168,325 research outputs found

    The Informatics of the Equity Markets - A Collaborative Approach

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    This paper aims to provide a high-level overview upon the information technology that supports the electronic transactions performed on the equity markets. It is meant to offer a succinct introduction to the various technologies tailored to tackle the data transfer between the participants on an equity market, the architectural approaches regarding trading system design, and the communication in a collaborative distributed computing environment. Our intention here is not to provide solutions, or to propose definitive designs, merely to scratch the surface of this vast domain, and open the path for subsequent researches.securities exchange, stock order flow, trading system architecture, distributed computing, middleware, collaborative system, order-matching algorithm

    Hybrid client-server and P2P network for web-based collaborative 3D design

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    National audienceOur proposed research project is to enable 3D distributed visualization and manipulation involving collaborative effort through the use of web-based technologies. Our project resulted from a wide collaborative application research fields: Computer Aided Design (CAD), Building Information Modeling (BIM) or Product Life Cycle Management (PLM) where design tasks are often performed in teams and need a fluent communication system. The system allows distributed remote assembling in 3D scenes with real-time updates for the users. This paper covers this feature using hybrid networking solution: a client-server architecture (REST) for 3D rendering (WebGL) and data persistence (NoSQL) associated to an automatically built peer-to-peer (P2P) mesh for real-time communication between the clients (WebRTC). The approach is demonstrated through the development of a web-platform prototype focusing on the easy manipulation, fine rendering and light update messages for all participating users. We provide an architecture and a prototype to enable users to design in 3D together in real time with the benefits of web based online collaboration

    Tool based supporting collaborative design from specification development to CAD modelling

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    International audienceManagement of dynamic information interdependencies and as well as management of multiple perspectives from specification development to conceptual design, as well as from conceptual design to detailed design are critical elements of collaborative and distributed design. Supporting collaborative design with computer technology is a strategy to enhance the ability of actors to interact with each other and with computational resources during different phases of product design and development. However, many observations from the industry and research support the evidence that both specification development phase and conceptual design are poorly supported by collaborative tools. Furthermore, though CAD tools support detail design, it is imperative to develop new collaborative design tools or renovate traditional standalone CAD systems by making it collaborative-native. Consequently, the first goal of this paper is to propose the development of collaborative tools related to the conceptual design. The second goal is the development of a mechanism for communication between the developed collaborative conceptual design tools and actually CAD tools. The mechanism and architecture of the developed tool for collaborative conceptual design is presented. A design problem illustrates the concepts discussed in the paper

    A Java Based Multimedia Distributed Collaborative Environment over the Internet

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    Computer Supported Collaborative Work (CSCW) and distributed computing have been termed as the next paradigm of computing which allow users to interact and collaborate with each other seamlessly over the network. As a result, many collaborative distributed systems have been developed. Most of them have been implemented on proprietary systems instead of the Internet. Some may not provide necessary awareness for collaboration, while the rest still lack the real -world collaborative tools that are needed by the users. Therefore, there is a critical need for evaluating some of the proposed and existing systems to develop an effective collaborative distributed system that provides superior performance, simplicity and functionality. In this thesis, efforts have been focused on creating a Distributed Collaborative Environment (DCE) for efficient collaborative editing and interaction among the participating users. Firstly, the comparison and analysis of various existing collaborative systems are presented. Advantages and drawbacks of various systems are highlighted. Next, an alternative collaboration system has been developed which integrates most of the superior features of other systems while trying to avoid their drawbacks. The object-oriented design methodology is described together with the newly designed collaborative access protocol, SICAP. Finally, the implementation of the protocol on a client-server system is described. The resulting Java Distributed Collaborative Environment (JDCE) is a platform-independent collaborative system which has been developed using Java. It runs on the Internet and provides both asynchronous and synchronous collaboration. This environment has been built on top of an object-oriented layering architecture framework to achieve maximum extensibility and robustness. The system provides various services for state management, message routing and session control. No installations are required to access the system since the client application is built as a Java applet

    Knowledge-based System to Support Architectural Design. Intelligent objects, project net-constraints, collaborative work

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    The architectural design business is marked by a progressive increase in operators all cooperating towards the realization of building structures and complex infrastructures (Jenckes, 1997). This type of design implies the simulta-neous activity of specialists in different fields, often working a considerable dis-tance apart, on increasingly distributed design studies. Collaborative Architectural Design comprises a vast field of studies that em-braces also these sectors and problems. To mention but a few: communication among operators in the building and design sector; design process system logic architecture; conceptual structure of the building organism; building component representation; conflict identification and management; sharing of knowledge; and also, user interface; global evaluation of solutions adopted; IT definition of objects; inter-object communication (in the IT sense). The point of view of the research is that of the designers of the architectural arte-fact (Simon, 1996); its focus consists of the relations among the various design operators and among the latter and the information exchanged: the Building Objects. Its primary research goal is thus the conceptual structure of the building organ-ism for the purpose of managing conflicts and developing possible methods of resolving them

    Exploring a digital ecosystem conceptual model and its simulation prototype

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    Digital ecosystems (DES) transcend the traditional rigorously defined collaborative environments from centralised or distributed or hybrid models into an open, flexible, domain cluster, demand-driven interactive environment. A digital ecosystem is new-networked architecture and collaborative environment that addresses the weakness of client-server, peer-to- peer and Web services. In this paper, we firstly introduce a conceptual model of DES. The design and implementation of a DES simulation is then presented to illustrate some fundamental characteristics for further DES study. Finally, we propose a novel approach to realise the DES built on top of the social software (SS) and swarm intelligence

    Collaborative virtual reality platform for visualizing space data and mission planning

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    This paper presents the system architecture of a collaborative virtual environment in which distributed multidisciplinary teams involved in space exploration activities come together and explore areas of scientific interest of a planet for future missions. The aim is to reduce the current challenges of distributed scientific and engineering meetings that prevent the exploitation of their collaborative potential, as, at present, expertise, tools and datasets are fragmented. This paper investigates the functional characteristics of a software framework that addresses these challenges following the design science research methodology in the context of the space industry and research. An implementation of the proposed architecture and a validation process with end users, based on the execution of different use cases, are described. These use cases cover relevant aspects of real science analysis and operation, including planetary data visualization, as the system aims at being used in future European missions. This validation suggests that the system has the potential to enhance the way space scientists will conduct space science research in the future

    Using visual analytics to develop situation awareness in astrophysics

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    We present a novel collaborative visual analytics application for cognitively overloaded users in the astrophysics domain. The system was developed for scientists who need to analyze heterogeneous, complex data under time pressure, and make predictions and time-critical decisions rapidly and correctly under a constant influx of changing data. The Sunfall Data Taking system utilizes several novel visualization and analysis techniques to enable a team of geographically distributed domain specialists to effectively and remotely maneuver a custom-built instrument under challenging operational conditions. Sunfall Data Taking has been in production use for 2 years by a major international astrophysics collaboration (the largest data volume supernova search currently in operation), and has substantially improved the operational efficiency of its users. We describe the system design process by an interdisciplinary team, the system architecture and the results of an informal usability evaluation of the production system by domain experts in the context of Endsley's three levels of situation awareness

    A Synergetic Pattern Matching Method Based-on DHT Structure for Intrusion Detection in Large-scale Network

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    AbstractResearch in network security, with the attacks becoming more frequent, increasing complexity means, for the large-scale network intrusion detection, this paper presents a warning by analyzing the behavior of the log, the contents of the relevant association, through the DHT(Distributed Hash Table) distributed architecture, the Collabarative matching, fusion, and ultimately determine the method of attack paths. First, by improving the classical Apriori algorithm, greatly improving the efficiency of the association. At the same time, through the behavior pattern matching algorithms to extract information about the behavior of the alert and the behavior sequence elements to match the template, and through the right path to finally determine the value of the threat of the network path. After the design of a DHT network, the distributed collaborative match the path used to find complex network attacks. Finally, the overall algorithm flow, proposed a complete threat detection system architecture
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