417 research outputs found
Cooperative Multi-Bitrate Video Caching and Transcoding in Multicarrier NOMA-Assisted Heterogeneous Virtualized MEC Networks
Cooperative video caching and transcoding in mobile edge computing (MEC)
networks is a new paradigm for future wireless networks, e.g., 5G and 5G
beyond, to reduce scarce and expensive backhaul resource usage by prefetching
video files within radio access networks (RANs). Integration of this technique
with other advent technologies, such as wireless network virtualization and
multicarrier non-orthogonal multiple access (MC-NOMA), provides more flexible
video delivery opportunities, which leads to enhancements both for the
network's revenue and for the end-users' service experience. In this regard, we
propose a two-phase RAF for a parallel cooperative joint multi-bitrate video
caching and transcoding in heterogeneous virtualized MEC networks. In the cache
placement phase, we propose novel proactive delivery-aware cache placement
strategies (DACPSs) by jointly allocating physical and radio resources based on
network stochastic information to exploit flexible delivery opportunities.
Then, for the delivery phase, we propose a delivery policy based on the user
requests and network channel conditions. The optimization problems
corresponding to both phases aim to maximize the total revenue of network
slices, i.e., virtual networks. Both problems are non-convex and suffer from
high-computational complexities. For each phase, we show how the problem can be
solved efficiently. We also propose a low-complexity RAF in which the
complexity of the delivery algorithm is significantly reduced. A Delivery-aware
cache refreshment strategy (DACRS) in the delivery phase is also proposed to
tackle the dynamically changes of network stochastic information. Extensive
numerical assessments demonstrate a performance improvement of up to 30% for
our proposed DACPSs and DACRS over traditional approaches.Comment: 53 pages, 24 figure
Quality of experience-centric management of adaptive video streaming services : status and challenges
Video streaming applications currently dominate Internet traffic. Particularly, HTTP Adaptive Streaming ( HAS) has emerged as the dominant standard for streaming videos over the best-effort Internet, thanks to its capability of matching the video quality to the available network resources. In HAS, the video client is equipped with a heuristic that dynamically decides the most suitable quality to stream the content, based on information such as the perceived network bandwidth or the video player buffer status. The goal of this heuristic is to optimize the quality as perceived by the user, the so-called Quality of Experience (QoE). Despite the many advantages brought by the adaptive streaming principle, optimizing users' QoE is far from trivial. Current heuristics are still suboptimal when sudden bandwidth drops occur, especially in wireless environments, thus leading to freezes in the video playout, the main factor influencing users' QoE. This issue is aggravated in case of live events, where the player buffer has to be kept as small as possible in order to reduce the playout delay between the user and the live signal. In light of the above, in recent years, several works have been proposed with the aim of extending the classical purely client-based structure of adaptive video streaming, in order to fully optimize users' QoE. In this article, a survey is presented of research works on this topic together with a classification based on where the optimization takes place. This classification goes beyond client-based heuristics to investigate the usage of server-and network-assisted architectures and of new application and transport layer protocols. In addition, we outline the major challenges currently arising in the field of multimedia delivery, which are going to be of extreme relevance in future years
The crowd as a cameraman : on-stage display of crowdsourced mobile video at large-scale events
Recording videos with smartphones at large-scale events such as concerts and festivals is very common nowadays. These videos register the atmosphere of the event as it is experienced by the crowd and offer a perspective that is hard to capture by the professional cameras installed throughout the venue. In this article, we present a framework to collect videos from smartphones in the public and blend these into a mosaic that can be readily mixed with professional camera footage and shown on displays during the event. The video upload is prioritized by matching requests of the event director with video metadata, while taking into account the available wireless network capacity. The proposed framework's main novelty is its scalability, supporting the real-time transmission, processing and display of videos recorded by hundreds of simultaneous users in ultra-dense Wi-Fi environments, as well as its proven integration in commercial production environments. The framework has been extensively validated in a controlled lab setting with up to 1 000 clients as well as in a field trial where 1 183 videos were collected from 135 participants recruited from an audience of 8 050 people. 90 % of those videos were uploaded within 6.8 minutes
Cost-effective low-delay cloud video conferencing
The cloud computing paradigm has been advocated in recent video conferencing system design, which exploits the rich on-demand resources spanning multiple geographic regions of a distributed cloud, for better conferencing experience. A typical architectural design in cloud environment is to create video conferencing agents, i.e., virtual machines, in each cloud site, assign users to the agents, and enable inter-user communication through the agents. Given the diversity of devices and network connectivities of the users, the agents may also transcode the conferencing streams to the best formats and bitrates. In this architecture, two key issues exist on how to effectively assign users to agents and how to identify the best agent to perform a transcoding task, which are nontrivial due to the following: (1) the existing proximity-based assignment may not be optimal in terms of inter-user delay, which fails to consider the whereabouts of the other users in a conferencing session; (2) the agents may have heterogeneous bandwidth and processing availability, such that the best transcoding agents should be carefully identified, for cost minimization while best serving all the users requiring the transcoded streams. To address these challenges, we formulate the user-to-agent assignment and transcoding-agent selection problems, which targets at minimizing the operational cost of the conferencing provider while keeping the conferencing delay low. The optimization problem is combinatorial in nature and difficult to solve. Using Markov approximation framework, we design a decentralized algorithm that provably converges to a bounded neighborhood of the optimal solution. An agent ranking scheme is also proposed to properly initialize our algorithm so as to improve its convergence. The results from a prototype system implementation show that our design in a set of Internet-scale scenarios reduces the operational cost by 77% as compared to a commonly-adopted alternative, while simultaneously yielding lower conferencing delays.published_or_final_versio
Robust multi-view video streaming through adaptive intra refresh video transcoding
A multi-view video (MVV) transcoder has been designed. The objective is to deliver maximum quality 3D video data from the source to the 2D video destination, through a wireless communication channel using all of its available bandwidth. This design makes use of the spatial and view downscaling algorithm. The method involves the reuse of motion information obtained from both the reference frames and views. Consequently, highly compressed MVV is converted into low bit rate single view video that is compliant with H.264/AVC format. Adaptive intra refresh (AIR) error resilience tool is configured to mitigate the error propagation resulting from channel conditions. Experimental results indicate that error resilience plus transcoding performed better than the cascaded technique. Simulation results demonstrated an efficient 3D video streaming service applied to low power mobile devices
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