6,343 research outputs found

    A Coverage Algorithm for Multi-robot Boundary Inspection

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    This paper introduces the multi-robot boundary coverage problem, wherein a group of k robots must inspect every point on the boundary of a 2-dimensional test environment. Using a simplified sensor model, this inspection problem is converted to an equivalent graph representation. In this representation, the coverage problem can be posed as the k- Rural Postman Problem (kRPP). We present a constructive heuristic which finds a solution to the kRPP, then use that solution to plan the robots’ inspection routes. These routes provide complete coverage of the boundary and also balance the inspection load across the k robots. Simulations illustrate the algorithm’s performance and characteristics

    Multi-robot Boundary Coverage with Plan Revision

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    This paper revisits the multi-robot boundary coverage problem in which a group of k robots must inspect every point on the boundary of a 2-dimensional environment. We focus on the case in which revision of the original inspection plan may be necessary due to changes in the robot team size or the environment. Building upon prior work, which presented a graph-based approach to path planning for this problem, we present a graph representation of the task that is greatly reduced in complexity and a path revision algorithm appropriate for addressing such changes

    Predicting the Next Best View for 3D Mesh Refinement

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    3D reconstruction is a core task in many applications such as robot navigation or sites inspections. Finding the best poses to capture part of the scene is one of the most challenging topic that goes under the name of Next Best View. Recently, many volumetric methods have been proposed; they choose the Next Best View by reasoning over a 3D voxelized space and by finding which pose minimizes the uncertainty decoded into the voxels. Such methods are effective, but they do not scale well since the underlaying representation requires a huge amount of memory. In this paper we propose a novel mesh-based approach which focuses on the worst reconstructed region of the environment mesh. We define a photo-consistent index to evaluate the 3D mesh accuracy, and an energy function over the worst regions of the mesh which takes into account the mutual parallax with respect to the previous cameras, the angle of incidence of the viewing ray to the surface and the visibility of the region. We test our approach over a well known dataset and achieve state-of-the-art results.Comment: 13 pages, 5 figures, to be published in IAS-1

    A Study on the Parallelization of Terrain-Covering Ant Robots Simulations

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    Agent-based simulation is used as a tool for supporting (time-critical) decision making in differentiated contexts. Hence, techniques for speeding up the execution of agent-based models, such as Parallel Discrete Event Simulation (PDES), are of great relevance/benefit. On the other hand, parallelism entails that the final output provided by the simulator should closely match the one provided by a traditional sequential run. This is not obvious given that, for performance and efficiency reasons, parallel simulation engines do not allow the evaluation of global predicates on the simulation model evolution with arbitrary time-granularity along the simulation time-Axis. In this article we present a study on the effects of parallelization of agent-based simulations, focusing on complementary aspects such as performance and reliability of the provided simulation output. We target Terrain Covering Ant Robots (TCAR) simulations, which are useful in rescue scenarios to determine how many agents (i.e., robots) should be used to completely explore a certain terrain for possible victims within a given time. © 2014 Springer-Verlag Berlin Heidelberg

    Sampling-Based Coverage Path Planning for Inspection of Complex Structures

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    We present several new contributions in sampling-based coverage path planning, the task of finding feasible paths that give 100% sensor coverage of complex structures in obstacle-filled and visually occluded environments. First, we establish a framework for analyzing the probabilistic completeness of a sampling-based coverage algorithm, and derive results on the completeness and convergence of existing algorithms. Second, we introduce a new algorithm for the iterative improvement of a feasible coverage path; this relies on a sampling-based subroutine that makes asymptotically optimal local improvements to a feasible coverage path based on a strong generalization of the RRT algorithm. We then apply the algorithm to the real-world task of autonomous in-water ship hull inspection. We use our improvement algorithm in conjunction with redundant roadmap coverage planning algorithm to produce paths that cover complex 3D environments with unprecedented efficiency.United States. Office of Naval Research (ONR Grant N0014-06-10043
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