3,297 research outputs found

    Neuromorphic Systems for Pattern Recognition and Uav Trajectory Planning

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    Detection and control are two essential components in an intelligent system. This thesis investigates novel techniques in both areas with a focus on the applications of handwritten text recognition and UAV flight control. Recognizing handwritten texts is a challenging task due to many different writing styles and lack of clear boundary between adjacent characters. The difficulty is greatly increased if the detection algorithms is solely based on pattern matching without information of dynamics of handwriting trajectories. Motivated by the aforementioned challenges, this thesis first investigates the pattern recognition problem. We use offline handwritten texts recognition as a case study to explore the performance of a recurrent belief propagation model. We first develop a probabilistic inference network to post process the recognition results of deep Convolutional Neural Network (CNN) (e.g. LeNet) and collect individual characters to form words. The output of the inference network is a set of words and their probability. A series of post processing and improvement techniques are then introduced to further increase the recognition accuracy. We study the performance of proposed model through various comparisons. The results show that it significantly improves the accuracy by correcting deletion, insertion and replacement errors, which are the main sources of invalid candidate words. Deep Reinforcement Learning (DRL) has widely been applied to control the autonomous systems because it provides solutions for various complex decision-making tasks that previously could not be solved solely with deep learning. To enable autonomous Unmanned Aerial Vehicles (UAV), this thesis presents a two-level trajectory planning framework for UAVs in an indoor environment. A sequence of waypoints is selected at the higher-level, which leads the UAV from its current position to the destination. At the lower-level, an optimal trajectory is generated analytically between each pair of adjacent waypoints. The goal of trajectory generation is to maintain the stability of the UAV, and the goal of the waypoints planning is to select waypoints with the lowest control thrust throughout the entire trip while avoiding collisions with obstacles. The entire framework is implemented using DRL, which learns the highly complicated and nonlinear interaction between those two levels, and the impact from the environment. Given the pre-planned trajectory, this thesis further presents an actor-critic reinforcement learning framework that realizes continuous trajectory control of the UAV through a set of desired waypoints. We construct a deep neural network and develop reinforcement learning for better trajectory tracking. In addition, Field Programmable Gate Arrays (FPGA) based hardware acceleration is designed for energy efficient real-time control. If we are to integrate the trajectory planning model onto a UAV system for real-time on-board planning, a key challenge is how to deliver required performance under strict memory and computational constraints. Techniques that compress Deep Neural Network (DNN) models attract our attention because they allow optimized neural network models to be efficiently deployed on platforms with limited energy and storage capacity. However, conventional model compression techniques prune the DNN after it is fully trained, which is very time-consuming especially when the model is trained using DRL. To overcome the limitation, we present an early phase integrated neural network weight compression system for DRL based waypoints planning. By applying pruning at an early phase, the compression of the DRL model can be realized without significant overhead in training. By tightly integrating pruning and retraining at the early phase, we achieve a higher model compression rate, reduce more memory and computing complexity, and improve the success rate compared to the original work

    Applying Deep Bidirectional LSTM and Mixture Density Network for Basketball Trajectory Prediction

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    Data analytics helps basketball teams to create tactics. However, manual data collection and analytics are costly and ineffective. Therefore, we applied a deep bidirectional long short-term memory (BLSTM) and mixture density network (MDN) approach. This model is not only capable of predicting a basketball trajectory based on real data, but it also can generate new trajectory samples. It is an excellent application to help coaches and players decide when and where to shoot. Its structure is particularly suitable for dealing with time series problems. BLSTM receives forward and backward information at the same time, while stacking multiple BLSTMs further increases the learning ability of the model. Combined with BLSTMs, MDN is used to generate a multi-modal distribution of outputs. Thus, the proposed model can, in principle, represent arbitrary conditional probability distributions of output variables. We tested our model with two experiments on three-pointer datasets from NBA SportVu data. In the hit-or-miss classification experiment, the proposed model outperformed other models in terms of the convergence speed and accuracy. In the trajectory generation experiment, eight model-generated trajectories at a given time closely matched real trajectories

    How hard is it to cross the room? -- Training (Recurrent) Neural Networks to steer a UAV

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    This work explores the feasibility of steering a drone with a (recurrent) neural network, based on input from a forward looking camera, in the context of a high-level navigation task. We set up a generic framework for training a network to perform navigation tasks based on imitation learning. It can be applied to both aerial and land vehicles. As a proof of concept we apply it to a UAV (Unmanned Aerial Vehicle) in a simulated environment, learning to cross a room containing a number of obstacles. So far only feedforward neural networks (FNNs) have been used to train UAV control. To cope with more complex tasks, we propose the use of recurrent neural networks (RNN) instead and successfully train an LSTM (Long-Short Term Memory) network for controlling UAVs. Vision based control is a sequential prediction problem, known for its highly correlated input data. The correlation makes training a network hard, especially an RNN. To overcome this issue, we investigate an alternative sampling method during training, namely window-wise truncated backpropagation through time (WW-TBPTT). Further, end-to-end training requires a lot of data which often is not available. Therefore, we compare the performance of retraining only the Fully Connected (FC) and LSTM control layers with networks which are trained end-to-end. Performing the relatively simple task of crossing a room already reveals important guidelines and good practices for training neural control networks. Different visualizations help to explain the behavior learned.Comment: 12 pages, 30 figure

    A Unified Framework for Mutual Improvement of SLAM and Semantic Segmentation

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    This paper presents a novel framework for simultaneously implementing localization and segmentation, which are two of the most important vision-based tasks for robotics. While the goals and techniques used for them were considered to be different previously, we show that by making use of the intermediate results of the two modules, their performance can be enhanced at the same time. Our framework is able to handle both the instantaneous motion and long-term changes of instances in localization with the help of the segmentation result, which also benefits from the refined 3D pose information. We conduct experiments on various datasets, and prove that our framework works effectively on improving the precision and robustness of the two tasks and outperforms existing localization and segmentation algorithms.Comment: 7 pages, 5 figures.This work has been accepted by ICRA 2019. The demo video can be found at https://youtu.be/Bkt53dAehj
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