3,590 research outputs found

    Strategy Logic with Imperfect Information

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    We introduce an extension of Strategy Logic for the imperfect-information setting, called SLii, and study its model-checking problem. As this logic naturally captures multi-player games with imperfect information, the problem turns out to be undecidable. We introduce a syntactical class of "hierarchical instances" for which, intuitively, as one goes down the syntactic tree of the formula, strategy quantifications are concerned with finer observations of the model. We prove that model-checking SLii restricted to hierarchical instances is decidable. This result, because it allows for complex patterns of existential and universal quantification on strategies, greatly generalises previous ones, such as decidability of multi-player games with imperfect information and hierarchical observations, and decidability of distributed synthesis for hierarchical systems. To establish the decidability result, we introduce and study QCTL*ii, an extension of QCTL* (itself an extension of CTL* with second-order quantification over atomic propositions) by parameterising its quantifiers with observations. The simple syntax of QCTL* ii allows us to provide a conceptually neat reduction of SLii to QCTL*ii that separates concerns, allowing one to forget about strategies and players and focus solely on second-order quantification. While the model-checking problem of QCTL*ii is, in general, undecidable, we identify a syntactic fragment of hierarchical formulas and prove, using an automata-theoretic approach, that it is decidable. The decidability result for SLii follows since the reduction maps hierarchical instances of SLii to hierarchical formulas of QCTL*ii

    Reasoning about Knowledge and Strategies under Hierarchical Information

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    Two distinct semantics have been considered for knowledge in the context of strategic reasoning, depending on whether players know each other's strategy or not. The problem of distributed synthesis for epistemic temporal specifications is known to be undecidable for the latter semantics, already on systems with hierarchical information. However, for the other, uninformed semantics, the problem is decidable on such systems. In this work we generalise this result by introducing an epistemic extension of Strategy Logic with imperfect information. The semantics of knowledge operators is uninformed, and captures agents that can change observation power when they change strategies. We solve the model-checking problem on a class of "hierarchical instances", which provides a solution to a vast class of strategic problems with epistemic temporal specifications on hierarchical systems, such as distributed synthesis or rational synthesis

    Weak Alternating Timed Automata

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    Alternating timed automata on infinite words are considered. The main result is a characterization of acceptance conditions for which the emptiness problem for these automata is decidable. This result implies new decidability results for fragments of timed temporal logics. It is also shown that, unlike for MITL, the characterisation remains the same even if no punctual constraints are allowed

    On Generalizing Decidable Standard Prefix Classes of First-Order Logic

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    Recently, the separated fragment (SF) of first-order logic has been introduced. Its defining principle is that universally and existentially quantified variables may not occur together in atoms. SF properly generalizes both the Bernays-Sch\"onfinkel-Ramsey (BSR) fragment and the relational monadic fragment. In this paper the restrictions on variable occurrences in SF sentences are relaxed such that universally and existentially quantified variables may occur together in the same atom under certain conditions. Still, satisfiability can be decided. This result is established in two ways: firstly, by an effective equivalence-preserving translation into the BSR fragment, and, secondly, by a model-theoretic argument. Slight modifications to the described concepts facilitate the definition of other decidable classes of first-order sentences. The paper presents a second fragment which is novel, has a decidable satisfiability problem, and properly contains the Ackermann fragment and---once more---the relational monadic fragment. The definition is again characterized by restrictions on the occurrences of variables in atoms. More precisely, after certain transformations, Skolemization yields only unary functions and constants, and every atom contains at most one universally quantified variable. An effective satisfiability-preserving translation into the monadic fragment is devised and employed to prove decidability of the associated satisfiability problem.Comment: 34 page

    Weighted Strategy Logic with Boolean Goals Over One-Counter Games

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    Strategy Logic is a powerful specification language for expressing non-zero-sum properties of multi-player games. SL conveniently extends the logic ATL with explicit quantification and assignment of strategies. In this paper, we consider games over one-counter automata, and a quantitative extension 1cSL of SL with assertions over the value of the counter. We prove two results: we first show that, if decidable, model checking the so-called Boolean-goal fragment of 1cSL has non-elementary complexity; we actually prove the result for the Boolean-goal fragment of SL over finite-state games, which was an open question in [Mogavero et al. Reasoning about strategies: On the model-checking problem. ACM ToCL 15(4),2014]. As a first step towards proving decidability, we then show that the Boolean-goal fragment of 1cSL over one-counter games enjoys a nice periodicity property
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