3,832 research outputs found

    Vehicular Fog Computing Enabled Real-time Collision Warning via Trajectory Calibration

    Full text link
    Vehicular fog computing (VFC) has been envisioned as a promising paradigm for enabling a variety of emerging intelligent transportation systems (ITS). However, due to inevitable as well as non-negligible issues in wireless communication, including transmission latency and packet loss, it is still challenging in implementing safety-critical applications, such as real-time collision warning in vehicular networks. In this paper, we present a vehicular fog computing architecture, aiming at supporting effective and real-time collision warning by offloading computation and communication overheads to distributed fog nodes. With the system architecture, we further propose a trajectory calibration based collision warning (TCCW) algorithm along with tailored communication protocols. Specifically, an application-layer vehicular-to-infrastructure (V2I) communication delay is fitted by the Stable distribution with real-world field testing data. Then, a packet loss detection mechanism is designed. Finally, TCCW calibrates real-time vehicle trajectories based on received vehicle status including GPS coordinates, velocity, acceleration, heading direction, as well as the estimation of communication delay and the detection of packet loss. For performance evaluation, we build the simulation model and implement conventional solutions including cloud-based warning and fog-based warning without calibration for comparison. Real-vehicle trajectories are extracted as the input, and the simulation results demonstrate that the effectiveness of TCCW in terms of the highest precision and recall in a wide range of scenarios

    DFCV: A Novel Approach for Message Dissemination in Connected Vehicles using Dynamic Fog

    Full text link
    Vehicular Ad-hoc Network (VANET) has emerged as a promising solution for enhancing road safety. Routing of messages in VANET is challenging due to packet delays arising from high mobility of vehicles, frequently changing topology, and high density of vehicles, leading to frequent route breakages and packet losses. Previous researchers have used either mobility in vehicular fog computing or cloud computing to solve the routing issue, but they suffer from large packet delays and frequent packet losses. We propose Dynamic Fog for Connected Vehicles (DFCV), a fog computing based scheme which dynamically creates, increments and destroys fog nodes depending on the communication needs. The novelty of DFCV lies in providing lower delays and guaranteed message delivery at high vehicular densities. Simulations were conducted using hybrid simulation consisting of ns-2, SUMO, and Cloudsim. Results show that DFCV ensures efficient resource utilization, lower packet delays and losses at high vehicle densities

    Agile Data Offloading over Novel Fog Computing Infrastructure for CAVs

    Full text link
    Future Connected and Automated Vehicles (CAVs) will be supervised by cloud-based systems overseeing the overall security and orchestrating traffic flows. Such systems rely on data collected from CAVs across the whole city operational area. This paper develops a Fog Computing-based infrastructure for future Intelligent Transportation Systems (ITSs) enabling an agile and reliable off-load of CAV data. Since CAVs are expected to generate large quantities of data, it is not feasible to assume data off-loading to be completed while a CAV is in the proximity of a single Road-Side Unit (RSU). CAVs are expected to be in the range of an RSU only for a limited amount of time, necessitating data reconciliation across different RSUs, if traditional approaches to data off-load were to be used. To this end, this paper proposes an agile Fog Computing infrastructure, which interconnects all the RSUs so that the data reconciliation is solved efficiently as a by-product of deploying the Random Linear Network Coding (RLNC) technique. Our numerical results confirm the feasibility of our solution and show its effectiveness when operated in a large-scale urban testbed.Comment: To appear in IEEE VTC-Spring 201

    Game Theoretic Approaches to Massive Data Processing in Wireless Networks

    Full text link
    Wireless communication networks are becoming highly virtualized with two-layer hierarchies, in which controllers at the upper layer with tasks to achieve can ask a large number of agents at the lower layer to help realize computation, storage, and transmission functions. Through offloading data processing to the agents, the controllers can accomplish otherwise prohibitive big data processing. Incentive mechanisms are needed for the agents to perform the controllers' tasks in order to satisfy the corresponding objectives of controllers and agents. In this article, a hierarchical game framework with fast convergence and scalability is proposed to meet the demand for real-time processing for such situations. Possible future research directions in this emerging area are also discussed
    • …
    corecore