129 research outputs found
Hardware Implementation of Deep Network Accelerators Towards Healthcare and Biomedical Applications
With the advent of dedicated Deep Learning (DL) accelerators and neuromorphic
processors, new opportunities are emerging for applying deep and Spiking Neural
Network (SNN) algorithms to healthcare and biomedical applications at the edge.
This can facilitate the advancement of the medical Internet of Things (IoT)
systems and Point of Care (PoC) devices. In this paper, we provide a tutorial
describing how various technologies ranging from emerging memristive devices,
to established Field Programmable Gate Arrays (FPGAs), and mature Complementary
Metal Oxide Semiconductor (CMOS) technology can be used to develop efficient DL
accelerators to solve a wide variety of diagnostic, pattern recognition, and
signal processing problems in healthcare. Furthermore, we explore how spiking
neuromorphic processors can complement their DL counterparts for processing
biomedical signals. After providing the required background, we unify the
sparsely distributed research on neural network and neuromorphic hardware
implementations as applied to the healthcare domain. In addition, we benchmark
various hardware platforms by performing a biomedical electromyography (EMG)
signal processing task and drawing comparisons among them in terms of inference
delay and energy. Finally, we provide our analysis of the field and share a
perspective on the advantages, disadvantages, challenges, and opportunities
that different accelerators and neuromorphic processors introduce to healthcare
and biomedical domains. This paper can serve a large audience, ranging from
nanoelectronics researchers, to biomedical and healthcare practitioners in
grasping the fundamental interplay between hardware, algorithms, and clinical
adoption of these tools, as we shed light on the future of deep networks and
spiking neuromorphic processing systems as proponents for driving biomedical
circuits and systems forward.Comment: Submitted to IEEE Transactions on Biomedical Circuits and Systems (21
pages, 10 figures, 5 tables
An original framework for understanding human actions and body language by using deep neural networks
The evolution of both fields of Computer Vision (CV) and Artificial Neural Networks (ANNs) has allowed the development of efficient automatic systems for the analysis of people's behaviour.
By studying hand movements it is possible to recognize gestures, often used by people to communicate information in a non-verbal way.
These gestures can also be used to control or interact with devices without physically touching them. In particular, sign language and semaphoric hand gestures are the two foremost areas of interest due to their importance in Human-Human Communication (HHC) and Human-Computer Interaction (HCI), respectively.
While the processing of body movements play a key role in the action recognition and affective computing fields. The former is essential to understand how people act in an environment, while the latter tries to interpret people's emotions based on their poses and movements;
both are essential tasks in many computer vision applications, including event recognition, and video surveillance.
In this Ph.D. thesis, an original framework for understanding Actions and body language is presented. The framework is composed of three main modules: in the first one, a Long Short Term Memory Recurrent Neural Networks (LSTM-RNNs) based method for the Recognition of Sign Language and Semaphoric Hand Gestures is proposed; the second module presents a solution based on 2D skeleton and two-branch stacked LSTM-RNNs for action recognition in video sequences; finally, in the last module, a solution for basic non-acted emotion recognition by using 3D skeleton and Deep Neural Networks (DNNs) is provided.
The performances of RNN-LSTMs are explored in depth, due to their ability to model the long term contextual information of temporal sequences, making them suitable for analysing body movements.
All the modules were tested by using challenging datasets, well known in the state of the art, showing remarkable results compared to the current literature methods
Simulation and implementation of novel deep learning hardware architectures for resource constrained devices
Corey Lammie designed mixed signal memristive-complementary metal–oxide–semiconductor (CMOS) and field programmable gate arrays (FPGA) hardware architectures, which were used to reduce the power and resource requirements of Deep Learning (DL) systems; both during inference and training. Disruptive design methodologies, such as those explored in this thesis, can be used to facilitate the design of next-generation DL systems
Analysis of human-computer interaction time series using Deep Learning
Dissertação de mestrado integrado em Engenharia InformáticaThe collection and use of data resulting from human-computer interaction are becoming more and more common. These have been allowing for the birth of intelligent systems that extract powerful knowledge, potentially
improving the user experience or even originating various digital services. With the rapid scientific advancements
that have been taking place in the field of Deep Learning, it is convenient to review the underlying techniques
currently used in these systems.
In this work, we propose an approach to the general task of analyzing such interactions in the form of time
series, using Deep Learning. We then rely on this approach to develop an anti-cheating system for video games
using only keyboard and mouse input data. This system can work with any video game, and with minor adjustments, it can be easily adapted to new platforms (such as mobile and gaming consoles).
Experiments suggest that analyzing HCI time series data with deep learning yields better results while providing solutions that do not rely highly on domain knowledge as traditional systems.A recolha e a utilização de dados resultantes da interação humano-computador estão a tornar-se cada vez
mais comuns. Estas têm permitido o surgimento de sistemas inteligentes capazes de extrair conhecimento ex tremamente útil, potencialmente melhorando a experiência do utilizador ou mesmo originando diversos serviços
digitais. Com os acelerados avanços científicos na área do Deep Learning, torna-se conveniente rever as técni cas subjacentes a estes sistemas.
Neste trabalho, propomos uma abordagem ao problema geral de analisar tais interações na forma de séries
temporais, utilizando Deep Learning. Apoiamo-nos então nesta abordagem para desenvolver um sistema de
anti-cheating para videojogos, utilizando apenas dados de input de rato e teclado. Este sistema funciona com
qualquer jogo e pode, com pequenos ajustes, ser adaptado para novas plataformas (como dispositivos móveis
ou consolas).
As experiências sugerem que analisar dados de séries temporais de interação humano-computador pro duz melhores resultados, disponibilizando soluções que não são altamente dependentes de conhecimento de
domínio como sistemas tradicionais
Deep Learning Techniques for Music Generation -- A Survey
This paper is a survey and an analysis of different ways of using deep
learning (deep artificial neural networks) to generate musical content. We
propose a methodology based on five dimensions for our analysis:
Objective - What musical content is to be generated? Examples are: melody,
polyphony, accompaniment or counterpoint. - For what destination and for what
use? To be performed by a human(s) (in the case of a musical score), or by a
machine (in the case of an audio file).
Representation - What are the concepts to be manipulated? Examples are:
waveform, spectrogram, note, chord, meter and beat. - What format is to be
used? Examples are: MIDI, piano roll or text. - How will the representation be
encoded? Examples are: scalar, one-hot or many-hot.
Architecture - What type(s) of deep neural network is (are) to be used?
Examples are: feedforward network, recurrent network, autoencoder or generative
adversarial networks.
Challenge - What are the limitations and open challenges? Examples are:
variability, interactivity and creativity.
Strategy - How do we model and control the process of generation? Examples
are: single-step feedforward, iterative feedforward, sampling or input
manipulation.
For each dimension, we conduct a comparative analysis of various models and
techniques and we propose some tentative multidimensional typology. This
typology is bottom-up, based on the analysis of many existing deep-learning
based systems for music generation selected from the relevant literature. These
systems are described and are used to exemplify the various choices of
objective, representation, architecture, challenge and strategy. The last
section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P.
Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music
Generation, Computational Synthesis and Creative Systems, Springer, 201
Deep learning that scales: leveraging compute and data
Deep learning has revolutionized the field of artificial intelligence in the past decade. Although the development of these techniques spans over several years, the recent advent of deep learning is explained by an increased availability of data and compute that have unlocked the potential of deep neural networks. They have become ubiquitous in domains such as natural language processing, computer vision, speech processing, and control, where enough training data is available. Recent years have seen continuous progress driven by ever-growing neural networks that benefited from large amounts of data and computing power.
This thesis is motivated by the observation that scale is one of the key factors driving progress in deep learning research, and aims at devising deep learning methods that scale gracefully with the available data and compute. We narrow down this scope into two main research directions. The first of them is concerned with designing hardware-aware methods which can make the most of the computing resources in current high performance computing facilities. We then study bottlenecks preventing existing methods from scaling up as more data becomes available, providing solutions that contribute towards enabling training of more complex models.
This dissertation studies the aforementioned research questions for two different learning paradigms, each with its own algorithmic and computational characteristics. The first part of this thesis studies the paradigm where the model needs to learn from a collection of examples, extracting as much information as possible from the given data. The second part is concerned with training agents that learn by interacting with a simulated environment, which introduces unique challenges such as efficient exploration and simulation
Review : Deep learning in electron microscopy
Deep learning is transforming most areas of science and technology, including electron microscopy. This review paper offers a practical perspective aimed at developers with limited familiarity. For context, we review popular applications of deep learning in electron microscopy. Following, we discuss hardware and software needed to get started with deep learning and interface with electron microscopes. We then review neural network components, popular architectures, and their optimization. Finally, we discuss future directions of deep learning in electron microscopy
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