26,073 research outputs found

    Epidemic Dissemination in Ad Hoc Networks

    Get PDF
    Peer-to-Peer (P2P) and ad hoc networks have many points in common: both represent a decentralized self-organizing network structure. However few existing P2P algorithms are specifically designed to operate efficiently over ad hoc networks. And few ad hoc networks are designed to benefit from P2P infrastructures. We have worked on an epidemic dissemination protocol to maintain soft-state in a decentralized, peer-to-peer fashion, in ad hoc networks. This protocol is an enhancement of Passive Distributed Indexing (PDI) method proposed by Lindemann and Waldhorst. PDI is a method for distributing information in a P2P structure which is particularly suited to ad hoc networks, and does not involve an overlay topology. It makes use of broadcast messages to spread information via passive epidemic dissemination. We have enhanced PDI in order to reduce the number of broadcast messages when the search for an item may span several hops. Three enhancements are proposed: 1) Lazy query propagation to delay the propagation of query messages such that local responses can inhibit unnecessary search. 2) Quench waves to stop an already initiated query propagation when still possible. A decision algorithm determines whether to start a quench wave or not based solely on local information. 3) The use of Multi-Point Relay (MPR) or similar protocol and algorithm, to reduce redundant broadcast messages. This talk will present the current state of this research, and discuss several open aspects with the purpose of stimulating debate. The talk will also include an overview of related work such as epidemic models from biology, other epidemic protocols for P2P overlays and MANETs, including gossip (active) and promiscuous (passive) dissemination modes. Such protocols could be used for many different purposes, roughly any task requiring distributed soft-state maintenance in the ad hoc network, including DNS and identifier mappings, network monitoring and configuration, and so on. During the talk we will also exploit the possibility of using the protocol to disseminate service information for on-demand service deployment, and further, to assist in self-composing protocol structures

    Random Broadcast Based Distributed Consensus Clock Synchronization for Mobile Networks

    Get PDF
    Clock synchronization is a crucial issue for mobile ad hoc networks due to the dynamic and distributed nature of these networks. In this paper, employing affine models for local clocks, a random broadcast based distributed consensus clock synchronization algorithm is proposed. In the absence of transmission delays, we theoretically prove the convergence of the proposed scheme, which is further illustrated by numerical results. In addition, it is concluded from simulations that the proposed scheme is scalable and robust to transmission delays as well as different accuracy requirements

    Deterministic Digital Clustering of Wireless Ad Hoc Networks

    Full text link
    We consider deterministic distributed communication in wireless ad hoc networks of identical weak devices under the SINR model without predefined infrastructure. Most algorithmic results in this model rely on various additional features or capabilities, e.g., randomization, access to geographic coordinates, power control, carrier sensing with various precision of measurements, and/or interference cancellation. We study a pure scenario, when no such properties are available. As a general tool, we develop a deterministic distributed clustering algorithm. Our solution relies on a new type of combinatorial structures (selectors), which might be of independent interest. Using the clustering, we develop a deterministic distributed local broadcast algorithm accomplishing this task in O(ΔlogNlogN)O(\Delta \log^*N \log N) rounds, where Δ\Delta is the density of the network. To the best of our knowledge, this is the first solution in pure scenario which is only polylog(n)(n) away from the universal lower bound Ω(Δ)\Omega(\Delta), valid also for scenarios with randomization and other features. Therefore, none of these features substantially helps in performing the local broadcast task. Using clustering, we also build a deterministic global broadcast algorithm that terminates within O(D(Δ+logN)logN)O(D(\Delta + \log^* N) \log N) rounds, where DD is the diameter of the network. This result is complemented by a lower bound Ω(DΔ11/α)\Omega(D \Delta^{1-1/\alpha}), where α>2\alpha > 2 is the path-loss parameter of the environment. This lower bound shows that randomization or knowledge of own location substantially help (by a factor polynomial in Δ\Delta) in the global broadcast. Therefore, unlike in the case of local broadcast, some additional model features may help in global broadcast

    Message and time efficient multi-broadcast schemes

    Full text link
    We consider message and time efficient broadcasting and multi-broadcasting in wireless ad-hoc networks, where a subset of nodes, each with a unique rumor, wish to broadcast their rumors to all destinations while minimizing the total number of transmissions and total time until all rumors arrive to their destination. Under centralized settings, we introduce a novel approximation algorithm that provides almost optimal results with respect to the number of transmissions and total time, separately. Later on, we show how to efficiently implement this algorithm under distributed settings, where the nodes have only local information about their surroundings. In addition, we show multiple approximation techniques based on the network collision detection capabilities and explain how to calibrate the algorithms' parameters to produce optimal results for time and messages.Comment: In Proceedings FOMC 2013, arXiv:1310.459

    On the broadcast capacity of wireless multihop interference networks

    Get PDF
    This paper is concerned with wireless broadcasting in multihop networks where a selected number of relay nodes may aid the source node in the broadcast under a given total energy and hop constraint. We study an ad-hoc network with infinitely many nodes and analytically find the number and positions of rebroadcasting relay nodes to achieve the optimal broadcast capacity. The interference due to multiple transmissions in the geographical area is taken into account. Based on the theoretical findings, we then propose one distributed and one centralized heuristic for relay selection in wireless broadcasting. We discuss the broadcast capacity performances and CSI (channel state information) requirements of these algorithms. The results illustrate that the benefits of peer-assisted broadcasting are more pronounced in the centralized relay selection algorithm when compared to the fully randomized and distributed selection under a realistic system model

    Distributed Deterministic Broadcasting in Uniform-Power Ad Hoc Wireless Networks

    Full text link
    Development of many futuristic technologies, such as MANET, VANET, iThings, nano-devices, depend on efficient distributed communication protocols in multi-hop ad hoc networks. A vast majority of research in this area focus on design heuristic protocols, and analyze their performance by simulations on networks generated randomly or obtained in practical measurements of some (usually small-size) wireless networks. %some library. Moreover, they often assume access to truly random sources, which is often not reasonable in case of wireless devices. In this work we use a formal framework to study the problem of broadcasting and its time complexity in any two dimensional Euclidean wireless network with uniform transmission powers. For the analysis, we consider two popular models of ad hoc networks based on the Signal-to-Interference-and-Noise Ratio (SINR): one with opportunistic links, and the other with randomly disturbed SINR. In the former model, we show that one of our algorithms accomplishes broadcasting in O(Dlog2n)O(D\log^2 n) rounds, where nn is the number of nodes and DD is the diameter of the network. If nodes know a priori the granularity gg of the network, i.e., the inverse of the maximum transmission range over the minimum distance between any two stations, a modification of this algorithm accomplishes broadcasting in O(Dlogg)O(D\log g) rounds. Finally, we modify both algorithms to make them efficient in the latter model with randomly disturbed SINR, with only logarithmic growth of performance. Ours are the first provably efficient and well-scalable, under the two models, distributed deterministic solutions for the broadcast task.Comment: arXiv admin note: substantial text overlap with arXiv:1207.673

    Brief Announcement: Randomized Blind Radio Networks

    Get PDF
    Radio networks are a long-studied model for distributed system of devices which communicate wirelessly. When these devices are mobile or have limited capabilities, the system is best modeled by the ad-hoc variant, in which the devices do not know the structure of the network. Much work has been devoted to designing algorithms for the ad-hoc model, particularly for fundamental communications tasks such as broadcasting. Most of these algorithms, however, assume that devices have some network knowledge (usually bounds on the number of nodes in the network n, and the diameter D), which may not be realistic in systems with weak devices or gradual deployment. Little is known about what can be done without this information. This is the issue we address in this work, by presenting the first randomized broadcasting algorithms for blind networks in which nodes have no prior knowledge whatsoever. We demonstrate that lack of parameter knowledge can be overcome at only a small increase in running time. Specifically, we show that in networks without collision detection, broadcast can be achieved in O(D log n/D log^2 log n/D + log^2 n) time, almost reaching the Omega(D log n/D + log^2 n) lower bound. We also give an even faster algorithm for directed networks with collision detection
    corecore