53,593 research outputs found
LUNES: Agent-based Simulation of P2P Systems (Extended Version)
We present LUNES, an agent-based Large Unstructured NEtwork Simulator, which
allows to simulate complex networks composed of a high number of nodes. LUNES
is modular, since it splits the three phases of network topology creation,
protocol simulation and performance evaluation. This permits to easily
integrate external software tools into the main software architecture. The
simulation of the interaction protocols among network nodes is performed via a
simulation middleware that supports both the sequential and the
parallel/distributed simulation approaches. In the latter case, a specific
mechanism for the communication overhead-reduction is used; this guarantees
high levels of performance and scalability. To demonstrate the efficiency of
LUNES, we test the simulator with gossip protocols executed on top of networks
(representing peer-to-peer overlays), generated with different topologies.
Results demonstrate the effectiveness of the proposed approach.Comment: Proceedings of the International Workshop on Modeling and Simulation
of Peer-to-Peer Architectures and Systems (MOSPAS 2011). As part of the 2011
International Conference on High Performance Computing and Simulation (HPCS
2011
Programming MPSoC platforms: Road works ahead
This paper summarizes a special session on multicore/multi-processor system-on-chip (MPSoC) programming challenges. The current trend towards MPSoC platforms in most computing domains does not only mean a radical change in computer architecture. Even more important from a SW developer´s viewpoint, at the same time the classical sequential von Neumann programming model needs to be overcome. Efficient utilization of the MPSoC HW resources demands for radically new models and corresponding SW development tools, capable of exploiting the available parallelism and guaranteeing bug-free parallel SW. While several standards are established in the high-performance computing domain (e.g. OpenMP), it is clear that more innovations are required for successful\ud
deployment of heterogeneous embedded MPSoC. On the other hand, at least for coming years, the freedom for disruptive programming technologies is limited by the huge amount of certified sequential code that demands for a more pragmatic, gradual tool and code replacement strategy
Parallel and Distributed Simulation from Many Cores to the Public Cloud (Extended Version)
In this tutorial paper, we will firstly review some basic simulation concepts
and then introduce the parallel and distributed simulation techniques in view
of some new challenges of today and tomorrow. More in particular, in the last
years there has been a wide diffusion of many cores architectures and we can
expect this trend to continue. On the other hand, the success of cloud
computing is strongly promoting the everything as a service paradigm. Is
parallel and distributed simulation ready for these new challenges? The current
approaches present many limitations in terms of usability and adaptivity: there
is a strong need for new evaluation metrics and for revising the currently
implemented mechanisms. In the last part of the paper, we propose a new
approach based on multi-agent systems for the simulation of complex systems. It
is possible to implement advanced techniques such as the migration of simulated
entities in order to build mechanisms that are both adaptive and very easy to
use. Adaptive mechanisms are able to significantly reduce the communication
cost in the parallel/distributed architectures, to implement load-balance
techniques and to cope with execution environments that are both variable and
dynamic. Finally, such mechanisms will be used to build simulations on top of
unreliable cloud services.Comment: Tutorial paper published in the Proceedings of the International
Conference on High Performance Computing and Simulation (HPCS 2011). Istanbul
(Turkey), IEEE, July 2011. ISBN 978-1-61284-382-
Statistical performance analysis with dynamic workload using S-NET
Volkmar Wieser, Philip K. F. Hölzenspies, Michael Roßbory, and Raimund Kirner, 'Statistical performance analysis with dynamic workload using S-NET'. Paper presented at the Workshop on Feedback-Directed Compiler Optimization for Multi-Core Architectures. Paris, France 23-25 January 2012In this paper the ADVANCE approach for engineering con- current software systems with well-balanced hardware ef- ficiency is adressed using the stream processing language S-Net. To obtain the cost information in the concurrent system the metrics throughput, latency, and jitter are evalu- ated by analyzing generated synthetical data as well as using an industrial related application in the future. As fall-out an Eclipse plugin for S-Net has been developed to provide sup- port for syntax highlighting, content assistance, hover help, and more, for easier and faster development. The presented results of the current work are on the one hand an indicator for the status quo of the ADVANCE vision and on the other hand used to improve the applied statistical analysis tech- niques within ADVANCE. Like the ADVANCE project, this work is still under development, but further improvements and speedups are expected in the near future
Modeling the Internet of Things: a simulation perspective
This paper deals with the problem of properly simulating the Internet of
Things (IoT). Simulating an IoT allows evaluating strategies that can be
employed to deploy smart services over different kinds of territories. However,
the heterogeneity of scenarios seriously complicates this task. This imposes
the use of sophisticated modeling and simulation techniques. We discuss novel
approaches for the provision of scalable simulation scenarios, that enable the
real-time execution of massively populated IoT environments. Attention is given
to novel hybrid and multi-level simulation techniques that, when combined with
agent-based, adaptive Parallel and Distributed Simulation (PADS) approaches,
can provide means to perform highly detailed simulations on demand. To support
this claim, we detail a use case concerned with the simulation of vehicular
transportation systems.Comment: Proceedings of the IEEE 2017 International Conference on High
Performance Computing and Simulation (HPCS 2017
A Modeling Approach based on UML/MARTE for GPU Architecture
Nowadays, the High Performance Computing is part of the context of embedded
systems. Graphics Processing Units (GPUs) are more and more used in
acceleration of the most part of algorithms and applications. Over the past
years, not many efforts have been done to describe abstractions of applications
in relation to their target architectures. Thus, when developers need to
associate applications and GPUs, for example, they find difficulty and prefer
using API for these architectures. This paper presents a metamodel extension
for MARTE profile and a model for GPU architectures. The main goal is to
specify the task and data allocation in the memory hierarchy of these
architectures. The results show that this approach will help to generate code
for GPUs based on model transformations using Model Driven Engineering (MDE).Comment: Symposium en Architectures nouvelles de machines (SympA'14) (2011
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