20,964 research outputs found

    Artificial Intelligence and Systems Theory: Applied to Cooperative Robots

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    This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence. The research has been developed under the SocRob project, carried out by the Intelligent Systems Laboratory at the Institute for Systems and Robotics - Instituto Superior Tecnico (ISR/IST) in Lisbon. The acronym of the project stands both for "Society of Robots" and "Soccer Robots", the case study where we are testing our population of robots. Designing soccer robots is a very challenging problem, where the robots must act not only to shoot a ball towards the goal, but also to detect and avoid static (walls, stopped robots) and dynamic (moving robots) obstacles. Furthermore, they must cooperate to defeat an opposing team. Our past and current research in soccer robotics includes cooperative sensor fusion for world modeling, object recognition and tracking, robot navigation, multi-robot distributed task planning and coordination, including cooperative reinforcement learning in cooperative and adversarial environments, and behavior-based architectures for real time task execution of cooperating robot teams

    Designing digital technologies and learning activities for different geometries

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    This chapter focuses on digital technologies and geometry education, a combination of topics that provides a suitable avenue for analysing closely the issues and challenges involved in designing and utilizing digital technologies for learning mathematics. In revealing these issues and challenges, the chapter examines the design of digital technologies and related forms of learning activities for a range of geometries, including Euclidean and co-ordinate geometries in two and three dimensions, and non-Euclidean geometries such as spherical, hyperbolic and fractal geometry. This analysis reveals the decisions that designers take when designing for different geometries on the flat computer screen. Such decisions are not only about the geometry but also about the learner in terms of supporting their perceptions of what are the key features of geometry

    Developing Mathematics Enrichment Workshops for Middle School Students: Philosophy and Sample Workshops

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    This paper describes our approach to organizing enrichment activities using advanced mathematics topics for diverse audiences of middle school students. We discuss our philosophy and approaches for the structure of these workshops, and then provide sample schedules and resource materials. The workshops cover activities on the following topics: Graphing Calculators; The Chaos Game; Statistical Sampling; CT Scans–the reconstruction problem; The Platonic and Archimedean solids; The Shape of Space; Symmetry; The Binary Number System and the game of NIM; Graph Theory: Proof by Counterexample

    Complete Issue 17, 1998

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    CGAMES'2009

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