239 research outputs found

    A Data-augmented 3D Morphable Model of the Ear

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    Morphable models are useful shape priors for biometric recognition tasks. Here we present an iterative process of refinement for a 3D Morphable Model (3DMM) of the human ear that employs data augmentation. The process employs the following stages 1) landmark-based 3DMM fitting; 2) 3D template deformation to overcome noisy over-fitting; 3) 3D mesh editing, to improve the fit to manual 2D landmarks. These processes are wrapped in an iterative procedure that is able to bootstrap a weak, approximate model into a significantly better model. Evaluations using several performance metrics verify the improvement of our model using the proposed algorithm. We use this new 3DMM model-booting algorithm to generate a refined 3D morphable model of the human ear, and we make this new model and our augmented training dataset public

    3D Face Reconstruction by Learning from Synthetic Data

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    Fast and robust three-dimensional reconstruction of facial geometric structure from a single image is a challenging task with numerous applications. Here, we introduce a learning-based approach for reconstructing a three-dimensional face from a single image. Recent face recovery methods rely on accurate localization of key characteristic points. In contrast, the proposed approach is based on a Convolutional-Neural-Network (CNN) which extracts the face geometry directly from its image. Although such deep architectures outperform other models in complex computer vision problems, training them properly requires a large dataset of annotated examples. In the case of three-dimensional faces, currently, there are no large volume data sets, while acquiring such big-data is a tedious task. As an alternative, we propose to generate random, yet nearly photo-realistic, facial images for which the geometric form is known. The suggested model successfully recovers facial shapes from real images, even for faces with extreme expressions and under various lighting conditions.Comment: The first two authors contributed equally to this wor

    Towards a complete 3D morphable model of the human head

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    Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears, eyes, teeth and tongue. To achieve this, we propose two methods for combining existing 3DMMs of different overlapping head parts: i. use a regressor to complete missing parts of one model using the other, ii. use the Gaussian Process framework to blend covariance matrices from multiple models. Thus we build a new combined face-and-head shape model that blends the variability and facial detail of an existing face model (the LSFM) with the full head modelling capability of an existing head model (the LYHM). Then we construct and fuse a highly-detailed ear model to extend the variation of the ear shape. Eye and eye region models are incorporated into the head model, along with basic models of the teeth, tongue and inner mouth cavity. The new model achieves state-of-the-art performance. We use our model to reconstruct full head representations from single, unconstrained images allowing us to parameterize craniofacial shape and texture, along with the ear shape, eye gaze and eye color.Comment: 18 pages, 18 figures, submitted to Transactions on Pattern Analysis and Machine Intelligence (TPAMI) on the 9th of October as an extension paper of the original oral CVPR paper : arXiv:1903.0378

    From Noisy Point Clouds to Complete Ear Shapes: Unsupervised Pipeline

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    Funding Information: This work was supported in part by the European Union’s Horizon 2020 Research And Innovation Programme through the Marie Skłodowska-Curie Project BIGMATH, under Agreement 812912, and in part by the Eureka Eurostars under Project E!11439 FacePrint. The work of Cláudia Soares was supported in part by the Strategic Project NOVA LINCS under Grant UIDB/04516/2020. Funding Information: This work was supported in part by the European Union's Horizon 2020 Research And Innovation Programme through the Marie Skiodowska-Curie Project BIGMATH, under Agreement 812912, and in part by the Eureka Eurostars under Project E11439 FacePrint. The work of Claudia Soares was supported in part by the Strategic Project NOVA LINCS under Grant UIDB/04516/2020. Publisher Copyright: © 2013 IEEE.Ears are a particularly difficult region of the human face to model, not only due to the non-rigid deformations existing between shapes but also to the challenges in processing the retrieved data. The first step towards obtaining a good model is to have complete scans in correspondence, but these usually present a higher amount of occlusions, noise and outliers when compared to most face regions, thus requiring a specific procedure. Therefore, we propose a complete pipeline taking as input unordered 3D point clouds with the aforementioned problems, and producing as output a dataset in correspondence, with completion of the missing data. We provide a comparison of several state-of-the-art registration and shape completion methods, concluding on the best choice for each of the steps.publishersversionpublishe
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