13,060 research outputs found

    Fast Local Computation Algorithms

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    For input xx, let F(x)F(x) denote the set of outputs that are the "legal" answers for a computational problem FF. Suppose xx and members of F(x)F(x) are so large that there is not time to read them in their entirety. We propose a model of {\em local computation algorithms} which for a given input xx, support queries by a user to values of specified locations yiy_i in a legal output yF(x)y \in F(x). When more than one legal output yy exists for a given xx, the local computation algorithm should output in a way that is consistent with at least one such yy. Local computation algorithms are intended to distill the common features of several concepts that have appeared in various algorithmic subfields, including local distributed computation, local algorithms, locally decodable codes, and local reconstruction. We develop a technique, based on known constructions of small sample spaces of kk-wise independent random variables and Beck's analysis in his algorithmic approach to the Lov{\'{a}}sz Local Lemma, which under certain conditions can be applied to construct local computation algorithms that run in {\em polylogarithmic} time and space. We apply this technique to maximal independent set computations, scheduling radio network broadcasts, hypergraph coloring and satisfying kk-SAT formulas.Comment: A preliminary version of this paper appeared in ICS 2011, pp. 223-23

    Reinforcement learning based local search for grouping problems: A case study on graph coloring

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    Grouping problems aim to partition a set of items into multiple mutually disjoint subsets according to some specific criterion and constraints. Grouping problems cover a large class of important combinatorial optimization problems that are generally computationally difficult. In this paper, we propose a general solution approach for grouping problems, i.e., reinforcement learning based local search (RLS), which combines reinforcement learning techniques with descent-based local search. The viability of the proposed approach is verified on a well-known representative grouping problem (graph coloring) where a very simple descent-based coloring algorithm is applied. Experimental studies on popular DIMACS and COLOR02 benchmark graphs indicate that RLS achieves competitive performances compared to a number of well-known coloring algorithms

    Parallel Maximum Clique Algorithms with Applications to Network Analysis and Storage

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    We propose a fast, parallel maximum clique algorithm for large sparse graphs that is designed to exploit characteristics of social and information networks. The method exhibits a roughly linear runtime scaling over real-world networks ranging from 1000 to 100 million nodes. In a test on a social network with 1.8 billion edges, the algorithm finds the largest clique in about 20 minutes. Our method employs a branch and bound strategy with novel and aggressive pruning techniques. For instance, we use the core number of a vertex in combination with a good heuristic clique finder to efficiently remove the vast majority of the search space. In addition, we parallelize the exploration of the search tree. During the search, processes immediately communicate changes to upper and lower bounds on the size of maximum clique, which occasionally results in a super-linear speedup because vertices with large search spaces can be pruned by other processes. We apply the algorithm to two problems: to compute temporal strong components and to compress graphs.Comment: 11 page

    On the Complexity of Local Distributed Graph Problems

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    This paper is centered on the complexity of graph problems in the well-studied LOCAL model of distributed computing, introduced by Linial [FOCS '87]. It is widely known that for many of the classic distributed graph problems (including maximal independent set (MIS) and (Δ+1)(\Delta+1)-vertex coloring), the randomized complexity is at most polylogarithmic in the size nn of the network, while the best deterministic complexity is typically 2O(logn)2^{O(\sqrt{\log n})}. Understanding and narrowing down this exponential gap is considered to be one of the central long-standing open questions in the area of distributed graph algorithms. We investigate the problem by introducing a complexity-theoretic framework that allows us to shed some light on the role of randomness in the LOCAL model. We define the SLOCAL model as a sequential version of the LOCAL model. Our framework allows us to prove completeness results with respect to the class of problems which can be solved efficiently in the SLOCAL model, implying that if any of the complete problems can be solved deterministically in logO(1)n\log^{O(1)} n rounds in the LOCAL model, we can deterministically solve all efficient SLOCAL-problems (including MIS and (Δ+1)(\Delta+1)-coloring) in logO(1)n\log^{O(1)} n rounds in the LOCAL model. We show that a rather rudimentary looking graph coloring problem is complete in the above sense: Color the nodes of a graph with colors red and blue such that each node of sufficiently large polylogarithmic degree has at least one neighbor of each color. The problem admits a trivial zero-round randomized solution. The result can be viewed as showing that the only obstacle to getting efficient determinstic algorithms in the LOCAL model is an efficient algorithm to approximately round fractional values into integer values
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