2,252 research outputs found

    Entropy-difference based stereo error detection

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    Stereo depth estimation is error-prone; hence, effective error detection methods are desirable. Most such existing methods depend on characteristics of the stereo matching cost curve, making them unduly dependent on functional details of the matching algorithm. As a remedy, we propose a novel error detection approach based solely on the input image and its depth map. Our assumption is that, entropy of any point on an image will be significantly higher than the entropy of its corresponding point on the image's depth map. In this paper, we propose a confidence measure, Entropy-Difference (ED) for stereo depth estimates and a binary classification method to identify incorrect depths. Experiments on the Middlebury dataset show the effectiveness of our method. Our proposed stereo confidence measure outperforms 17 existing measures in all aspects except occlusion detection. Established metrics such as precision, accuracy, recall, and area-under-curve are used to demonstrate the effectiveness of our method

    Variational multi-image stereo matching

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    In two-view stereo matching, the disparity of occluded pixels cannot accurately be estimated directly: it needs to be inferred through, e.g., regularisation. When capturing scenes using a plenoptic camera or a camera dolly on a track, more than two input images are available, and - contrary to the two-view case -pixels in the central view will only very rarely be occluded in all of the other views. By explicitly handling occlusions, we can limit the depth estimation of pixel (P) over right arrow to only use those cameras that actually observe (p) over right arrow. We do this by extending variational stereo matching to multiple views, and by explicitly handling occlusion on a view-by-view basis. Resulting depth maps are illustrated to be sharper and less noisy than typical recent techniques working on light fields

    Accurate Light Field Depth Estimation with Superpixel Regularization over Partially Occluded Regions

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    Depth estimation is a fundamental problem for light field photography applications. Numerous methods have been proposed in recent years, which either focus on crafting cost terms for more robust matching, or on analyzing the geometry of scene structures embedded in the epipolar-plane images. Significant improvements have been made in terms of overall depth estimation error; however, current state-of-the-art methods still show limitations in handling intricate occluding structures and complex scenes with multiple occlusions. To address these challenging issues, we propose a very effective depth estimation framework which focuses on regularizing the initial label confidence map and edge strength weights. Specifically, we first detect partially occluded boundary regions (POBR) via superpixel based regularization. Series of shrinkage/reinforcement operations are then applied on the label confidence map and edge strength weights over the POBR. We show that after weight manipulations, even a low-complexity weighted least squares model can produce much better depth estimation than state-of-the-art methods in terms of average disparity error rate, occlusion boundary precision-recall rate, and the preservation of intricate visual features

    NOVEL DENSE STEREO ALGORITHMS FOR HIGH-QUALITY DEPTH ESTIMATION FROM IMAGES

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    This dissertation addresses the problem of inferring scene depth information from a collection of calibrated images taken from different viewpoints via stereo matching. Although it has been heavily investigated for decades, depth from stereo remains a long-standing challenge and popular research topic for several reasons. First of all, in order to be of practical use for many real-time applications such as autonomous driving, accurate depth estimation in real-time is of great importance and one of the core challenges in stereo. Second, for applications such as 3D reconstruction and view synthesis, high-quality depth estimation is crucial to achieve photo realistic results. However, due to the matching ambiguities, accurate dense depth estimates are difficult to achieve. Last but not least, most stereo algorithms rely on identification of corresponding points among images and only work effectively when scenes are Lambertian. For non-Lambertian surfaces, the brightness constancy assumption is no longer valid. This dissertation contributes three novel stereo algorithms that are motivated by the specific requirements and limitations imposed by different applications. In addressing high speed depth estimation from images, we present a stereo algorithm that achieves high quality results while maintaining real-time performance. We introduce an adaptive aggregation step in a dynamic-programming framework. Matching costs are aggregated in the vertical direction using a computationally expensive weighting scheme based on color and distance proximity. We utilize the vector processing capability and parallelism in commodity graphics hardware to speed up this process over two orders of magnitude. In addressing high accuracy depth estimation, we present a stereo model that makes use of constraints from points with known depths - the Ground Control Points (GCPs) as referred to in stereo literature. Our formulation explicitly models the influences of GCPs in a Markov Random Field. A novel regularization prior is naturally integrated into a global inference framework in a principled way using the Bayes rule. Our probabilistic framework allows GCPs to be obtained from various modalities and provides a natural way to integrate information from various sensors. In addressing non-Lambertian reflectance, we introduce a new invariant for stereo correspondence which allows completely arbitrary scene reflectance (bidirectional reflectance distribution functions - BRDFs). This invariant can be used to formulate a rank constraint on stereo matching when the scene is observed by several lighting configurations in which only the lighting intensity varies

    Variational Disparity Estimation Framework for Plenoptic Image

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    This paper presents a computational framework for accurately estimating the disparity map of plenoptic images. The proposed framework is based on the variational principle and provides intrinsic sub-pixel precision. The light-field motion tensor introduced in the framework allows us to combine advanced robust data terms as well as provides explicit treatments for different color channels. A warping strategy is embedded in our framework for tackling the large displacement problem. We also show that by applying a simple regularization term and a guided median filtering, the accuracy of displacement field at occluded area could be greatly enhanced. We demonstrate the excellent performance of the proposed framework by intensive comparisons with the Lytro software and contemporary approaches on both synthetic and real-world datasets

    INTERMEDIATE VIEW RECONSTRUCTION FOR MULTISCOPIC 3D DISPLAY

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    This thesis focuses on Intermediate View Reconstruction (IVR) which generates additional images from the available stereo images. The main application of IVR is to generate the content of multiscopic 3D displays, and it can be applied to generate different viewpoints to Free-viewpoint TV (FTV). Although IVR is considered a good approach to generate additional images, there are some problems with the reconstruction process, such as detecting and handling the occlusion areas, preserving the discontinuity at edges, and reducing image artifices through formation of the texture of the intermediate image. The occlusion area is defined as the visibility of such an area in one image and its disappearance in the other one. Solving IVR problems is considered a significant challenge for researchers. In this thesis, several novel algorithms have been specifically designed to solve IVR challenges by employing them in a highly robust intermediate view reconstruction algorithm. Computer simulation and experimental results confirm the importance of occluded areas in IVR. Therefore, we propose a novel occlusion detection algorithm and another novel algorithm to Inpaint those areas. Then, these proposed algorithms are employed in a novel occlusion-aware intermediate view reconstruction that finds an intermediate image with a given disparity between two input images. This novelty is addressed by adding occlusion awareness to the reconstruction algorithm and proposing three quality improvement techniques to reduce image artifices: filling the re-sampling holes, removing ghost contours, and handling the disocclusion area. We compared the proposed algorithms to the previously well-known algorithms on each field qualitatively and quantitatively. The obtained results show that our algorithms are superior to the previous well-known algorithms. The performance of the proposed reconstruction algorithm is tested under 13 real images and 13 synthetic images. Moreover, analysis of a human-trial experiment conducted with 21 participants confirmed that the reconstructed images from our proposed algorithm have very high quality compared with the reconstructed images from the other existing algorithms

    Memory-efficient belief propagation for high-definition real-time stereo matching systems

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    Tele-presence systems will enable participants to feel like they are physically together. In order to improve this feeling, these systems are starting to include depth estimation capabilities. A typical requirement for these systems includes high definition, good quality results and low latency. Benchmarks demonstrate that stereo-matching algorithms using Belief Propagation (BP) produce the best results. The execution time of the BP algorithm in a CPU cannot satisfy real-time requirements with high-definition images. GPU-based implementations of BP algorithms are only able to work in real-time with small-medium size images because the traffic with memory limits their applicability. The inherent parallelism of the BP algorithm makes FPGA-based solutions a good choice. However, even though the memory traffic of a commercial FPGA-based ASIC-prototyping board is high, it is still not enough to comply with realtime, high definition and good immersive feeling requirements. The work presented estimates depth maps in less than 40 milliseconds for high-definition images at 30fps with 80 disparity levels. The proposed double BP topology and the new data-cost estimation improve the overall classical BP performance while they reduce the memory traffic by about 21%. Moreover, the adaptive message compression method and message distribution in memory reduce the number of memory accesses by more than 70% with an almost negligible loss of performance. The total memory traffic reduction is about 90%, demonstrating sufficient quality to be classified within the first 40 positions in the Middlebury ranking.This work has been partially supported by the CDTI under project CENIT-VISION 2007-1007 and the CICYT under TEC2008-04107
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