34 research outputs found
NeuroPod: a real-time neuromorphic spiking CPG applied to robotics
Initially, robots were developed with the aim of making our life easier, carrying
out repetitive or dangerous tasks for humans. Although they were able
to perform these tasks, the latest generation of robots are being designed
to take a step further, by performing more complex tasks that have been
carried out by smart animals or humans up to date. To this end, inspiration
needs to be taken from biological examples. For instance, insects are able
to optimally solve complex environment navigation problems, and many researchers
have started to mimic how these insects behave. Recent interest in
neuromorphic engineering has motivated us to present a real-time, neuromorphic,
spike-based Central Pattern Generator of application in neurorobotics,
using an arthropod-like robot. A Spiking Neural Network was designed and
implemented on SpiNNaker. The network models a complex, online-change
capable Central Pattern Generator which generates three gaits for a hexapod
robot locomotion. Recon gurable hardware was used to manage both
the motors of the robot and the real-time communication interface with the
Spiking Neural Networks. Real-time measurements con rm the simulation
results, and locomotion tests show that NeuroPod can perform the gaits
without any balance loss or added delay.Ministerio de Economía y Competitividad TEC2016-77785-
A SpiNNaker Application: Design, Implementation and Validation of SCPGs
In this paper, we present the numerical results of the implementation
of a Spiking Central Pattern Generator (SCPG) on a SpiNNaker
board. The SCPG is a network of current-based leaky integrateand-
fire (LIF) neurons, which generates periodic spike trains that correspond
to different locomotion gaits (i.e. walk, trot, run). To generate
such patterns, the SCPG has been configured with different topologies,
and its parameters have been experimentally estimated. To validate our
designs, we have implemented them on the SpiNNaker board using PyNN
and we have embedded it on a hexapod robot. The system includes a
Dynamic Vision Sensor system able to command a pattern to the robot
depending on the frequency of the events fired. The more activity the
DVS produces, the faster that the pattern that is commanded will be.Ministerio de Economía y Competitividad TEC2016-77785-
Spiking Central Pattern Generators through Reverse Engineering of Locomotion Patterns
In robotics, there have been proposed methods for locomotion of nonwheeled robots based on artificial neural networks; those built with plausible neurons are called spiking central pattern generators (SCPGs). In this chapter, we present a generalization of reported deterministic and stochastic reverse engineering methods for automatically designing SCPG for legged robots locomotion systems; such methods create a spiking neural network capable of endogenously and periodically replicating one or several rhythmic signal sets, when a spiking neuron model and one or more locomotion gaits are given as inputs. Designed SCPGs have been implemented in different robotic controllers for a variety of robotic platforms. Finally, some aspects to improve and/or complement these SCPG-based locomotion systems are pointed out
Real-time biomimetic Central Pattern Generators in an FPGA for hybrid experiments
This investigation of the leech heartbeat neural network system led to the development of a low resources, real-time, biomimetic digital hardware for use in hybrid experiments. The leech heartbeat neural network is one of the simplest central pattern generators (CPG). In biology, CPG provide the rhythmic bursts of spikes that form the basis for all muscle contraction orders (heartbeat) and locomotion (walking, running, etc.). The leech neural network system was previously investigated and this CPG formalized in the Hodgkin–Huxley neural model (HH), the most complex devised to date. However, the resources required for a neural model are proportional to its complexity. In response to this issue, this article describes a biomimetic implementation of a network of 240 CPGs in an FPGA (Field Programmable Gate Array), using a simple model (Izhikevich) and proposes a new synapse model: activity-dependent depression synapse. The network implementation architecture operates on a single computation core. This digital system works in real-time, requires few resources, and has the same bursting activity behavior as the complex model. The implementation of this CPG was initially validated by comparing it with a simulation of the complex model. Its activity was then matched with pharmacological data from the rat spinal cord activity. This digital system opens the way for future hybrid experiments and represents an important step toward hybridization of biological tissue and artificial neural networks. This CPG network is also likely to be useful for mimicking the locomotion activity of various animals and developing hybrid experiments for neuroprosthesis development
A Survey of Spiking Neural Network Accelerator on FPGA
Due to the ability to implement customized topology, FPGA is increasingly
used to deploy SNNs in both embedded and high-performance applications. In this
paper, we survey state-of-the-art SNN implementations and their applications on
FPGA. We collect the recent widely-used spiking neuron models, network
structures, and signal encoding formats, followed by the enumeration of related
hardware design schemes for FPGA-based SNN implementations. Compared with the
previous surveys, this manuscript enumerates the application instances that
applied the above-mentioned technical schemes in recent research. Based on
that, we discuss the actual acceleration potential of implementing SNN on FPGA.
According to our above discussion, the upcoming trends are discussed in this
paper and give a guideline for further advancement in related subjects
Prescription of rhythmic patterns for legged locomotion
As the engine behind many life phenomena, motor information generated by the central nervous system (CNS) plays a critical role in the activities of all animals. In this work, a novel, macroscopic and model-independent approach is presented for creating different patterns of coupled neural oscillations observed in biological central pattern generators (CPG) during the control of legged locomotion. Based on a simple distributed state machine, which consists of two nodes sharing pre-defined number of resources, the concept of oscillatory building blocks (OBBs) is summarised for the production of elaborated rhythmic patterns. Various types of OBBs can be designed to construct a motion joint of one degree-of-freedom (DOF) with adjustable oscillatory frequencies and duty cycles. An OBBs network can thus be potentially built to generate a full range of locomotion patterns of a legged animal with controlled transitions between different rhythmic patterns. It is shown that gait pattern transition can be achieved by simply changing a single parameter of an OBB module. Essentially this simple mechanism allows for the consolidation of a methodology for the construction of artificial CPG architectures behaving as an asymmetric Hopfield neural network. Moreover, the proposed CPG model introduced here is amenable to analogue and/or digital circuit integration
Embodied neuromorphic intelligence
The design of robots that interact autonomously with the environment and exhibit complex behaviours is an open challenge that can benefit from understanding what makes living beings fit to act in the world. Neuromorphic engineering studies neural computational principles to develop technologies that can provide a computing substrate for building compact and low-power processing systems. We discuss why endowing robots with neuromorphic technologies – from perception to motor control – represents a promising approach for the creation of robots which can seamlessly integrate in society. We present initial attempts in this direction, highlight open challenges, and propose actions required to overcome current limitations