7,867 research outputs found
Single-Board-Computer Clusters for Cloudlet Computing in Internet of Things
The number of connected sensors and devices is expected to increase to billions in the near
future. However, centralised cloud-computing data centres present various challenges to meet the
requirements inherent to Internet of Things (IoT) workloads, such as low latency, high throughput
and bandwidth constraints. Edge computing is becoming the standard computing paradigm for
latency-sensitive real-time IoT workloads, since it addresses the aforementioned limitations related
to centralised cloud-computing models. Such a paradigm relies on bringing computation close to
the source of data, which presents serious operational challenges for large-scale cloud-computing
providers. In this work, we present an architecture composed of low-cost Single-Board-Computer
clusters near to data sources, and centralised cloud-computing data centres. The proposed
cost-efficient model may be employed as an alternative to fog computing to meet real-time IoT
workload requirements while keeping scalability. We include an extensive empirical analysis to
assess the suitability of single-board-computer clusters as cost-effective edge-computing micro data
centres. Additionally, we compare the proposed architecture with traditional cloudlet and cloud
architectures, and evaluate them through extensive simulation. We finally show that acquisition costs
can be drastically reduced while keeping performance levels in data-intensive IoT use cases.Ministerio de Economía y Competitividad TIN2017-82113-C2-1-RMinisterio de Economía y Competitividad RTI2018-098062-A-I00European Union’s Horizon 2020 No. 754489Science Foundation Ireland grant 13/RC/209
epcAware: a game-based, energy, performance and cost efficient resource management technique for multi-access edge computing
The Internet of Things (IoT) is producing an extraordinary volume of data daily, and it is possible that the data may become useless while on its way to the cloud for analysis, due to longer distances and delays. Fog/edge computing is a new model for analyzing and acting on time-sensitive data (real-time applications) at the network edge, adjacent to where it is produced. The model sends only selected data to the cloud for analysis and long-term storage. Furthermore, cloud services provided by large companies such as Google, can also be localized to minimize the response time and increase service agility. This could be accomplished through deploying small-scale datacenters (reffered to by name as cloudlets) where essential, closer to customers (IoT devices) and connected to a centrealised cloud through networks - which form a multi-access edge cloud (MEC). The MEC setup involves three different parties, i.e. service providers (IaaS), application providers (SaaS), network providers (NaaS); which might have different goals, therefore, making resource management a defficult job. In the literature, various resource management techniques have been suggested in the context of what kind of services should they host and how the available resources should be allocated to customers’ applications, particularly, if mobility is involved. However, the existing literature considers the resource management problem with respect to a single party. In this paper, we assume resource management with respect to all three parties i.e. IaaS, SaaS, NaaS; and suggest a game theoritic resource management technique that minimises infrastructure energy consumption and costs while ensuring applications performance. Our empirical evaluation, using real workload traces from Google’s cluster, suggests that our approach could reduce up to 11.95% energy consumption, and approximately 17.86% user costs with negligible loss in performance. Moreover, IaaS can reduce up to 20.27% energy bills and NaaS can increase their costs savings up to 18.52% as compared to other methods
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