6,900 research outputs found

    Managing big data experiments on smartphones

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    The explosive number of smartphones with ever growing sensing and computing capabilities have brought a paradigm shift to many traditional domains of the computing field. Re-programming smartphones and instrumenting them for application testing and data gathering at scale is currently a tedious and time-consuming process that poses significant logistical challenges. Next generation smartphone applications are expected to be much larger-scale and complex, demanding that these undergo evaluation and testing under different real-world datasets, devices and conditions. In this paper, we present an architecture for managing such large-scale data management experiments on real smartphones. We particularly present the building blocks of our architecture that encompassed smartphone sensor data collected by the crowd and organized in our big data repository. The given datasets can then be replayed on our testbed comprising of real and simulated smartphones accessible to developers through a web-based interface. We present the applicability of our architecture through a case study that involves the evaluation of individual components that are part of a complex indoor positioning system for smartphones, coined Anyplace, which we have developed over the years. The given study shows how our architecture allows us to derive novel insights into the performance of our algorithms and applications, by simplifying the management of large-scale data on smartphones

    An Android-Based Mechanism for Energy Efficient Localization Depending on Indoor/Outdoor Context

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    Today, there is widespread use of mobile applications that take advantage of a user\u27s location. Popular usages of location information include geotagging on social media websites, driver assistance and navigation, and querying nearby locations of interest. However, the average user may not realize the high energy costs of using location services (namely the GPS) or may not make smart decisions regarding when to enable or disable location services-for example, when indoors. As a result, a mechanism that can make these decisions on the user\u27s behalf can significantly improve a smartphone\u27s battery life. In this paper, we present an energy consumption analysis of the localization methods available on modern Android smartphones and propose the addition of an indoor localization mechanism that can be triggered depending on whether a user is detected to be indoors or outdoors. Based on our energy analysis and implementation of our proposed system, we provide experimental results-monitoring battery life over time-and show that an indoor localization method triggered by indoor or outdoor context can improve smartphone battery life and, potentially, location accuracy

    Efficient AoA-based wireless indoor localization for hospital outpatients using mobile devices

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    The motivation of this work is to help outpatients find their corresponding departments or clinics, thus, it needs to provide indoor positioning services with a room-level accuracy. Unlike wireless outdoor localization that is dominated by the global positioning system (GPS), wireless indoor localization is still an open issue. Many different schemes are being developed to meet the increasing demand for indoor localization services. In this paper, we investigated the AoA-based wireless indoor localization for outpatients’ wayfinding in a hospital, where Wi-Fi access points (APs) are deployed, in line, on the ceiling. The target position can be determined by a mobile device, like a smartphone, through an efficient geometric calculation with two known APs coordinates and the angles of the incident radios. All possible positions in which the target may appear have been comprehensively investigated, and the corresponding solutions were proven to be the same. Experimental results show that localization error was less than 2.5 m, about 80% of the time, which can satisfy the outpatients’ requirements for wayfinding
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