2,428 research outputs found
Digital Rights Management and Consumer Acceptability: A Multi-Disciplinary Discussion of Consumer Concerns and Expectations
The INDICARE project â the Informed Dialogue about Consumer Acceptability of DRM Solutions in Europe â has been set up to raise awareness about consumer and user issues of Digital Rights Management (DRM) solutions. One of the main goals of the INDICARE project is to contribute to the consensus-building among multiple players with heterogeneous interests in the digital environment. To promote this process and to contribute to the creation of a common level of understanding is the aim of the present report. It provides an overview of consumer concerns and expectations regarding DRMs, and discusses the findings from a social, legal, technical and business perspective. A general overview of the existing EC initiatives shows that questions of consumer acceptability of DRM have only recently begun to draw wider attention. A review of the relevant statements, studies and reports confirms that awareness of consumer concerns is still at a low level. Five major categories of concerns have been distinguished so far: (1) fair conditions of use and access to digital content, (2) privacy, (3) interoperability, (4) transparency and (5) various aspects of consumer friendliness. From the legal point of view, many of the identified issues go beyond the scope of copyright law, i.e. the field of law where DRM was traditionally discussed. Often they are a matter of general or sector-specific consumer protection law. Furthermore, it is still unclear to what extent technology and an appropriate design of technical solutions can provide an answer to some of the concerns of consumers. One goal of the technical chapter was exactly to highlight some of these technical possibilities. Finally, it is shown that consumer acceptability of DRM is important for the economic success of different business models based on DRM. Fair and responsive DRM design can be a profitable strategy, however DRM-free alternatives do exist too.Digital Rights Management; consumers; Intellectual property; business models
APFIC/FAO Regional Consultative Workshop: Securing sustainable small-scale fisheries: Bringing together responsible fisheries and social development, Windsor Suites Hotel, Bangkok, Thailand 68 October 2010
In the Global Overview, we attempt to view reefs in terms of the poor who are dependent on reefs for their livelihoods, how the reefs benefit the poor, how changes in the reef have impacted the lives of the poor and how the poor have responded and coped with these changes. It also considers wider responses to reef issues and how these interventions have impacted on the lives of the poor
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
EDU-DRM: A Digital Rights Management (DRM) system for K-12 education
The technological achievements in digital publishing have made paperless education possible even in K-12 education. Aside from high bandwidth distribution infrastructure, the main difficulties of digital publishing are preserving personal information and protecting the rights of copyrighted contents. Although specially designed Digital Rights Management (DRM) systems can be used to control distribution and usage of private and/or copyrighted contents in K-12 education, dealing with a large number of bursty concurrent access requests and changing the access rights of a large number of students from one content class to another at the end of each education period make the problem different from existing ones. This paper introduces a new DRM system, called EDU-DRM, which includes a novel bit based authorization approach to reduce the processing time for authorization requests and automatize the access right adjustments with predefined rules for K-12 education. During the study, an experimental framework is designed using Apache Bench to analyze the proposed approach and evaluate it. The system is compared with XML based authorization approach and the results are presented in the paper. (C) 2019 Sharif University of Technology. All rights reserved
A First Look at Digital Rights Management Systems for Secure Mobile Content Delivery
Digital rights management (DRM) solutions aim to prevent the copying or distribution of copyrighted material. On mobile devices, a variety of DRM technologies have become widely deployed. However, a detailed security study comparing their internal workings, and their strengths and weaknesses, remains missing in the existing literature. In this paper, we present the first detailed security analysis of mobile DRM systems, addressing the modern paradigm of cloud-based content delivery followed by major platforms, such as Netflix, Disney+, and Amazon Prime. We extensively analyse the security of three widely used DRM solutions -- Google Widevine, Apple FairPlay, and Microsoft PlayReady -- deployed on billions of devices worldwide. We then consolidate their features and capabilities, deriving common features and security properties for their evaluation. Furthermore, we identify some design-level shortcomings that render them vulnerable to emerging attacks within the state of the art, including micro-architectural side-channel vulnerabilities and an absence of post-quantum security. Lastly, we propose mitigations and suggest future directions of research
A First Look at Digital Rights Management Systems for Secure Mobile Content Delivery
Digital rights management (DRM) solutions aim to prevent the copying or
distribution of copyrighted material. On mobile devices, a variety of DRM
technologies have become widely deployed. However, a detailed security study
comparing their internal workings, and their strengths and weaknesses, remains
missing in the existing literature. In this paper, we present the first
detailed security analysis of mobile DRM systems, addressing the modern
paradigm of cloud-based content delivery followed by major platforms, such as
Netflix, Disney+, and Amazon Prime. We extensively analyse the security of
three widely used DRM solutions -- Google Widevine, Apple FairPlay, and
Microsoft PlayReady -- deployed on billions of devices worldwide. We then
consolidate their features and capabilities, deriving common features and
security properties for their evaluation. Furthermore, we identify some
design-level shortcomings that render them vulnerable to emerging attacks
within the state of the art, including micro-architectural side-channel
vulnerabilities and an absence of post-quantum security. Lastly, we propose
mitigations and suggest future directions of research
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