192,197 research outputs found

    Moving Multimedia Simulations into the Cloud: a Cost-Effective Solution

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    Researchers often demand bursts of computing power to quickly obtain the results of certain simulation activities. Multimedia communication simulations usually belong to such category. They may require several days on a generic PC to test a comprehensive set of conditions depending on the complexity of the scenario. This paper proposes to use a cloud computing framework to accelerate these simulations and, consequently, research activities, while at the same time reducing the overall costs. A practical simulation example is shown, representative of a typical simulation of H.264/AVC video communications over a wireless channel. This work shows that, by means of a commercial cloud computing provider, the gains of the proposed technique compared to more traditional solutions using dedicated computers can be significant in terms of speed and cost reductio

    A quantum computer only needs one universe

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    The nature of quantum computation is discussed. It is argued that, in terms of the amount of information manipulated in a given time, quantum and classical computation are equally efficient. Quantum superposition does not permit quantum computers to ``perform many computations simultaneously'' except in a highly qualified and to some extent misleading sense. Quantum computation is therefore not well described by interpretations of quantum mechanics which invoke the concept of vast numbers of parallel universes. Rather, entanglement makes available types of computation process which, while not exponentially larger than classical ones, are unavailable to classical systems. The essence of quantum computation is that it uses entanglement to generate and manipulate a physical representation of the correlations between logical entities, without the need to completely represent the logical entities themselves.Comment: 13 pages. The paper has undergone major changes, in order to stengthen the argument and cut extraneous material. Schrodinger's Cat has been cut. The "one-way computer" model is now included, and the other remarks tightened. A positive statement on what a QC is, as opposed to what it is not, is adde

    Optimized Surface Code Communication in Superconducting Quantum Computers

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    Quantum computing (QC) is at the cusp of a revolution. Machines with 100 quantum bits (qubits) are anticipated to be operational by 2020 [googlemachine,gambetta2015building], and several-hundred-qubit machines are around the corner. Machines of this scale have the capacity to demonstrate quantum supremacy, the tipping point where QC is faster than the fastest classical alternative for a particular problem. Because error correction techniques will be central to QC and will be the most expensive component of quantum computation, choosing the lowest-overhead error correction scheme is critical to overall QC success. This paper evaluates two established quantum error correction codes---planar and double-defect surface codes---using a set of compilation, scheduling and network simulation tools. In considering scalable methods for optimizing both codes, we do so in the context of a full microarchitectural and compiler analysis. Contrary to previous predictions, we find that the simpler planar codes are sometimes more favorable for implementation on superconducting quantum computers, especially under conditions of high communication congestion.Comment: 14 pages, 9 figures, The 50th Annual IEEE/ACM International Symposium on Microarchitectur

    Large-scale Reservoir Simulations on IBM Blue Gene/Q

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    This paper presents our work on simulation of large-scale reservoir models on IBM Blue Gene/Q and studying the scalability of our parallel reservoir simulators. An in-house black oil simulator has been implemented. It uses MPI for communication and is capable of simulating reservoir models with hundreds of millions of grid cells. Benchmarks show that our parallel simulator are thousands of times faster than sequential simulators that designed for workstations and personal computers, and the simulator has excellent scalability

    Longitudinal study of low and high achievers in early mathematics

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    Background. Longitudinal studies allow us to identify, which specific maths skills are weak in young children, and whether there is a continuing weakness in these areas throughout their school years. Aims. This 2-year study investigated whether certain socio-demographic variables affect early mathematical competency in children aged 5–7 years. Sample. A randomly selected sample of 127 students (64 female; 63 male) participated. At the start of the study, the students were approximately 5 years old (M = 5.2; SD = 0.28; range = 4.5–5.8). Method. The students were assessed using the Early Numeracy Test and then allocated to a high (n = 26), middle (n = 76), or low (n = 25) achievers group. The same children were assessed again with the Early Numeracy Test at 6 and 7 years old, respectively. Eight socio-demographic characteristics were also evaluated: family model, education of the parent(s), job of the parent(s), number of family members, birth order, number of computers at home, frequency of teacher visits, and hours watching television. Results. Early Numeracy Test scores were more consistent for the high-achievers group than for the low-achievers group. Approximately 5.5% of low achievers obtained low scores throughout the study. A link between specific socio-demographic characteristics and early achievement in mathematics was only found for number of computers at home. Conclusions. The level of mathematical ability among students aged 5–7 years remains relatively stable regardless of the initial level of achievement. However, early screening for mathematics learning disabilities could be useful in helping low-achieving students overcome learning obstacles.This material is based on work supported by the Spanish Ministry of Science & Technology grant no. SEJ2007-62420/EDUC and Junta de Andalucia grant no. P09-HUM-4918
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