4,229 research outputs found

    Dynamically variable step search motion estimation algorithm and a dynamically reconfigurable hardware for its implementation

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    Motion Estimation (ME) is the most computationally intensive part of video compression and video enhancement systems. For the recently available High Definition (HD) video formats, the computational complexity of De full search (FS) ME algorithm is prohibitively high, whereas the PSNR obtained by fast search ME algorithms is low. Therefore, ill this paper, we present Dynamically Variable Step Search (DVSS) ME algorithm for Processing high definition video formats and a dynamically reconfigurable hardware efficiently implementing DVSS algorithm. The architecture for efficiently implementing DVSS algorithm. The simulation results showed that DVSS algorithm performs very close to FS algorithm by searching much fewer search locations than FS algorithm and it outperforms successful past search ME algorithms by searching more search locations than these algorithms. The proposed hardware is implemented in VHDL and is capable, of processing high definition video formats in real time. Therefore, it can be used in consumer electronics products for video compression, frame rate up-conversion and de-interlacing(1)

    An Investigation of Block Searching Algorithms for Video Frame Codecs

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    Block matching is the most computationally demanding aspect of the video encoding process. In many applications real-time video encoding is desired and therefore it is important that the encoding is fast. Also where handheld devices such as a PDA or mobile phone are concerned a less computationally intensive algorithm means a simpler processor can be used which saves on hardware costs and also extends battery life. An optimised algorithm also allows these devices to be used in low bandwidth wireless networks. The challenge is to decrease the computational load on the system without compromising the quality of the video stream too much, thus enabling easier and less expensive implementations of real-time encoding. This thesis appraises some of the principal Block Search Algorithms used in Video compression today. This work follows on from the work of Aroh Barjatya who implemented 7 common Block Search Algorithms to predict P-frames in MATLAB. Three further hybrid DS algorithms are implemented in MATLAB. Additional code is added to produce plots of the main metrics and to calculate some statistics such as Average Searching Points, Average PSNR and the Speed Improvement Ratio with respect to the Diamond Search and the Exhaustive Search. For a comparative analysis with previous studies 3 standard industry test sequences are used. The first sequence, Miss America is a typical videoconferencing scene with limited object motion and a stationary background. The second sequence, Flower Garden consists mainly of stationary objects, but with a fast camera panning motion. The third sequence, Football contains large local object motion. The performance of the 3 implemented algorithms were assessed by the aforementioned statistics. Simulation results showed that the NCDS was the fastest algorithm amongst the 3 hybrid DS algorithms simulated. A speedup ranging from 10% for the complex motion sequence Flower Garden to nearly 54% for the low motion video conferencing sequence Miss America was recorded. All 3 algorithms performed very competitively in terms of PSNR compared to the DS even though they use a lower number of search points on average. It was shown that the NCDS has marginally worse PSNR performance than the DS compared to the other 2 algorithms – the highest being a drop in PSNR of 0.680dB for the Flower Garden sequence. However, the speed improvements for NCDS are quite substantial and thus would justify its use over the DS. The results from the implementation concurred with the literature therefore validating the implementation. The implementation was used as a guide in nominating a ‘robust’ Block Search Algorithm. When the DS, CDS, SCDS and the NCDS were compared with ARPS it was shown that ARPS generally gave both higher PSNR and higher search speed for all 3 sequences. The reason for the good performance of ARPS is that it quickly directs the search into the local region of the global minimum by calculating the Predicted Motion Vector. The minimum error from a rood pattern of nodes is found and then a final refined search calculates the motion vector. Simulation results showed that ARPS was the best algorithm amongst the 10 algorithms simulated from the point of view of speed (lowest number of search points used per macroblock) and video quality (PSNR). For real-time encoding of video the best fast block motion algorithm to advise is ARPS

    Efficient HEVC-based video adaptation using transcoding

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    In a video transmission system, it is important to take into account the great diversity of the network/end-user constraints. On the one hand, video content is typically streamed over a network that is characterized by different bandwidth capacities. In many cases, the bandwidth is insufficient to transfer the video at its original quality. On the other hand, a single video is often played by multiple devices like PCs, laptops, and cell phones. Obviously, a single video would not satisfy their different constraints. These diversities of the network and devices capacity lead to the need for video adaptation techniques, e.g., a reduction of the bit rate or spatial resolution. Video transcoding, which modifies a property of the video without the change of the coding format, has been well-known as an efficient adaptation solution. However, this approach comes along with a high computational complexity, resulting in huge energy consumption in the network and possibly network latency. This presentation provides several optimization strategies for the transcoding process of HEVC (the latest High Efficiency Video Coding standard) video streams. First, the computational complexity of a bit rate transcoder (transrater) is reduced. We proposed several techniques to speed-up the encoder of a transrater, notably a machine-learning-based approach and a novel coding-mode evaluation strategy have been proposed. Moreover, the motion estimation process of the encoder has been optimized with the use of decision theory and the proposed fast search patterns. Second, the issues and challenges of a spatial transcoder have been solved by using machine-learning algorithms. Thanks to their great performance, the proposed techniques are expected to significantly help HEVC gain popularity in a wide range of modern multimedia applications

    Surveillance centric coding

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    PhDThe research work presented in this thesis focuses on the development of techniques specific to surveillance videos for efficient video compression with higher processing speed. The Scalable Video Coding (SVC) techniques are explored to achieve higher compression efficiency. The framework of SVC is modified to support Surveillance Centric Coding (SCC). Motion estimation techniques specific to surveillance videos are proposed in order to speed up the compression process of the SCC. The main contributions of the research work presented in this thesis are divided into two groups (i) Efficient Compression and (ii) Efficient Motion Estimation. The paradigm of Surveillance Centric Coding (SCC) is introduced, in which coding aims to achieve bit-rate optimisation and adaptation of surveillance videos for storing and transmission purposes. In the proposed approach the SCC encoder communicates with the Video Content Analysis (VCA) module that detects events of interest in video captured by the CCTV. Bit-rate optimisation and adaptation are achieved by exploiting the scalability properties of the employed codec. Time segments containing events relevant to surveillance application are encoded using high spatiotemporal resolution and quality while the irrelevant portions from the surveillance standpoint are encoded at low spatio-temporal resolution and / or quality. Thanks to the scalability of the resulting compressed bit-stream, additional bit-rate adaptation is possible; for instance for the transmission purposes. Experimental evaluation showed that significant reduction in bit-rate can be achieved by the proposed approach without loss of information relevant to surveillance applications. In addition to more optimal compression strategy, novel approaches to performing efficient motion estimation specific to surveillance videos are proposed and implemented with experimental results. A real-time background subtractor is used to detect the presence of any motion activity in the sequence. Different approaches for selective motion estimation, GOP based, Frame based and Block based, are implemented. In the former, motion estimation is performed for the whole group of pictures (GOP) only when a moving object is detected for any frame of the GOP. iii While for the Frame based approach; each frame is tested for the motion activity and consequently for selective motion estimation. The selective motion estimation approach is further explored at a lower level as Block based selective motion estimation. Experimental evaluation showed that significant reduction in computational complexity can be achieved by applying the proposed strategy. In addition to selective motion estimation, a tracker based motion estimation and fast full search using multiple reference frames has been proposed for the surveillance videos. Extensive testing on different surveillance videos shows benefits of application of proposed approaches to achieve the goals of the SCC

    Alogorithms for fast implementation of high efficiency video coding

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    Recently, there is higher demand for video content in multimedia communication, which leads to increased requirements for storage and bandwidth posed to internet service providers. Due to this, it became necessary for the telecommunication standardization sector of the International Telecommunication Union (ITU-T) to launch a new video compression standard that would address the twin challenges of lowering both digital file sizes in storage media and transmission bandwidths in networks. The High Efficiency Video Compression (HEVC) also known as H.265 standard was launched in November 2013 to address these challenges. This new standard was able to cut down, by 50%, on existing media file sizes and bandwidths but its computational complexity leads to about 400% delay in HEVC video encoding. This study proposes a solution to the above problem based on three key areas of the HEVC. Firstly, two fast motion estimation algorithms are proposed based on triangle and pentagon structures to implement motion estimation and compensation in a shorter time. Secondly, an enhanced and optimized inter-prediction mode selection is proposed. Thirdly, an enhanced intra-prediction mode scheme with reduced latency is suggested. Based on the test model of the HEVC reference software, each individual algorithm manages to reduce the encoding time across all video classes by an average of 20-30%, with a best reduction of 70%, at a negligible loss in coding efficiency and video quality degradation. In practice, these algorithms would be able to enhance the performance of the HEVC compression standard, and enable higher resolution and higher frame rate video encoding as compared to the stateof- the-art technique

    VLSI architectures design for encoders of High Efficiency Video Coding (HEVC) standard

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    The growing popularity of high resolution video and the continuously increasing demands for high quality video on mobile devices are producing stronger needs for more efficient video encoder. Concerning these desires, HEVC, a newest video coding standard, has been developed by a joint team formed by ISO/IEO MPEG and ITU/T VCEG. Its design goal is to achieve a 50% compression gain over its predecessor H.264 with an equal or even higher perceptual video quality. Motion Estimation (ME) being as one of the most critical module in video coding contributes almost 50%-70% of computational complexity in the video encoder. This high consumption of the computational resources puts a limit on the performance of encoders, especially for full HD or ultra HD videos, in terms of coding speed, bit-rate and video quality. Thus the major part of this work concentrates on the computational complexity reduction and improvement of timing performance of motion estimation algorithms for HEVC standard. First, a new strategy to calculate the SAD (Sum of Absolute Difference) for motion estimation is designed based on the statistics on property of pixel data of video sequences. This statistics demonstrates the size relationship between the sum of two sets of pixels has a determined connection with the distribution of the size relationship between individual pixels from the two sets. Taking the advantage of this observation, only a small proportion of pixels is necessary to be involved in the SAD calculation. Simulations show that the amount of computations required in the full search algorithm is reduced by about 58% on average and up to 70% in the best case. Secondly, from the scope of parallelization an enhanced TZ search for HEVC is proposed using novel schemes of multiple MVPs (motion vector predictor) and shared MVP. Specifically, resorting to multiple MVPs the initial search process is performed in parallel at multiple search centers, and the ME processing engine for PUs within one CU are parallelized based on the MVP sharing scheme on CU (coding unit) level. Moreover, the SAD module for ME engine is also parallelly implemented for PU size of 32×32. Experiments indicate it achieves an appreciable improvement on the throughput and coding efficiency of the HEVC video encoder. In addition, the other part of this thesis is contributed to the VLSI architecture design for finding the first W maximum/minimum values targeting towards high speed and low hardware cost. The architecture based on the novel bit-wise AND scheme has only half of the area of the best reference solution and its critical path delay is comparable with other implementations. While the FPCG (full parallel comparison grid) architecture, which utilizes the optimized comparator-based structure, achieves 3.6 times faster on average on the speed and even 5.2 times faster at best comparing with the reference architectures. Finally the architecture using the partial sorting strategy reaches a good balance on the timing performance and area, which has a slightly lower or comparable speed with FPCG architecture and a acceptable hardware cost

    A Motion Estimation Algorithm Using DTCWT and ARPS

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    In this paper, a hybrid motion estimation algorithm utilizing the Dual Tree Complex Wavelet Transform (DTCWT) and the Adaptive Rood Pattern Search (ARPS) block is presented. The proposed algorithm first transforms each video sequence with DTCWT. The frame n of the video sequence is used as a reference input and the frame n+2 is used to find the motion vector. Next, the ARPS block search algorithm is carried out and followed by an inverse DTCWT. The motion compensation is then carried out on each inversed frame n and motion vector. The results show that PSNR can be improved for mobile device without depriving its quality. The proposed algorithm also takes less memory usage compared to the DCT-based algorithm. The main contribution of this work is a hybrid wavelet-based motion estimation algorithm for mobile devices. Other contribution is the visual quality scoring system as used in section 6

    Towards Real-Time Detection and Tracking of Spatio-Temporal Features: Blob-Filaments in Fusion Plasma

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    A novel algorithm and implementation of real-time identification and tracking of blob-filaments in fusion reactor data is presented. Similar spatio-temporal features are important in many other applications, for example, ignition kernels in combustion and tumor cells in a medical image. This work presents an approach for extracting these features by dividing the overall task into three steps: local identification of feature cells, grouping feature cells into extended feature, and tracking movement of feature through overlapping in space. Through our extensive work in parallelization, we demonstrate that this approach can effectively make use of a large number of compute nodes to detect and track blob-filaments in real time in fusion plasma. On a set of 30GB fusion simulation data, we observed linear speedup on 1024 processes and completed blob detection in less than three milliseconds using Edison, a Cray XC30 system at NERSC.Comment: 14 pages, 40 figure
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