2,734 research outputs found

    Energy-Efficient Multi-View Video Transmission with View Synthesis-Enabled Multicast

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    Multi-view videos (MVVs) provide immersive viewing experience, at the cost of heavy load to wireless networks. Except for further improving viewing experience, view synthesis can create multicast opportunities for efficient transmission of MVVs in multiuser wireless networks, which has not been recognized in existing literature. In this paper, we would like to exploit view synthesis-enabled multicast opportunities for energy-efficient MVV transmission in a multiuser wireless network. Specifically, we first establish a mathematical model to characterize the impact of view synthesis on multicast opportunities and energy consumption. Then, we consider the optimization of view selection, transmission time and power allocation to minimize the weighted sum energy consumption for view transmission and synthesis, which is a challenging mixed discrete-continuous optimization problem. We propose an algorithm to obtain an optimal solution with reduced computational complexity by exploiting optimality properties. To further reduce computational complexity, we also propose two low-complexity algorithms to obtain two suboptimal solutions, based on continuous relaxation and Difference of Convex (DC) programming, respectively. Finally, numerical results demonstrate the advantage of the proposed solutions.Comment: 22 pages, 6 figures, to be published in GLOBECOM 201

    Multi-View Video Packet Scheduling

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    In multiview applications, multiple cameras acquire the same scene from different viewpoints and generally produce correlated video streams. This results in large amounts of highly redundant data. In order to save resources, it is critical to handle properly this correlation during encoding and transmission of the multiview data. In this work, we propose a correlation-aware packet scheduling algorithm for multi-camera networks, where information from all cameras are transmitted over a bottleneck channel to clients that reconstruct the multiview images. The scheduling algorithm relies on a new rate-distortion model that captures the importance of each view in the scene reconstruction. We propose a problem formulation for the optimization of the packet scheduling policies, which adapt to variations in the scene content. Then, we design a low complexity scheduling algorithm based on a trellis search that selects the subset of candidate packets to be transmitted towards effective multiview reconstruction at clients. Extensive simulation results confirm the gain of our scheduling algorithm when inter-source correlation information is used in the scheduler, compared to scheduling policies with no information about the correlation or non-adaptive scheduling policies. We finally show that increasing the optimization horizon in the packet scheduling algorithm improves the transmission performance, especially in scenarios where the level of correlation rapidly varies with time

    A Distributed Routing Algorithm for Internet-wide Geocast

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    Geocast is the concept of sending data packets to nodes in a specified geographical area instead of nodes with a specific address. To route geocast messages to their destination we need a geographic routing algorithm that can route packets efficiently to the devices inside the destination area. Our goal is to design an algorithm that can deliver shortest path tree like forwarding while relying purely on distributed data without central knowledge. In this paper, we present two algorithms for geographic routing. One based purely on distance vector data, and one more complicated algorithm based on path data. In our evaluation, we show that our purely distance vector based algorithm can come close to shortest path tree performance when a small number of routers are present in the destination area. We also show that our path based algorithm can come close to the performance of a shortest path tree in almost all geocast situations
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