3,062 research outputs found

    RAIDX: RAID EXTENDED FOR HETEROGENEOUS ARRAYS

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    The computer hard drive market has diversified with the establishment of solid state disks (SSDs) as an alternative to magnetic hard disks (HDDs). Each hard drive technology has its advantages: the SSDs are faster than HDDs but the HDDs are cheaper. Our goal is to construct a parallel storage system with HDDs and SSDs such that the parallel system is as fast as the SSDs. Achieving this goal is challenging since the slow HDDs store more data and become bottlenecks, while the SSDs remain idle. RAIDX is a parallel storage system designed for disks of different speeds, capacities and technologies. The RAIDX hardware consists of an array of disks; the RAIDX software consists of data structures and algorithms that allow the disks to be viewed as a single storage unit that has capacity equal to the sum of the capacities of its disks, failure rate lower than the failure rate of its individual disks, and speeds close to that of its faster disks. RAIDX achieves its performance goals with the aid of its novel parallel data organization technique that allows storage data to be moved on the fly without impacting the upper level file system. We show that storage data accesses satisfy the locality of reference principle, whereby only a small fraction of storage data are accessed frequently. RAIDX has a monitoring program that identifies frequently accessed blocks and a migration program that moves frequently accessed blocks to faster disks. The faster disks are caches that store the solo copy of frequently accessed data. Experimental evaluation has shown that a HDD+SSD RAIDX array is as fast as an all-SSD array when the workload shows locality of reference

    Studies of disk arrays tolerating two disk failures and a proposal for a heterogeneous disk array

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    There has been an explosion in the amount of generated data in the past decade. Online access to these data is made possible by large disk arrays, especially in the RAID (Redundant Array of Independent Disks) paradigm. According to the RAID level a disk array can tolerate one or more disk failures, so that the storage subsystem can continue operating with disk failure(s). RAID 5 is a single disk failure tolerant array which dedicates the capacity of one disk to parity information. The content on the failed disk can be reconstructed on demand and written onto a spare disk. However, RAID5 does not provide enough protection for data since the data loss may occur when there is a media failure (unreadable sectors) or a second disk failure during the rebuild process. Due to the high cost of downtime in many applications, two disk failure tolerant arrays, such as RAID6 and EVENODD, have become popular. These schemes use 2/N of the capacity of the array for redundant information in order to tolerate two disk failures. RM2 is another scheme that can tolerate two disk failures, with slightly higher redundancy ratio. However, the performance of these two disk failure tolerant RAID schemes is impaired, since there are two check disks to be updated for each write request. Therefore, their performance, especially when there are disk failure(s), is of interest. In the first part of the dissertation, the operations for the RAID5, RAID6, EVENODD and RM2 schemes are described. A cost model is developed for these RAID schemes by analyzing the operations in various operating modes. This cost model offers a measure of the volume of data being transmitted, and provides adevice-independent comparison of the efficiency of these RAID schemes. Based on this cost model, the maximum throughput of a RAID scheme can be obtained given detailed disk characteristic and RAID configuration. Utilizing M/G/1 queuing model and other favorable modeling assumptions, a queuing analysis to obtain the mean read response time is described. Simulation is used to validate analytic results, as well as to evaluate the RAID systems in analytically intractable cases. The second part of this dissertation describes a new disk array architecture, namely Heterogeneous Disk Array (HDA). The HDA is motivated by a few observations of the trends in storage technology. The HDA architecture allows a disk array to have two forms of heterogeneity: (1) device heterogeneity, i.e., disks of different types can be incorporated in a single HDA; and (2) RAID level heterogeneity, i.e., various RAID schemes can coexist in the same array. The goal of this architecture is (1) utilizing the extra resource (i.e. bandwidth and capacity) introduced by new disk drives in an automated and efficient way; and (2) using appropriate RAID levels to meet the varying availability requirements for different applications. In HDA, each new object is associated with an appropriate RAID level and the allocation is carried out in a way to keep disk bandwidth and capacity utilizations balanced. Design considerations for the data structures of HDA metadata are described, followed by the actual design of the data structures and flowcharts for the most frequent operations. Then a data allocation algorithm is described in detail. Finally, the HDA architecture is prototyped based on the DASim simulation toolkit developed at NJIT and simulation results of an HDA with two RAID levels (RAID 1 and RAIDS) are presented

    Data allocation in disk arrays with multiple raid levels

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    There has been an explosion in the amount of generated data, which has to be stored reliably because it is not easily reproducible. Some datasets require frequent read and write access. like online transaction processing applications. Others just need to be stored safely and read once in a while, as in data mining. This different access requirements can be solved by using the RAID (redundant array of inexpensive disks) paradigm. i.e., RAIDi for the first situation and RAID5 for the second situation. Furthermore rather than providing two disk arrays with RAID 1 and RAID5 capabilities, a controller can be postulated to emulate both. It is referred as a heterogeneous disk array (HDA). Dedicating a subset of disks to RAID 1 results in poor disk utilization, since RAIDi vs RAID5 capacity and bandwidth requirements are not known a priori. Balancing disk loads when disk space is shared among allocation requests, referred to as virtual arrays - VAs poses a difficult problem. RAIDi disk arrays have a higher access rate per gigabyte than RAID5 disk arrays. Allocating more VAs while keeping disk utilizations balanced and within acceptable bounds is the goal of this study. Given its size and access rate a VA\u27s width or the number of its Virtual Disks -VDs is determined. VDs allocations on physical disks using vector-packing heuristics, with disk capacity and bandwidth as the two dimensions are shown to be the best. An allocation is acceptable if it does riot exceed the disk capacity and overload disks even in the presence of disk failures. When disk bandwidth rather than capacity is the bottleneck, the clustered RAID paradigm is applied, which offers a tradeoff between disk space and bandwidth. Another scenario is also considered where the RAID level is determined by a classification algorithm utilizing the access characteristics of the VA, i.e., fractions of small versus large access and the fraction of write versus read accesses. The effect of RAID 1 organization on its reliability and performance is studied too. The effect of disk failures on the X-code two disk failure tolerant array is analyzed and it is shown that the load across disks is highly unbalanced unless in an NxN array groups of N stripes are randomly rotated

    Scalable Storage for Digital Libraries

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    I propose a storage system optimised for digital libraries. Its key features are its heterogeneous scalability; its integration and exploitation of rich semantic metadata associated with digital objects; its use of a name space; and its aggressive performance optimisation in the digital library domain

    RaidEnv: Exploring New Challenges in Automated Content Balancing for Boss Raid Games

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    The balance of game content significantly impacts the gaming experience. Unbalanced game content diminishes engagement or increases frustration because of repetitive failure. Although game designers intend to adjust the difficulty of game content, this is a repetitive, labor-intensive, and challenging process, especially for commercial-level games with extensive content. To address this issue, the game research community has explored automated game balancing using artificial intelligence (AI) techniques. However, previous studies have focused on limited game content and did not consider the importance of the generalization ability of playtesting agents when encountering content changes. In this study, we propose RaidEnv, a new game simulator that includes diverse and customizable content for the boss raid scenario in MMORPG games. Additionally, we design two benchmarks for the boss raid scenario that can aid in the practical application of game AI. These benchmarks address two open problems in automatic content balancing, and we introduce two evaluation metrics to provide guidance for AI in automatic content balancing. This novel game research platform expands the frontiers of automatic game balancing problems and offers a framework within a realistic game production pipeline.Comment: 14 pages, 6 figures, 6 tables, 2 algorithm

    An Analysis of Storage Virtualization

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    Investigating technologies and writing expansive documentation on their capabilities is like hitting a moving target. Technology is evolving, growing, and expanding what it can do each and every day. This makes it very difficult when trying to snap a line and investigate competing technologies. Storage virtualization is one of those moving targets. Large corporations develop software and hardware solutions that try to one up the competition by releasing firmware and patch updates to include their latest developments. Some of their latest innovations include differing RAID levels, virtualized storage, data compression, data deduplication, file deduplication, thin provisioning, new file system types, tiered storage, solid state disk, and software updates to coincide these technologies with their applicable hardware. Even data center environmental considerations like reusable energies, data center environmental characteristics, and geographic locations are being used by companies both small and large to reduce operating costs and limit environmental impacts. Companies are even moving to an entire cloud based setup to limit their environmental impact as it could be cost prohibited to maintain your own corporate infrastructure. The trifecta of integrating smart storage architectures to include storage virtualization technologies, reducing footprint to promote energy savings, and migrating to cloud based services will ensure a long-term sustainable storage subsystem

    Utilization of Virtual Server Technology in Mission Operations

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    Virtualization provides the opportunity to continue to do "more with less"---more computing power with fewer physical boxes, thus reducing the overall hardware footprint, power and cooling requirements, software licenses, and their associated costs. This paper explores the tremendous advantages and any disadvantages of virtualization in all of the environments associated with software and systems development to operations flow. It includes the use and benefits of the Intelligent Platform Management Interface (IPMI) specification, and identifies lessons learned concerning hardware and network configurations. Using the Huntsville Operations Support Center (HOSC) at NASA Marshall Space Flight Center as an example, we demonstrate that deploying virtualized servers as a means of managing computing resources is applicable and beneficial to many areas of application, up to and including flight operations
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