2,487 research outputs found

    Instrumenting self-modifying code

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    Adding small code snippets at key points to existing code fragments is called instrumentation. It is an established technique to debug certain otherwise hard to solve faults, such as memory management issues and data races. Dynamic instrumentation can already be used to analyse code which is loaded or even generated at run time.With the advent of environments such as the Java Virtual Machine with optimizing Just-In-Time compilers, a new obstacle arises: self-modifying code. In order to instrument this kind of code correctly, one must be able to detect modifications and adapt the instrumentation code accordingly, preferably without incurring a high penalty speedwise. In this paper we propose an innovative technique that uses the hardware page protection mechanism of modern processors to detect such modifications. We also show how an instrumentor can adapt the instrumented version depending on the kind of modificiations as well as an experimental evaluation of said techniques.Comment: In M. Ronsse, K. De Bosschere (eds), proceedings of the Fifth International Workshop on Automated Debugging (AADEBUG 2003), September 2003, Ghent. cs.SE/030902

    Linux kernel compaction through cold code swapping

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    There is a growing trend to use general-purpose operating systems like Linux in embedded systems. Previous research focused on using compaction and specialization techniques to adapt a general-purpose OS to the memory-constrained environment, presented by most, embedded systems. However, there is still room for improvement: it has been shown that even after application of the aforementioned techniques more than 50% of the kernel code remains unexecuted under normal system operation. We introduce a new technique that reduces the Linux kernel code memory footprint, through on-demand code loading of infrequently executed code, for systems that support virtual memory. In this paper, we describe our general approach, and we study code placement algorithms to minimize the performance impact of the code loading. A code, size reduction of 68% is achieved, with a 2.2% execution speedup of the system-mode execution time, for a case study based on the MediaBench II benchmark suite

    Practical Fine-grained Privilege Separation in Multithreaded Applications

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    An inherent security limitation with the classic multithreaded programming model is that all the threads share the same address space and, therefore, are implicitly assumed to be mutually trusted. This assumption, however, does not take into consideration of many modern multithreaded applications that involve multiple principals which do not fully trust each other. It remains challenging to retrofit the classic multithreaded programming model so that the security and privilege separation in multi-principal applications can be resolved. This paper proposes ARBITER, a run-time system and a set of security primitives, aimed at fine-grained and data-centric privilege separation in multithreaded applications. While enforcing effective isolation among principals, ARBITER still allows flexible sharing and communication between threads so that the multithreaded programming paradigm can be preserved. To realize controlled sharing in a fine-grained manner, we created a novel abstraction named ARBITER Secure Memory Segment (ASMS) and corresponding OS support. Programmers express security policies by labeling data and principals via ARBITER's API following a unified model. We ported a widely-used, in-memory database application (memcached) to ARBITER system, changing only around 100 LOC. Experiments indicate that only an average runtime overhead of 5.6% is induced to this security enhanced version of application

    Doctor of Philosophy

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    dissertationA modern software system is a composition of parts that are themselves highly complex: operating systems, middleware, libraries, servers, and so on. In principle, compositionality of interfaces means that we can understand any given module independently of the internal workings of other parts. In practice, however, abstractions are leaky, and with every generation, modern software systems grow in complexity. Traditional ways of understanding failures, explaining anomalous executions, and analyzing performance are reaching their limits in the face of emergent behavior, unrepeatability, cross-component execution, software aging, and adversarial changes to the system at run time. Deterministic systems analysis has a potential to change the way we analyze and debug software systems. Recorded once, the execution of the system becomes an independent artifact, which can be analyzed offline. The availability of the complete system state, the guaranteed behavior of re-execution, and the absence of limitations on the run-time complexity of analysis collectively enable the deep, iterative, and automatic exploration of the dynamic properties of the system. This work creates a foundation for making deterministic replay a ubiquitous system analysis tool. It defines design and engineering principles for building fast and practical replay machines capable of capturing complete execution of the entire operating system with an overhead of several percents, on a realistic workload, and with minimal installation costs. To enable an intuitive interface of constructing replay analysis tools, this work implements a powerful virtual machine introspection layer that enables an analysis algorithm to be programmed against the state of the recorded system through familiar terms of source-level variable and type names. To support performance analysis, the replay engine provides a faithful performance model of the original execution during replay

    Operating System Support for Redundant Multithreading

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    Failing hardware is a fact and trends in microprocessor design indicate that the fraction of hardware suffering from permanent and transient faults will continue to increase in future chip generations. Researchers proposed various solutions to this issue with different downsides: Specialized hardware components make hardware more expensive in production and consume additional energy at runtime. Fault-tolerant algorithms and libraries enforce specific programming models on the developer. Compiler-based fault tolerance requires the source code for all applications to be available for recompilation. In this thesis I present ASTEROID, an operating system architecture that integrates applications with different reliability needs. ASTEROID is built on top of the L4/Fiasco.OC microkernel and extends the system with Romain, an operating system service that transparently replicates user applications. Romain supports single- and multi-threaded applications without requiring access to the application's source code. Romain replicates applications and their resources completely and thereby does not rely on hardware extensions, such as ECC-protected memory. In my thesis I describe how to efficiently implement replication as a form of redundant multithreading in software. I develop mechanisms to manage replica resources and to make multi-threaded programs behave deterministically for replication. I furthermore present an approach to handle applications that use shared-memory channels with other programs. My evaluation shows that Romain provides 100% error detection and more than 99.6% error correction for single-bit flips in memory and general-purpose registers. At the same time, Romain's execution time overhead is below 14% for single-threaded applications running in triple-modular redundant mode. The last part of my thesis acknowledges that software-implemented fault tolerance methods often rely on the correct functioning of a certain set of hardware and software components, the Reliable Computing Base (RCB). I introduce the concept of the RCB and discuss what constitutes the RCB of the ASTEROID system and other fault tolerance mechanisms. Thereafter I show three case studies that evaluate approaches to protecting RCB components and thereby aim to achieve a software stack that is fully protected against hardware errors
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