233 research outputs found
MobiPADS: a reflective middleware for context-aware mobile computing
distributed computing services that essentially abstract the underlying network services to a monolithic “black box. ” In a mobile operating environment, the fundamental assumption of middleware abstracting a unified distributed service for all types of applications operating over a static network infrastructure is no longer valid. In particular, mobile applications are not able to leverage the benefits of adaptive computing to optimize its computation based on current contextual situations. In this paper, we introduce the Mobile Platform for Actively Deployable Service (MobiPADS) system. MobiPADS is designed to support context-aware processing by providing an executing platform to enable active service deployment and reconfiguration of the service composition in response to environments of varying contexts. Unlike most mobile middleware, MobiPADS supports dynamic adaptation at both the middleware and application layers to provide flexible configuration of resources to optimize the operations of mobile applications. Within the MobiPADS system, services (known as mobilets) are configured as chained service objects to provide augmented services to the underlying mobile applications so as to alleviate the adverse conditions of a wireless environment. Index Terms—Middleware, mobile applications, mobile computing support services, mobile environments.
Actively deployable mobile services for adaptive web access
2003-2004 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe
An architecture and protocol, an access control model, and a sighting blurring algorithm for improving users' security in the context of location based services operating over the internet
A new type of service, known as a Location Based Service (LBS), is emerging that
incorporates users' location information, and many of these LBSs operate over the
Internet. However, the potential misuse of this location information is a serious
concern. Therefore, the main goal of this thesis is to develop techniques, which
increase users' security and privacy, for use with these LBSs.
The �rst technique that we propose is a three-party protocol that is used to mutually
identify and authenticate users, LBSs, and a trusted middleware infrastructure
that is responsible for managing the users' identity and location information. This
protocol enables users to simultaneously identify and authenticate themselves to the
infrastructure using real identities, and to the LBSs using pseudonyms. This protocol
can be subsequently used to securely exchange messages containing location
information.
The second technique that we propose is an access control model that enables
users to create permissions that specify which users and LBSs are entitled to obtain
location information about which other users, under what circumstances the location
information is released to the users and LBSs, and the accuracy of any location
information that is released to the users and LBSs.
The third technique that we propose is a blurring algorithm that performs spatial
blurring on users' location information. It does not perform temporal blurring,
because this reduces an LBS's ability to �offer a useful service. Instead, our blurring
algorithm introduces a new parameter that speci�es the frequency with which location
information is released for a particular user. This frequency parameter is a
function of the size of the blurred location.
These three techniques can be used as part of an overall solution for providing
users with increased security while using LBSs that operate over the Internet
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Device and context influence on wireless infotainment access: A real world story
Copyright @ 2005 CEPISUser considerations are paramount when it comes to take up of technologies, and even more so in the case of mobile devices, in which the success of a particular device often depends on its novelty appeal. However, relatively little work has been undertaken exploring how day-to-day tasks are affected when mediated by such access devices. This paper reports the results of an empirical study placed in a 'real-world' setting, in which participants undertook typical infotainment - combined information and entertainment access tasks on three different wireless-enabled mobile devices. These were a laptop, a Personal Digital Assistant and a Head Mounted Display device. Our results show that, with the exception of participants' level of self-consciousness when using such devices in public environments, the user wireless infotainment access experience is generally unaffected by device type. Location was shown, though, to be a significant factor when users engage in tasks such as listening to online music or navigation
The crowd as a cameraman : on-stage display of crowdsourced mobile video at large-scale events
Recording videos with smartphones at large-scale events such as concerts and festivals is very common nowadays. These videos register the atmosphere of the event as it is experienced by the crowd and offer a perspective that is hard to capture by the professional cameras installed throughout the venue. In this article, we present a framework to collect videos from smartphones in the public and blend these into a mosaic that can be readily mixed with professional camera footage and shown on displays during the event. The video upload is prioritized by matching requests of the event director with video metadata, while taking into account the available wireless network capacity. The proposed framework's main novelty is its scalability, supporting the real-time transmission, processing and display of videos recorded by hundreds of simultaneous users in ultra-dense Wi-Fi environments, as well as its proven integration in commercial production environments. The framework has been extensively validated in a controlled lab setting with up to 1 000 clients as well as in a field trial where 1 183 videos were collected from 135 participants recruited from an audience of 8 050 people. 90 % of those videos were uploaded within 6.8 minutes
Scalable Proxy Architecture for Mobile and Peer-to-Peer Networks
The growth of wireless telecommunications has stipulated the interest for anywhere-anytime computing. The synergy between networking and mobility will engender new collaborative applications with mobile devices on heterogeneous platforms. One such middleware is “SYSTEM ON MOBILE DEVICES”, SYD developed by the Yamacraw Embedded Systems research team. This type of middleware is an opening step towards Peer-to-Peer mobile networks. This project envisioned collaborative applications among mobile devices and PDAs were used as servers. This thesis studies various existing architectures in mobile computing and their scalability issues. We also proposed new scalable flexible thick client proxy system FTCPS, an architecture suitable for mobile Peer-to-Peer networks. Our empirical study showed that FTCPS has low response time compared to other architectures
Distributed Rate Allocation Policies for Multi-Homed Video Streaming over Heterogeneous Access Networks
We consider the problem of rate allocation among multiple simultaneous video
streams sharing multiple heterogeneous access networks. We develop and evaluate
an analytical framework for optimal rate allocation based on observed available
bit rate (ABR) and round-trip time (RTT) over each access network and video
distortion-rate (DR) characteristics. The rate allocation is formulated as a
convex optimization problem that minimizes the total expected distortion of all
video streams. We present a distributed approximation of its solution and
compare its performance against H-infinity optimal control and two heuristic
schemes based on TCP-style additive-increase-multiplicative decrease (AIMD)
principles. The various rate allocation schemes are evaluated in simulations of
multiple high-definition (HD) video streams sharing multiple access networks.
Our results demonstrate that, in comparison with heuristic AIMD-based schemes,
both media-aware allocation and H-infinity optimal control benefit from
proactive congestion avoidance and reduce the average packet loss rate from 45%
to below 2%. Improvement in average received video quality ranges between 1.5
to 10.7 dB in PSNR for various background traffic loads and video playout
deadlines. Media-aware allocation further exploits its knowledge of the video
DR characteristics to achieve a more balanced video quality among all streams.Comment: 12 pages, 22 figure
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