6,446 research outputs found

    A Feasibility Study on the Use of a Structured Light Depth-Camera for Three-Dimensional Body Measurements of Dairy Cows in Free-Stall Barns

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    Frequent checks on livestock\u2019s body growth can help reducing problems related to cow infertility or other welfare implications, and recognizing health\u2019s anomalies. In the last ten years, optical methods have been proposed to extract information on various parameters while avoiding direct contact with animals\u2019 body, generally causes stress. This research aims to evaluate a new monitoring system, which is suitable to frequently check calves and cow\u2019s growth through a three-dimensional analysis of their bodies\u2019 portions. The innovative system is based on multiple acquisitions from a low cost Structured Light Depth-Camera (Microsoft Kinect\u2122 v1). The metrological performance of the instrument is proved through an uncertainty analysis and a proper calibration procedure. The paper reports application of the depth camera for extraction of different body parameters. Expanded uncertainty ranging between 3 and 15 mm is reported in the case of ten repeated measurements. Coef\ufb01cients of determination R2> 0.84 and deviations lower than 6% from manual measurements where in general detected in the case of head size, hips distance, withers to tail length, chest girth, hips, and withers height. Conversely, lower performances where recognized in the case of animal depth (R2 = 0.74) and back slope (R2 = 0.12)

    Recognition of human body posture from a cloud of 3D data points using wavelet transform coefficients

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    Addresses the problem of recognizing a human body posture from a cloud of 3D points acquired by a human body scanner. Motivated by finding a representation that embodies a high discriminatory power between posture classes, a new type of feature is suggested, namely the wavelet transform coefficients (WTC) of the 3D data-point distribution projected on to the space of spherical harmonics. A feature selection technique is developed to find those features with high discriminatory power. Integrated within a Bayesian classification framework and compared with other standard features, the WTC showed great capability in discriminating between close postures. The qualities of the WTC features were also reflected in the experimental results carried out with artificially generated postures, where the WTC obtained the best classification rat

    CGAMES'2009

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    Real-time human ambulation, activity, and physiological monitoring:taxonomy of issues, techniques, applications, challenges and limitations

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    Automated methods of real-time, unobtrusive, human ambulation, activity, and wellness monitoring and data analysis using various algorithmic techniques have been subjects of intense research. The general aim is to devise effective means of addressing the demands of assisted living, rehabilitation, and clinical observation and assessment through sensor-based monitoring. The research studies have resulted in a large amount of literature. This paper presents a holistic articulation of the research studies and offers comprehensive insights along four main axes: distribution of existing studies; monitoring device framework and sensor types; data collection, processing and analysis; and applications, limitations and challenges. The aim is to present a systematic and most complete study of literature in the area in order to identify research gaps and prioritize future research directions

    Real-Time Markerless Tracking the Human Hands for 3D Interaction

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    This thesis presents methods for enabling suitable human computer interaction using only movements of the bare human hands in free space. This kind of interaction is natural and intuitive, particularly because actions familiar to our everyday life can be reflected. Furthermore, the input is contact-free which is of great advantage e.g. in medical applications due to hygiene factors. For enabling the translation of hand movements to control signals an automatic method for tracking the pose and/or posture of the hand is needed. In this context the simultaneous recognition of both hands is desirable to allow for more natural input. The first contribution of this thesis is a novel video-based method for real-time detection of the positions and orientations of both bare human hands in four different predefined postures, respectively. Based on such a system novel interaction interfaces can be developed. However, the design of such interfaces is a non-trivial task. Additionally, the development of novel interaction techniques is often mandatory in order to enable the design of efficient and easily operable interfaces. To this end, several novel interaction techniques are presented and investigated in this thesis, which solve existing problems and substantially improve the applicability of such a new device. These techniques are not restricted to this input instrument and can also be employed to improve the handling of other interaction devices. Finally, several new interaction interfaces are described and analyzed to demonstrate possible applications in specific interaction scenarios.Markerlose Verfolgung der menschlichen Hände in Echtzeit für 3D Interaktion In der vorliegenden Arbeit werden Verfahren dargestellt, die sinnvolle Mensch- Maschine-Interaktionen nur durch Bewegungen der bloßen Hände in freiem Raum ermöglichen. Solche "natürlichen" Interaktionen haben den besonderen Vorteil, dass alltägliche und vertraute Handlungen in die virtuelle Umgebung übertragen werden können. Außerdem werden auf diese Art berührungslose Eingaben ermöglicht, nützlich z.B. wegen hygienischer Aspekte im medizinischen Bereich. Um Handbewegungen in Steuersignale umsetzen zu können, ist zunächst ein automatisches Verfahren zur Erkennung der Lage und/oder der Art der mit der Hand gebildeten Geste notwendig. Dabei ist die gleichzeitige Erfassung beider Hände wünschenswert, um die Eingaben möglichst natürlich gestalten zu können. Der erste Beitrag dieser Arbeit besteht aus einer neuen videobasierten Methode zur unmittelbaren Erkennung der Positionen und Orientierungen beider Hände in jeweils vier verschiedenen, vordefinierten Gesten. Basierend auf einem solchen Verfahren können neuartige Interaktionsschnittstellen entwickelt werden. Allerdings ist die Ausgestaltung solcher Schnittstellen keinesfalls trivial. Im Gegenteil ist bei einer neuen Art der Interaktion meist sogar die Entwicklung neuer Interaktionstechniken erforderlich, damit überhaupt effiziente und gut bedienbare Schnittstellen konzipiert werden können. Aus diesem Grund wurden in dieser Arbeit einige neue Interaktionstechniken entwickelt und untersucht, die vorhandene Probleme beheben und die Anwendbarkeit eines solchen Eingabeinstruments für bestimmte Arten der Interaktion verbessern oder überhaupt erst ermöglichen. Diese Techniken sind nicht auf dieses Eingabeinstrument beschränkt und können durchaus auch die Handhabung anderer Eingabegeräte verbessern. Des Weiteren werden mehrere neue Interaktionsschnittstellen präsentiert, die den möglichen Einsatz bloßhändiger Interaktion in verschiedenen, typischen Anwendungsgebieten veranschaulichen

    Toward natural interaction through visual recognition of body gestures in real-time

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    In most of the existing human–computer interfaces, enactive knowledge as new natural interaction paradigm has not been fully exploited yet. Recent technological advances have created the possibility to enhance naturally and significantly the interface perception by means of visual inputs, the so-called Vision-Based Interfaces (VBI). In the present paper, we explore the recovery of the user’s body posture by means of combining robust computer vision techniques and a well known inverse kinematics algorithm in real-time. Specifically, we focus on recognizing the user’s motions with a particular mean, that is, a body gesture. Defining an appropriate representation of the user’s body posture based on a temporal parameterization, we apply non-parametric techniques to learn and recognize the user’s body gestures. This scheme of recognition has been applied to control a computer videogame in real-time to show the viability of the presented approach.This work has been supported by EC grant IST-027110 for the HERMES project and by the Spanish M.E.C. under projects TIN2007-67993 and TIN2007-67896. J.Gonzàlez and J.Varona also acknowledge the support of a Juan de la Cierva and a Ramon y Cajal (cofunded by the European Social Fund) Post-doctoral fellowships from the Spanish MEC, respectively. Besides, the UIB team is a member of the Enactive Interest Group of the European Network of Excellence IST-002114-ENACTIVE Interfaces.Peer Reviewe
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