7 research outputs found

    Exploring Alternative Control Modalities for Unmanned Aerial Vehicles

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    Unmanned aerial vehicles (UAVs), commonly known as drones, are defined by the International Civil Aviation Organization (ICAO) as an aircraft without a human pilot on board. They are currently utilized primarily in the defense and security sectors but are moving towards the general market in surprisingly powerful and inexpensive forms. While drones are presently restricted to non-commercial recreational use in the USA, it is expected that they will soon be widely adopted for both commercial and consumer use. Potentially, UAVs can revolutionize various business sectors including private security, agricultural practices, product transport and maybe even aerial advertising. Business Insider foresees that 12% of the expected $98 billion cumulative global spending on aerial drones through the following decade will be for business purposes.[28] At the moment, most drones are controlled by some sort of classic joystick or multitouch remote controller. While drone manufactures have improved the overall controllability of their products, most drones shipped today are still quite challenging for inexperienced users to pilot. In order to help mitigate the controllability challenges and flatten the learning curve, gesture controls can be utilized to improve piloting UAVs. The purpose of this study was to develop and evaluate an improved and more intuitive method of flying UAVs by supporting the use of hand gestures, and other non-traditional control modalities. The goal was to employ and test an end-to-end UAV system that provides an easy-to-use control interface for novice drone users. The expectation was that by implementing gesture-based navigation, the novice user will have an overall enjoyable and safe experience quickly learning how to navigate a drone with ease, and avoid losing or damaging the vehicle while they are on the initial learning curve. During the course of this study we have learned that while this approach does offer lots of promise, there are a number of technical challenges that make this problem much more challenging than anticipated. This thesis details our approach to the problem, analyzes the user data we collected, and summarizes the lessons learned

    Brave New GES World:A Systematic Literature Review of Gestures and Referents in Gesture Elicitation Studies

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    How to determine highly effective and intuitive gesture sets for interactive systems tailored to end users’ preferences? A substantial body of knowledge is available on this topic, among which gesture elicitation studies stand out distinctively. In these studies, end users are invited to propose gestures for specific referents, which are the functions to control for an interactive system. The vast majority of gesture elicitation studies conclude with a consensus gesture set identified following a process of consensus or agreement analysis. However, the information about specific gesture sets determined for specific applications is scattered across a wide landscape of disconnected scientific publications, which poses challenges to researchers and practitioners to effectively harness this body of knowledge. To address this challenge, we conducted a systematic literature review and examined a corpus of N=267 studies encompassing a total of 187, 265 gestures elicited from 6, 659 participants for 4, 106 referents. To understand similarities in users’ gesture preferences within this extensive dataset, we analyzed a sample of 2, 304 gestures extracted from the studies identified in our literature review. Our approach consisted of (i) identifying the context of use represented by end users, devices, platforms, and gesture sensing technology, (ii) categorizing the referents, (iii) classifying the gestures elicited for those referents, and (iv) cataloging the gestures based on their representation and implementation modalities. Drawing from the findings of this review, we propose guidelines for conducting future end-user gesture elicitation studies

    A Consensual and Non-ambiguous Set of Gestures to Interact with UAV in Infantrymen

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    International audienceACM CHI 2015 ( Human Factors in Computing Systems

    A Consensual and Non-ambiguous Set of Gestures to Interact with UAV in Infantrymen

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    International audienceIn the context of using an Unmanned Aerial Vehicle (UAV) in hostile environments, gestures allow to free the operator of bulky control interfaces. Since a navigation plan is defined before the mission, only a few commands have to be activated during the mission. This allows a gestural symbolic interaction that maps commands to a set of gestures. Nevertheless, as gestures are not universal, this asks the question of choosing the proper gestures that are easy to learn memorize and perform. We propose a four step methodology for eliciting a gestural vocabulary, and apply it to this use case. The methodology consists of 4 steps: (1) collecting gestures through user creativity sessions, (2) extracting candidate gestures to build a catalogue, (3) electing the gesture vocabulary and (3) evaluating the non-ambiguity of it. We then discuss the relevance of the GV

    Information technology and military performance

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Political Science, 2011.Cataloged from PDF version of thesis.Includes bibliographical references (p. 519-544).Militaries have long been eager to adopt the latest technology (IT) in a quest to improve knowledge of and control over the battlefield. At the same time, uncertainty and confusion have remained prominent in actual experience of war. IT usage sometimes improves knowledge, but it sometimes contributes to tactical blunders and misplaced hubris. As militaries invest intensively in IT, they also tend to develop larger headquarters staffs, depend more heavily on planning and intelligence, and employ a larger percentage of personnel in knowledge work rather than physical combat. Both optimists and pessimists about the so-called "revolution in military affairs" have tended to overlook the ways in which IT is profoundly and ambiguously embedded in everyday organizational life. Technocrats embrace IT to "lift the fog of war," but IT often becomes a source of breakdowns, misperception, and politicization. To describe the conditions under which IT usage improves or degrades organizational performance, this dissertation develops the notion of information friction, an aggregate measure of the intensity of organizational struggle to coordinate IT with the operational environment. It articulates hypotheses about how the structure of the external battlefield, internal bureaucratic politics, and patterns of human-computer interaction can either exacerbate or relieve friction, which thus degrades or improves performance. Technological determinism alone cannot account for the increasing complexity and variable performances of information phenomena. Information friction theory is empirically grounded in a participant-observation study of U.S. special operations in Iraq from 2007 to 2008. To test the external validity of insights gained through fieldwork in Iraq, an historical study of the 1940 Battle of Britain examines IT usage in a totally different structural, organizational, and technological context.(cont.) These paired cases show that high information friction, and thus degraded performance, can arise with sophisticated IT, while lower friction and impressive performance can occur with far less sophisticated networks. The social context, not just the quality of technology, makes all the difference. Many shorter examples from recent military history are included to illustrate concepts. This project should be of broad interest to students of organizational knowledge, IT, and military effectiveness.by Jon Randall Lindsay.Ph.D

    Multimetal smithing : An urban craft in rural settings?

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    Multimetal smithing should be defined as the use of more than one metal and/or different metalworking techniques within thesame crafts-milieu. This complex metalworking has long been linked to centrality, central places and urbanity in Scandinavia.It has been extensively argued that fine casting and smithing, as well as manufacture utilizing precious metals was exclusivelyundertaken within early urban settings or the “central places” pre-dating these. Furthermore, the presence of complex metalcraftsmanship has been used as a driving indicator of the political, social and economic superiority of certain sites, therebyenhancing their identity as “centralities”.Recent research has come to challenge the universality of this link between urbanity, centrality and complex metalworkingas sites in rural settings with evidence of multimetal smithing are being identified. This shows that the relationship between thecraft and centrality (urbanity) must be nuanced and that perhaps multimetal craftsmanship should be reconsidered as an urbanindicator.The thesis project “From Crucible and onto Anvil” started in 2015 and focuses on sites housing remains of multimetalcraftsmanship dating primarily from 500-1000 AD. Within the project a comprehensive survey of sites will be used to evaluate thepresence of multimetal craftsmanship in the landscape. Sites in selected target areas will also be subject to intra-site analysisfocusing on workshop organisation, production output, metalworking techniques and chronological variances.A key aim in the project is to elucidate the conceptual aspects of complex metalworking. The term multimetality is used toanalytically frame all the societal and economic aspects of multimetal craftsmanship. Through this inclusive perspective both thecraftsmanship and the metalworkers behind it are positioned within the overall socioeconomic framework. The metalworkers,their skills and competences as well as the products of their labour are viewed as dynamic actors in the landscape and on thearenas of political economy of the Late Iron Age.The survey has already revealed interesting aspects concerning multimetal smithing and urbanity. Although the multimetalsites do cluster against areas of early urban development there are also other patterns emerging. Multimetal craftsmanship – both as practice and concept – was well represented in both rural peripheral settings and urban crafts-milieus. This means that therole of multimetality as part of an “urban conceptual package” is crucial to investigate. Such an approach will have the dual endsof properly understanding the craft and its societal implications, but also further the knowledge of the phenomenon of urbanityas a whole. Was multimetal smithing part of an “urban package” that spread into the rural landscape? Did the multimetality differbetween urban and rural crafts-milieus? How does early urbanity relate to the chronology of multimetal craftsmanship?This paper aims to counter these questions using examples from the survey of multimetal sites conducted within the thesisproject. A comparison between selected sites will be presented. The purpose of this is to evaluate the role of multimetality withinthe “urban package” and discuss the role of complex metalworking in the establishment of urban arenas of interaction in LateIron Age Scandinavia
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