207,526 research outputs found
Models, Techniques and Applications of e-Learning Personalization
In recent years Web has become mainstream medium for communication and information
dissemination. This paper presents approaches and methods for adaptive learning implementation, which are
used in some contemporary web-interfaced Learning Management Systems (LMSs). The problem is not how to
create electronic learning materials, but how to locate and utilize the available information in personalized way.
Different attitudes to personalization are briefly described in section 1. The real personalization requires a user
profile containing information about preferences, aims, and educational history to be stored and used by the
system. These issues are considered in section 2. A method for development and design of adaptive learning
content in terms of learning strategy system support is represented in section 3. Section 4 includes a set of
innovative personalization services that are suggested by several very important research projects (SeLeNe
project, ELENA project, etc.) dated from the last few years. This section also describes a model for role- and
competency-based learning customization that uses Web Services approach. The last part presents how
personalization techniques are implemented in Learning Grid-driven applications
Accessible lifelong learning at higher education:outcomes and lessons Learned at two different PilotSites in the EU4ALL Project
[EN] The EU4ALL project (IST-FP6-034778) has developed a general framework to
address the needs of accessible lifelong learning at Higher Education level consisting of several
standards-based interoperable components integrated into an open web service architecture
aimed at supporting adapted interaction to guarantee students' accessibility needs. Its flexibility
has supported the project implementation at several sites with different settings and various
learning management systems. Large-scale evaluations involving hundreds of users,
considering diverse disability types, and key staff roles have allowed obtaining valuable lessons
with respect to "how to adopt or enhance eLearning accessibility" at university. The project was
evaluated at four higher education institutions, two of the largest in Europe and two mediumsized.
In this paper, we focus on describing the implementation and main conclusions at the
largest project evaluation site (UNED), which was involved in the project from the beginning,
and thus, in the design process, and a medium-sized university that adopted the EU4ALL
approach (UPV). This implies dealing with two well-known open source learning environments
(i.e. dotLRN and Sakai), and considering a wide variety of stakeholders and requirements. Thus
the results of this evaluation serve to illustrate the coverage of both the approach and
developments.The authors would like to thank the European Commission for the financial support of the EU4ALL project (IST-2006-034478). The work at aDeNu is also supported by the Spanish Ministry of Science and Innovation (TIN2008-06862-C04-01/TSI âA2UN@â). Authors would also like to thank all the EU4ALL partners for their
collaboration.Boticario, JG.; Rodriguez-Ascaso, A.; Santos, OC.; Raffenne, E.; Montandon, L.; RoldĂĄn MartĂnez, D.; BuendĂa GarcĂa, F. (2012). Accessible lifelong learning at higher education:outcomes and lessons Learned at two different PilotSites in the EU4ALL Project. Journal of Universal Computer Science. 18(1):62-85. http://hdl.handle.net/10251/37117628518
Supporting active database learning and training through interactive multimedia
The learning objectives of a database course include aspects from conceptual and theoretical knowledge to practical development and implementation skills. We present an interactive educational multimedia system based on the virtual apprenticeship model for the knowledge- and skills-oriented Web-based education of database course students. Combining knowledge learning and skills training in an integrated environment is a central aspect of our system. We show that tool-mediated independent learning and training in an authentic setting is an alternative to traditional classroom-based approaches
An authoring tool for structuring and annotating on-line educational courses : a thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science at Massey University
This thesis studies the design and prototype implementation of a new web-based course authoring system for the Technology Integrated Learning Environment (TILE) project. The TILE authoring system edits the course structure and allows the author to annotate the course structure with meta-data. It makes extensive use of XML technology to communicate structured data across the Internet, as well as for both local and web-side databases. The Authoring tool is designed to support development by multiple authors and has check-in and check - out, as well as version control facilities. It also provides an interface for adopting other multimedia tools such as AudioGraph. The tool has an easy-to-use graphical user interface. The technical problems that have been solved in this project include issues such as cross-platform support, drag and drop functionality using JDK l.l.8, etc. System environments, such as relational database set up, XML database set up, Java swing set up in Mac also have been discussed. The authoring system interface analysis, database analysis and function analysis have been completed for the complete the system as specified. An intermediate system, designed to a reduced specification, has been implemented as a prototype and details of this system, which can work independently of the TILE delivery system, are included. The Full TILE authoring system including InstantDB database access also has been partially implemented. The prototype application has also has been tested on the PC platform
Possible versus desirable in instructional systems: Who's driving?
This paper takes a pragmatic stance that the key to successful application of technology in education is good teaching: using technology only when it is a costâeffective servant of pedagogy. The paper discusses some fundamental issues in the production of computerâbased materials, and considers them in the context of an onâgoing evaluation of an Internet courseware project
The learning network on sustainability: An e-mechanism for the development and diffusion of teaching materials and tools on design for sustainability in an open-source and copy left ethos
This is the post-print version of the Article. The official published version can be obtained from the link below - Copyright @ 2011 InderscienceThis paper presents the intermediate results of the Learning Network on Sustainability (LeNS) project, Asian-European multi-polar network for curricula development on Design for Sustainability. LeNS is a mechanism to develop and diffuse system design for sustainability in design schools with a transcultural perspective. The main output of the project is the Open Learning E-Package (OLEP), an open web-platform that allows a decentralised and collaborative production and fruition of knowledge. Apart from the contents, the same LeNS web-platform is realised in an open-source and copy left ethos, allowing its download and reconfiguration in relation to specific needs, interests and geographical representation
Teaching and learning in virtual worlds: is it worth the effort?
Educators have been quick to spot the enormous potential afforded by virtual worlds for situated and authentic learning, practising tasks with potentially serious consequences in the real world and for bringing geographically dispersed faculty and students together in the same space (Gee, 2007; Johnson and Levine, 2008). Though this potential has largely been realised, it generally isnât without cost in terms of lack of institutional buy-in, steep learning curves for all participants, and lack of a sound theoretical framework to
support learning activities (Campbell, 2009; Cheal, 2007; Kluge & Riley, 2008). This symposium will explore the affordances and issues associated with teaching and learning in virtual worlds, all the time considering the
question: is it worth the effort
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