3,251 research outputs found

    Talking Nets: A Multi-Agent Connectionist Approach to Communication and Trust between Individuals

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    A multi-agent connectionist model is proposed that consists of a collection of individual recurrent networks that communicate with each other, and as such is a network of networks. The individual recurrent networks simulate the process of information uptake, integration and memorization within individual agents, while the communication of beliefs and opinions between agents is propagated along connections between the individual networks. A crucial aspect in belief updating based on information from other agents is the trust in the information provided. In the model, trust is determined by the consistency with the receiving agents’ existing beliefs, and results in changes of the connections between individual networks, called trust weights. Thus activation spreading and weight change between individual networks is analogous to standard connectionist processes, although trust weights take a specific function. Specifically, they lead to a selective propagation and thus filtering out of less reliable information, and they implement Grice’s (1975) maxims of quality and quantity in communication. The unique contribution of communicative mechanisms beyond intra-personal processing of individual networks was explored in simulations of key phenomena involving persuasive communication and polarization, lexical acquisition, spreading of stereotypes and rumors, and a lack of sharing unique information in group decisions

    The simulation of action disorganisation in complex activities of daily living

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    Action selection in everyday goal-directed tasks of moderate complexity is known to be subject to breakdown following extensive frontal brain injury. A model of action selection in such tasks is presented and used to explore three hypotheses concerning the origins of action disorganisation: that it is a consequence of reduced top-down excitation within a hierarchical action schema network coupled with increased bottom-up triggering of schemas from environmental sources, that it is a more general disturbance of schema activation modelled by excessive noise in the schema network, and that it results from a general disturbance of the triggering of schemas by object representations. Results suggest that the action disorganisation syndrome is best accounted for by a general disturbance to schema activation, while altering the balance between top-down and bottom-up activation provides an account of a related disorder - utilisation behaviour. It is further suggested that ideational apraxia (which may result from lesions to left temporoparietal areas and which has similar behavioural consequences to action disorganisation syndrome on tasks of moderate complexity) is a consequence of a generalised disturbance of the triggering of schemas by object representations. Several predictions regarding differences between action disorganisation syndrome and ideational apraxia that follow from this interpretation are detailed

    The Recommendation Architecture: Lessons from Large-Scale Electronic Systems Applied to Cognition

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    A fundamental approach of cognitive science is to understand cognitive systems by separating them into modules. Theoretical reasons are described which force any system which learns to perform a complex combination of real time functions into a modular architecture. Constraints on the way modules divide up functionality are also described. The architecture of such systems, including biological systems, is constrained into a form called the recommendation architecture, with a primary separation between clustering and competition. Clustering is a modular hierarchy which manages the interactions between functions on the basis of detection of functionally ambiguous repetition. Change to previously detected repetitions is limited in order to maintain a meaningful, although partially ambiguous context for all modules which make use of the previously defined repetitions. Competition interprets the repetition conditions detected by clustering as a range of alternative behavioural recommendations, and uses consequence feedback to learn to select the most appropriate recommendation. The requirements imposed by functional complexity result in very specific structures and processes which resemble those of brains. The design of an implemented electronic version of the recommendation architecture is described, and it is demonstrated that the system can heuristically define its own functionality, and learn without disrupting earlier learning. The recommendation architecture is compared with a range of alternative cognitive architectural proposals, and the conclusion reached that it has substantial potential both for understanding brains and for designing systems to perform cognitive functions

    Understanding person acquisition using an interactive activation and competition network

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    Face perception is one of the most developed visual skills that humans display, and recent work has attempted to examine the mechanisms involved in face perception through noting how neural networks achieve the same performance. The purpose of the present paper is to extend this approach to look not just at human face recognition, but also at human face acquisition. Experiment 1 presents empirical data to describe the acquisition over time of appropriate representations for newly encountered faces. These results are compared with those of Simulation 1, in which a modified IAC network capable of modelling the acquisition process is generated. Experiment 2 and Simulation 2 explore the mechanisms of learning further, and it is demonstrated that the acquisition of a set of associated new facts is easier than the acquisition of individual facts in isolation of one another. This is explained in terms of the advantage gained from additional inputs and mutual reinforcement of developing links within an interactive neural network system. <br/

    A false colouring real time visual saliency algorithm for reference resolution in simulated 3-D environments

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    In this paper we present a novel false colouring visual saliency algorithm and illustrate how it is used in the Situated Language Interpreter system to resolve natural language references
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