41,974 research outputs found
Mapping web personal learning environments
A recent trend in web development is to build platforms which are carefully designed to host a plurality of software components (sometimes called widgets or plugins) which can be organized or combined (mashed-up) at user's convenience to create personalized environments. The same holds true for the web development of educational applications. The degree of personalization can depend on the role of users such as in traditional virtual learning environment, where the components are chosen by a teacher in the context of a course. Or, it can be more opened as in a so-called personalized learning environment (PLE). It now exists a wide array of available web platforms exhibiting different functionalities but all built on the same concept of aggregating components together to support different tasks and scenarios. There is now an overlap between the development of PLE and the more generic developments in web 2.0 applications such as social network sites. This article shows that 6 more or less independent dimensions allow to map the functionalities of these platforms: the screen dimensionmaps the visual integration, the data dimension maps the portability of data, the temporal dimension maps the coupling between participants, the social dimension maps the grouping of users, the activity dimension maps the structuring of end users–interactions with the environment, and the runtime dimensionmaps the flexibility in accessing the system from different end points. Finally these dimensions are used to compare 6 familiar Web platforms which could potentially be used in the construction of a PLE
Computational Courtship: Understanding the Evolution of Online Dating through Large-scale Data Analysis
Have we become more tolerant of dating people of different social backgrounds
compared to ten years ago? Has the rise of online dating exacerbated or
alleviated gender inequalities in modern courtship? Are the most attractive
people on these platforms necessarily the most successful? In this work, we
examine the mate preferences and communication patterns of male and female
users of the online dating site eHarmony over the past decade to identify how
attitudes and behaviors have changed over this time period. While other studies
have investigated disparities in user behavior between male and female users,
this study is unique in its longitudinal approach. Specifically, we analyze how
men and women differ in their preferences for certain traits in potential
partners and how those preferences have changed over time. The second line of
inquiry investigates to what extent physical attractiveness determines the rate
of messages a user receives, and how this relationship varies between men and
women. Thirdly, we explore whether online dating practices between males and
females have become more equal over time or if biases and inequalities have
remained constant (or increased). Fourthly, we study the behavioural traits in
sending and replying to messages based on one's own experience of receiving
messages and being replied to. Finally, we found that similarity between
profiles is not a predictor for success except for the number of children and
smoking habits. This work could have broader implications for shifting gender
norms and social attitudes, reflected in online courtship rituals. Apart from
the data-based research, we connect the results to existing theories that
concern the role of ICTs in societal change. As searching for love online
becomes increasingly common across generations and geographies, these findings
may shed light on how people can build relationships through the Internet.Comment: Preprint, under revie
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Beyond First/Last Mile Active Transportation - BikeShare@UH
Bike sharing is a new green transportation solution that has been developed and adopted at various cities around the world. In this paper, we present the process and results of the design and prototypes that a group of undergraduate students developed for a BikeShare@UH program during Summer 2017. After presenting the detailed results of four project teams focusing on customer discovery, bike share station (BSS) location identification, cloud-based mobile computing platform for user engagement and bike share program operation and management, smart lock, and alternative energy source based on PV panel. With the phase one implementation at the University planned in Spring 2018, we anticipate gathering real time data and feedback to improve the system.Cockrell School of Engineerin
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Location based modelling for Heritage Mobile Applications
Recent strategies for increasing museum income have heightened the need to motivate visits. Consequently, ICT has been increasingly used in historical locations to educate and entertain visitors. This exploratory study concerns one such museum that is developing its understanding of these technologies through the perspective of visitors as the key stakeholder. It views the significance of historical landscapes’ technologies that reflect the views of visitors. A quantitative study is conducted to explore preferred technologies and the way in which digital media can be presented in a natural environment, as well as how visitors prefer such experiences to be described. To define and assess the technologies in Dorset County Museum and Maiden Castle, data was collected using a survey in both locations. The results identified differences in visitors’ perceptions regarding the importance of technologies in these museum and physical locations. The outcomes of this study can be applied to improve the effectiveness of technology in interlinked heritage landscapes through development of mobile or web prototypes
First experiences with Personal Networks as an enabling platform for service providers
By developing demonstrators and performing small-scale user trials, we found various opportunities and pitfalls for deploying personal networks (PNs) on a commercial basis. The demonstrators were created using as many as possible legacy devices and proven technologies. They deal with applications in the health sector, home services, tourism, and the transportation sector. This paper describes the various architectures and our experiences with the end users and the technology. We conclude that context awareness, service discovery, and content management are very important in PNs and that a personal network provider role is necessary to realize these functions under the assumptions we made. The PNPay Travel demonstrator suggests that PN service platforms provide an opportunity to develop true trans-sector services
Personalization in cultural heritage: the road travelled and the one ahead
Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge
technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user
(e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed
A User Profile Ontology For Situation-Aware Social Networking
International audienceToday, more and more people possess mobile devices. This enables them to have access to a wide range of services, but also to be contacted anytime, anywhere, which can cause discom- fort. Users should have full control on who can reach them and how, depending on their current situation: when at work, we wish a friend didn't interrupted us, but when having a family dinner, we wish a call related to work didn't occur. Even more, situation changes need to be detected in real-time, since preferences change a lot. We present in this paper an ontology-based user profile model, that allows users to have a situation-aware social network, by controlling how reachable they are for specific categories of people in a given situation
Considering the Smartphone Learner: developing innovation to investigate the opportunities for students and their interest
Ownership of mobile smartphones amongst the general consumer, professionals and students is growing exponentially. The potential for smartphones in education builds upon experience described in the extensive literature on mobile learning from the previous decade which suggests that the ubiquity, multi-functionality and connectivity of mobile devices offers a new and potentially powerful networked learning environment. This paper reports on a collaborative study conducted by an undergraduate student with the support of two members of academic staff. The research sought to establish the extent to which students are autonomously harnessing smartphone technology to support their learning and the nature of this use. Initial findings were explored through student interviews. The study found that students who own smartphones are largely unaware of their potential to support learning and, in general, do not install smartphone applications for that purpose. They are, however, interested in and open to the potential as they become familiar with the possibilities for a range of purposes. The paper proposes that more consideration needs to be given to smartphones as platforms to support formal, informal and autonomous learner engagement. The study also reflects on its collaborative methodology and the challenges associated with academic innovation
Social network market: Storytelling on a web 2.0 original literature site
This article looks at a Chinese Web 2.0 original literature site, Qidian, in order to show the coevolution of market and non-market initiatives. The analytic framework of social network markets (Potts et al., 2008) is employed to analyse the motivations of publishing original literature works online and to understand the support mechanisms of the site, which encourage readers’ willingness to pay for user-generated content. The co-existence of socio-cultural and commercial economies and their impact on the successful business model of the site are illustrated in this case. This article extends the concept of social network markets by proposing the existence of a ripple effect of social network markets through convergence between PC and mobile internet, traditional and internet publishing, and between publishing and other cultural industries. It also examines the side effects of social network markets, and the role of market and non-market strategies in addressing the issues
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