13,351 research outputs found

    RRL: A Rich Representation Language for the Description of Agent Behaviour in NECA

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    In this paper, we describe the Rich Representation Language (RRL) which is used in the NECA system. The NECA system generates interactions between two or more animated characters. The RRL is a formal framework for representing the information that is exchanged at the interfaces between the various NECA system modules

    Salience and pointing in multimodal reference

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    Pointing combined with verbal referring is one of the most paradigmatic human multimodal behaviours. The aim of this paper is foundational: to uncover the central notions that are required for a computational model of human-generated multimodal referring acts. The paper draws on existing work on the generation of referring expressions and shows that in order to extend that work with pointing, the notion of salience needs to play a pivotal role. The paper investigates the role of salience in the generation of referring expressions and introduces a distinction between two opposing approaches: salience-first and salience-last accounts. The paper then argues that these differ not only in computational efficiency, as has been pointed out previously, but also lead to incompatible empirical predictions. The second half of the paper shows how a salience first account nicely meshes with a range of existing empirical findings on multimodal reference. A novel account of the circumstances under which speakers choose to point is proposed that directly links salience with pointing. Finally, a multidimensional model of salience is proposed to flesh this model out

    Adult participation in children’s word searches: on the use of prompting, hinting, and supplying a model

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    Although word searching in children is very common, very little is known about how adults support children in the turns following the child’s search behaviours, an important topic because of the social, educational and clinical implications. This study characterises, in detail, teachers’ use of prompting, hinting and supplying a model. From a classroom dataset of 53 instances, several distinctive patterns emerged. A prompted completion sequence is initiated by a ‘word retrieval elicitor’ (‘fishing’) and is interpreted as a request to complete the phrase. Non-verbal prompting is accomplished through a combination of gaze and gesture and, also, as a series of prompts. Hinting supplies a verbal clue, typically via a wh-question, or by specifying the nature of the repairable. In contrast, the strategies that supply a linguistic model include both embedded and exposed corrections and offers of candidates. A sequential relationship was found between prompting, hinting and supplying a model which has implications for how clinicians and teachers can foster self-repair

    Augmented reality meeting table: a novel multi-user interface for architectural design

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    Immersive virtual environments have received widespread attention as providing possible replacements for the media and systems that designers traditionally use, as well as, more generally, in providing support for collaborative work. Relatively little attention has been given to date however to the problem of how to merge immersive virtual environments into real world work settings, and so to add to the media at the disposal of the designer and the design team, rather than to replace it. In this paper we report on a research project in which optical see-through augmented reality displays have been developed together with prototype decision support software for architectural and urban design. We suggest that a critical characteristic of multi user augmented reality is its ability to generate visualisations from a first person perspective in which the scale of rendition of the design model follows many of the conventions that designers are used to. Different scales of model appear to allow designers to focus on different aspects of the design under consideration. Augmenting the scene with simulations of pedestrian movement appears to assist both in scale recognition, and in moving from a first person to a third person understanding of the design. This research project is funded by the European Commission IST program (IST-2000-28559)
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