32,036 research outputs found

    EGI user forum 2011 : book of abstracts

    Get PDF

    Agents for educational games and simulations

    Get PDF
    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    Proceedings of the 2nd Computer Science Student Workshop: Microsoft Istanbul, Turkey, April 9, 2011

    Get PDF

    Virtual Reality Games for Motor Rehabilitation

    Get PDF
    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion

    ARTMAP-FTR: A Neural Network For Fusion Target Recognition, With Application To Sonar Classification

    Full text link
    ART (Adaptive Resonance Theory) neural networks for fast, stable learning and prediction have been applied in a variety of areas. Applications include automatic mapping from satellite remote sensing data, machine tool monitoring, medical prediction, digital circuit design, chemical analysis, and robot vision. Supervised ART architectures, called ARTMAP systems, feature internal control mechanisms that create stable recognition categories of optimal size by maximizing code compression while minimizing predictive error in an on-line setting. Special-purpose requirements of various application domains have led to a number of ARTMAP variants, including fuzzy ARTMAP, ART-EMAP, ARTMAP-IC, Gaussian ARTMAP, and distributed ARTMAP. A new ARTMAP variant, called ARTMAP-FTR (fusion target recognition), has been developed for the problem of multi-ping sonar target classification. The development data set, which lists sonar returns from underwater objects, was provided by the Naval Surface Warfare Center (NSWC) Coastal Systems Station (CSS), Dahlgren Division. The ARTMAP-FTR network has proven to be an effective tool for classifying objects from sonar returns. The system also provides a procedure for solving more general sensor fusion problems.Office of Naval Research (N00014-95-I-0409, N00014-95-I-0657
    • …
    corecore