promising alternative to single-tree streaming in terms of node dynamics and load balancing, among others, which in turn addresses the perceived video quality by the streaming user on node dynamics or when heterogeneous nodes join the network. This article presents a comprehensive survey of the different aproaches and techniques used in this research area. In this paper we identify node-disjointness as the property most approaches aim to achieve. We also present an alternative technique which does not try to achieve this but does local optimizations aiming global optimizations. Thus, we identify this property as not being absolute necessary for creating robust and heterogeneous multi-tree overlays. We identify two main design goals: robustness and support for heterogeneity, and classify existing approaches into these categories as their main focus

    Multi-user video streaming using unequal error protection network coding in wireless networks

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    In this paper, we investigate a multi-user video streaming system applying unequal error protection (UEP) network coding (NC) for simultaneous real-time exchange of scalable video streams among multiple users. We focus on a simple wireless scenario where users exchange encoded data packets over a common central network node (e.g., a base station or an access point) that aims to capture the fundamental system behaviour. Our goal is to present analytical tools that provide both the decoding probability analysis and the expected delay guarantees for different importance layers of scalable video streams. Using the proposed tools, we offer a simple framework for design and analysis of UEP NC based multi-user video streaming systems and provide examples of system design for video conferencing scenario in broadband wireless cellular networks

    An autonomic delivery framework for HTTP adaptive streaming in multicast-enabled multimedia access networks

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    The consumption of multimedia services over HTTP-based delivery mechanisms has recently gained popularity due to their increased flexibility and reliability. Traditional broadcast TV channels are now offered over the Internet, in order to support Live TV for a broad range of consumer devices. Moreover, service providers can greatly benefit from offering external live content (e. g., YouTube, Hulu) in a managed way. Recently, HTTP Adaptive Streaming (HAS) techniques have been proposed in which video clients dynamically adapt their requested video quality level based on the current network and device state. Unlike linear TV, traditional HTTP- and HAS-based video streaming services depend on unicast sessions, leading to a network traffic load proportional to the number of multimedia consumers. In this paper we propose a novel HAS-based video delivery architecture, which features intelligent multicasting and caching in order to decrease the required bandwidth considerably in a Live TV scenario. Furthermore we discuss the autonomic selection of multicasted content to support Video on Demand (VoD) sessions. Experiments were conducted on a large scale and realistic emulation environment and compared with a traditional HAS-based media delivery setup using only unicast connections

    Robust P2P Live Streaming

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    Projecte fet en col.laboraciĂł amb la FundaciĂł i2CATThe provisioning of robust real-time communication services (voice, video, etc.) or media contents through the Internet in a distributed manner is an important challenge, which will strongly influence in current and future Internet evolution. Aware of this, we are developing a project named Trilogy leaded by the i2CAT Foundation, which has as main pillar the study, development and evaluation of Peer-to-Peer (P2P) Live streaming architectures for the distribution of high-quality media contents. In this context, this work concretely covers media coding aspects and proposes the use of Multiple Description Coding (MDC) as a flexible solution for providing robust and scalable live streaming over P2P networks. This work describes current state of the art in media coding techniques and P2P streaming architectures, presents the implemented prototype as well as its simulation and validation results

    High Quality of Service on Video Streaming in P2P Networks using FST-MDC

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    Video streaming applications have newly attracted a large number of participants in a distribution network. Traditional client-server based video streaming solutions sustain precious bandwidth provision rate on the server. Recently, several P2P streaming systems have been organized to provide on-demand and live video streaming services on the wireless network at reduced server cost. Peer-to-Peer (P2P) computing is a new pattern to construct disseminated network applications. Typical error control techniques are not very well matched and on the other hand error prone channels has increased greatly for video transmission e.g., over wireless networks and IP. These two facts united together provided the essential motivation for the development of a new set of techniques (error concealment) capable of dealing with transmission errors in video systems. In this paper, we propose an flexible multiple description coding method named as Flexible Spatial-Temporal (FST) which improves error resilience in the sense of frame loss possibilities over independent paths. It introduces combination of both spatial and temporal concealment technique at the receiver and to conceal the lost frames more effectively. Experimental results show that, proposed approach attains reasonable quality of video performance over P2P wireless network.Comment: 11 pages, 8 figures, journa

    Network coding meets multimedia: a review

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    While every network node only relays messages in a traditional communication system, the recent network coding (NC) paradigm proposes to implement simple in-network processing with packet combinations in the nodes. NC extends the concept of "encoding" a message beyond source coding (for compression) and channel coding (for protection against errors and losses). It has been shown to increase network throughput compared to traditional networks implementation, to reduce delay and to provide robustness to transmission errors and network dynamics. These features are so appealing for multimedia applications that they have spurred a large research effort towards the development of multimedia-specific NC techniques. This paper reviews the recent work in NC for multimedia applications and focuses on the techniques that fill the gap between NC theory and practical applications. It outlines the benefits of NC and presents the open challenges in this area. The paper initially focuses on multimedia-specific aspects of network coding, in particular delay, in-network error control, and mediaspecific error control. These aspects permit to handle varying network conditions as well as client heterogeneity, which are critical to the design and deployment of multimedia systems. After introducing these general concepts, the paper reviews in detail two applications that lend themselves naturally to NC via the cooperation and broadcast models, namely peer-to-peer multimedia streaming and wireless networkin
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