738 research outputs found

    Cross-Task Representation Learning for Anatomical Landmark Detection

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    Recently, there is an increasing demand for automatically detecting anatomical landmarks which provide rich structural information to facilitate subsequent medical image analysis. Current methods related to this task often leverage the power of deep neural networks, while a major challenge in fine tuning such models in medical applications arises from insufficient number of labeled samples. To address this, we propose to regularize the knowledge transfer across source and target tasks through cross-task representation learning. The proposed method is demonstrated for extracting facial anatomical landmarks which facilitate the diagnosis of fetal alcohol syndrome. The source and target tasks in this work are face recognition and landmark detection, respectively. The main idea of the proposed method is to retain the feature representations of the source model on the target task data, and to leverage them as an additional source of supervisory signals for regularizing the target model learning, thereby improving its performance under limited training samples. Concretely, we present two approaches for the proposed representation learning by constraining either final or intermediate model features on the target model. Experimental results on a clinical face image dataset demonstrate that the proposed approach works well with few labeled data, and outperforms other compared approaches.Comment: MICCAI-MLMI 202

    Facial Analysis: Looking at Biometric Recognition and Genome-Wide Association

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    Artificial Intelligence Tools for Facial Expression Analysis.

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    Inner emotions show visibly upon the human face and are understood as a basic guide to an individual’s inner world. It is, therefore, possible to determine a person’s attitudes and the effects of others’ behaviour on their deeper feelings through examining facial expressions. In real world applications, machines that interact with people need strong facial expression recognition. This recognition is seen to hold advantages for varied applications in affective computing, advanced human-computer interaction, security, stress and depression analysis, robotic systems, and machine learning. This thesis starts by proposing a benchmark of dynamic versus static methods for facial Action Unit (AU) detection. AU activation is a set of local individual facial muscle parts that occur in unison constituting a natural facial expression event. Detecting AUs automatically can provide explicit benefits since it considers both static and dynamic facial features. For this research, AU occurrence activation detection was conducted by extracting features (static and dynamic) of both nominal hand-crafted and deep learning representation from each static image of a video. This confirmed the superior ability of a pretrained model that leaps in performance. Next, temporal modelling was investigated to detect the underlying temporal variation phases using supervised and unsupervised methods from dynamic sequences. During these processes, the importance of stacking dynamic on top of static was discovered in encoding deep features for learning temporal information when combining the spatial and temporal schemes simultaneously. Also, this study found that fusing both temporal and temporal features will give more long term temporal pattern information. Moreover, we hypothesised that using an unsupervised method would enable the leaching of invariant information from dynamic textures. Recently, fresh cutting-edge developments have been created by approaches based on Generative Adversarial Networks (GANs). In the second section of this thesis, we propose a model based on the adoption of an unsupervised DCGAN for the facial features’ extraction and classification to achieve the following: the creation of facial expression images under different arbitrary poses (frontal, multi-view, and in the wild), and the recognition of emotion categories and AUs, in an attempt to resolve the problem of recognising the static seven classes of emotion in the wild. Thorough experimentation with the proposed cross-database performance demonstrates that this approach can improve the generalization results. Additionally, we showed that the features learnt by the DCGAN process are poorly suited to encoding facial expressions when observed under multiple views, or when trained from a limited number of positive examples. Finally, this research focuses on disentangling identity from expression for facial expression recognition. A novel technique was implemented for emotion recognition from a single monocular image. A large-scale dataset (Face vid) was created from facial image videos which were rich in variations and distribution of facial dynamics, appearance, identities, expressions, and 3D poses. This dataset was used to train a DCNN (ResNet) to regress the expression parameters from a 3D Morphable Model jointly with a back-end classifier

    Computationally efficient deformable 3D object tracking with a monocular RGB camera

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    182 p.Monocular RGB cameras are present in most scopes and devices, including embedded environments like robots, cars and home automation. Most of these environments have in common a significant presence of human operators with whom the system has to interact. This context provides the motivation to use the captured monocular images to improve the understanding of the operator and the surrounding scene for more accurate results and applications.However, monocular images do not have depth information, which is a crucial element in understanding the 3D scene correctly. Estimating the three-dimensional information of an object in the scene using a single two-dimensional image is already a challenge. The challenge grows if the object is deformable (e.g., a human body or a human face) and there is a need to track its movements and interactions in the scene.Several methods attempt to solve this task, including modern regression methods based on Deep NeuralNetworks. However, despite the great results, most are computationally demanding and therefore unsuitable for several environments. Computational efficiency is a critical feature for computationally constrained setups like embedded or onboard systems present in robotics and automotive applications, among others.This study proposes computationally efficient methodologies to reconstruct and track three-dimensional deformable objects, such as human faces and human bodies, using a single monocular RGB camera. To model the deformability of faces and bodies, it considers two types of deformations: non-rigid deformations for face tracking, and rigid multi-body deformations for body pose tracking. Furthermore, it studies their performance on computationally restricted devices like smartphones and onboard systems used in the automotive industry. The information extracted from such devices gives valuable insight into human behaviour a crucial element in improving human-machine interaction.We tested the proposed approaches in different challenging application fields like onboard driver monitoring systems, human behaviour analysis from monocular videos, and human face tracking on embedded devices

    Graph-based Facial Affect Analysis: A Review of Methods, Applications and Challenges

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    Facial affect analysis (FAA) using visual signals is important in human-computer interaction. Early methods focus on extracting appearance and geometry features associated with human affects, while ignoring the latent semantic information among individual facial changes, leading to limited performance and generalization. Recent work attempts to establish a graph-based representation to model these semantic relationships and develop frameworks to leverage them for various FAA tasks. In this paper, we provide a comprehensive review of graph-based FAA, including the evolution of algorithms and their applications. First, the FAA background knowledge is introduced, especially on the role of the graph. We then discuss approaches that are widely used for graph-based affective representation in literature and show a trend towards graph construction. For the relational reasoning in graph-based FAA, existing studies are categorized according to their usage of traditional methods or deep models, with a special emphasis on the latest graph neural networks. Performance comparisons of the state-of-the-art graph-based FAA methods are also summarized. Finally, we discuss the challenges and potential directions. As far as we know, this is the first survey of graph-based FAA methods. Our findings can serve as a reference for future research in this field.Comment: 20 pages, 12 figures, 5 table

    Landmarks Augmentation with Manifold-Barycentric Oversampling

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    The training of Generative Adversarial Networks (GANs) requires a large amount of data, stimulating the development of new augmentation methods to alleviate the challenge. Oftentimes, these methods either fail to produce enough new data or expand the dataset beyond the original manifold. In this paper, we propose a new augmentation method that guarantees to keep the new data within the original data manifold thanks to the optimal transport theory. The proposed algorithm finds cliques in the nearest-neighbors graph and, at each sampling iteration, randomly draws one clique to compute the Wasserstein barycenter with random uniform weights. These barycenters then become the new natural-looking elements that one could add to the dataset. We apply this approach to the problem of landmarks detection and augment the available annotation in both unpaired and in semi-supervised scenarios. Additionally, the idea is validated on cardiac data for the task of medical segmentation. Our approach reduces the overfitting and improves the quality metrics beyond the original data outcome and beyond the result obtained with popular modern augmentation methods.Comment: 11 pages, 4 figures, 3 tables. I.B. and N.B. contributed equally. D.V.D. is the corresponding autho

    A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"

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    Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second authorshi

    Facial feature point fitting with combined color and depth information for interactive displays

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    Interactive displays are driven by natural interaction with the user, necessitating a computer system that recognizes body gestures and facial expressions. User inputs are not easily or reliably recognized for a satisfying user experience, as the complexities of human communication are difficult to interpret in real-time. Recognizing facial expressions in particular is a problem that requires high-accuracy and efficiency for stable interaction environments. The recent availability of the Kinect, a low cost, low resolution sensor that supplies simultaneous color and depth images, provides a breakthrough opportunity to enhance the interactive capabilities of displays and overall user experience. This new RGBD (RGB + depth) sensor generates an additional channel of depth information that can be used to improve the performance of existing state of the art technology and develop new techniques. The Active Shape Model (ASM) is a well-known deformable model that has been extensively studied for facial feature point placement. Previous shape model techniques have applied 3D reconstruction techniques using multiple cameras or other statistical methods for producing 3D information from 2D color images. These methods showed improved results compared to using only color data, but required an additional deformable model or expensive imaging equipment. In this thesis, an ASM model is trained using the RGBD image produced by the Kinect. The real-time information from the depth sensor is registered to the color image to create a pixel-for-pixel match. To improve the quality of the depth image, a temporal median filter is applied to reduce random noise produced by the sensor. The resulting combined model is designed to produce more robust fitting of facial feature points compared to a purely color based active shape model
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