443 research outputs found

    Approximating multiple class queueing models with loss models

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    Multiple class queueing models arise in situations where some flexibility is sought through pooling of demands for different services. Earlier research has shown that most of the benefits of flexibility can be obtained with only a small proportion of cross-trained operators. Predicting the performance of a system with different types of demands and operator pools with different skills is very difficult. We present an approximation method that is based on equivalent loss systems. We successively develop approximations for the waiting probability, The average waiting time and the service level. Our approximations are validated using a series of simulations. Along the way we present some interesting insights into some similarities between queueing systems and equivalent loss systems that have to our knowledge never been reported in the literature.

    Routing and Staffing when Servers are Strategic

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    Traditionally, research focusing on the design of routing and staffing policies for service systems has modeled servers as having fixed (possibly heterogeneous) service rates. However, service systems are generally staffed by people. Furthermore, people respond to workload incentives; that is, how hard a person works can depend both on how much work there is, and how the work is divided between the people responsible for it. In a service system, the routing and staffing policies control such workload incentives; and so the rate servers work will be impacted by the system's routing and staffing policies. This observation has consequences when modeling service system performance, and our objective is to investigate those consequences. We do this in the context of the M/M/N queue, which is the canonical model for large service systems. First, we present a model for "strategic" servers that choose their service rate in order to maximize a trade-off between an "effort cost", which captures the idea that servers exert more effort when working at a faster rate, and a "value of idleness", which assumes that servers value having idle time. Next, we characterize the symmetric Nash equilibrium service rate under any routing policy that routes based on the server idle time. We find that the system must operate in a quality-driven regime, in which servers have idle time, in order for an equilibrium to exist, which implies that the staffing must have a first-order term that strictly exceeds that of the common square-root staffing policy. Then, within the class of policies that admit an equilibrium, we (asymptotically) solve the problem of minimizing the total cost, when there are linear staffing costs and linear waiting costs. Finally, we end by exploring the question of whether routing policies that are based on the service rate, instead of the server idle time, can improve system performance.Comment: First submitted for journal publication in 2014; accepted for publication in Operations Research in 2016. Presented in select conferences throughout 201

    Job-Replication Trade-Offs:Performance Analysis of Redundancy Systems

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    Essays on Service Operations Management

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    This dissertation studies three different problems service firms can face. The first chapter looks at the optimal way to price reservations and services when customers make reservations in advance, while they are uncertain about the future value of service, to avoid waiting on the day of service. We show that charging customers the full price as non-refundable deposit when they make reservations and charging zero for service when they show up to claim their reservations is optimal for the firm. When the firm faces very large potential market, then it is better for the firm to not take reservations and accept only walk-ins. The second chapter looks at a problem of how to mitigate worker demotivations due to fairness concerns, when workers have intrinsic difference in quality, and higher quality server tends to be overcrowded by customers willing to receive higher quality service. We suggest distributing workload fairly between workers and compensating workers per workload as potential remedies and show which remedy works well under what operational conditions. We show that compensating workers per customer they serve results in high customer expected utility and expected quality. However, when customers also care about fairness and dislike receiving inferior service compared to other customers, then there does not exist a single remedy that results in both high customer expected utilization and high expected quality. In the third chapter, we study how a service firm should choose its advertising strategy when the service quality is not perfectly known to the customers. We model customers\u27 learning process using a Markov chain, and show that when customers do not perfectly learn the quality of service from advertisements, then the firm is better off by advertising actively when customers\u27 initial belief about service quality is low. Oppositely, when customers initially believe the service quality to be high, then it is better for the firm to stay silent and not use advertisement to signal its quality. In all three chapters, we use game theory to model the interactions among the participants of the problem and find the equilibrium outcomes
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