8,649 research outputs found

    Reduced-Dimension Linear Transform Coding of Correlated Signals in Networks

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    A model, called the linear transform network (LTN), is proposed to analyze the compression and estimation of correlated signals transmitted over directed acyclic graphs (DAGs). An LTN is a DAG network with multiple source and receiver nodes. Source nodes transmit subspace projections of random correlated signals by applying reduced-dimension linear transforms. The subspace projections are linearly processed by multiple relays and routed to intended receivers. Each receiver applies a linear estimator to approximate a subset of the sources with minimum mean squared error (MSE) distortion. The model is extended to include noisy networks with power constraints on transmitters. A key task is to compute all local compression matrices and linear estimators in the network to minimize end-to-end distortion. The non-convex problem is solved iteratively within an optimization framework using constrained quadratic programs (QPs). The proposed algorithm recovers as special cases the regular and distributed Karhunen-Loeve transforms (KLTs). Cut-set lower bounds on the distortion region of multi-source, multi-receiver networks are given for linear coding based on convex relaxations. Cut-set lower bounds are also given for any coding strategy based on information theory. The distortion region and compression-estimation tradeoffs are illustrated for different communication demands (e.g. multiple unicast), and graph structures.Comment: 33 pages, 7 figures, To appear in IEEE Transactions on Signal Processin

    Energy Efficiency in Two-Tiered Wireless Sensor Networks

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    We study a two-tiered wireless sensor network (WSN) consisting of NN access points (APs) and MM base stations (BSs). The sensing data, which is distributed on the sensing field according to a density function ff, is first transmitted to the APs and then forwarded to the BSs. Our goal is to find an optimal deployment of APs and BSs to minimize the average weighted total, or Lagrangian, of sensor and AP powers. For M=1M=1, we show that the optimal deployment of APs is simply a linear transformation of the optimal NN-level quantizer for density ff, and the sole BS should be located at the geometric centroid of the sensing field. Also, for a one-dimensional network and uniform ff, we determine the optimal deployment of APs and BSs for any NN and MM. Moreover, to numerically optimize node deployment for general scenarios, we propose one- and two-tiered Lloyd algorithms and analyze their convergence properties. Simulation results show that, when compared to random deployment, our algorithms can save up to 79\% of the power on average.Comment: 11 pages, 7 figure

    Gossip Algorithms for Distributed Signal Processing

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    Gossip algorithms are attractive for in-network processing in sensor networks because they do not require any specialized routing, there is no bottleneck or single point of failure, and they are robust to unreliable wireless network conditions. Recently, there has been a surge of activity in the computer science, control, signal processing, and information theory communities, developing faster and more robust gossip algorithms and deriving theoretical performance guarantees. This article presents an overview of recent work in the area. We describe convergence rate results, which are related to the number of transmitted messages and thus the amount of energy consumed in the network for gossiping. We discuss issues related to gossiping over wireless links, including the effects of quantization and noise, and we illustrate the use of gossip algorithms for canonical signal processing tasks including distributed estimation, source localization, and compression.Comment: Submitted to Proceedings of the IEEE, 29 page

    Blindspot: Indistinguishable Anonymous Communications

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    Communication anonymity is a key requirement for individuals under targeted surveillance. Practical anonymous communications also require indistinguishability - an adversary should be unable to distinguish between anonymised and non-anonymised traffic for a given user. We propose Blindspot, a design for high-latency anonymous communications that offers indistinguishability and unobservability under a (qualified) global active adversary. Blindspot creates anonymous routes between sender-receiver pairs by subliminally encoding messages within the pre-existing communication behaviour of users within a social network. Specifically, the organic image sharing behaviour of users. Thus channel bandwidth depends on the intensity of image sharing behaviour of users along a route. A major challenge we successfully overcome is that routing must be accomplished in the face of significant restrictions - channel bandwidth is stochastic. We show that conventional social network routing strategies do not work. To solve this problem, we propose a novel routing algorithm. We evaluate Blindspot using a real-world dataset. We find that it delivers reasonable results for applications requiring low-volume unobservable communication.Comment: 13 Page

    In-Network View Synthesis for Interactive Multiview Video Systems

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    To enable Interactive multiview video systems with a minimum view-switching delay, multiple camera views are sent to the users, which are used as reference images to synthesize additional virtual views via depth-image-based rendering. In practice, bandwidth constraints may however restrict the number of reference views sent to clients per time unit, which may in turn limit the quality of the synthesized viewpoints. We argue that the reference view selection should ideally be performed close to the users, and we study the problem of in-network reference view synthesis such that the navigation quality is maximized at the clients. We consider a distributed cloud network architecture where data stored in a main cloud is delivered to end users with the help of cloudlets, i.e., resource-rich proxies close to the users. In order to satisfy last-hop bandwidth constraints from the cloudlet to the users, a cloudlet re-samples viewpoints of the 3D scene into a discrete set of views (combination of received camera views and virtual views synthesized) to be used as reference for the synthesis of additional virtual views at the client. This in-network synthesis leads to better viewpoint sampling given a bandwidth constraint compared to simple selection of camera views, but it may however carry a distortion penalty in the cloudlet-synthesized reference views. We therefore cast a new reference view selection problem where the best subset of views is defined as the one minimizing the distortion over a view navigation window defined by the user under some transmission bandwidth constraints. We show that the view selection problem is NP-hard, and propose an effective polynomial time algorithm using dynamic programming to solve the optimization problem. Simulation results finally confirm the performance gain offered by virtual view synthesis in the network
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