3,222 research outputs found

    User's Privacy in Recommendation Systems Applying Online Social Network Data, A Survey and Taxonomy

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    Recommender systems have become an integral part of many social networks and extract knowledge from a user's personal and sensitive data both explicitly, with the user's knowledge, and implicitly. This trend has created major privacy concerns as users are mostly unaware of what data and how much data is being used and how securely it is used. In this context, several works have been done to address privacy concerns for usage in online social network data and by recommender systems. This paper surveys the main privacy concerns, measurements and privacy-preserving techniques used in large-scale online social networks and recommender systems. It is based on historical works on security, privacy-preserving, statistical modeling, and datasets to provide an overview of the technical difficulties and problems associated with privacy preserving in online social networks.Comment: 26 pages, IET book chapter on big data recommender system

    User interface patterns in recommendation-empowered content intensive multimedia applications

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    Design Patterns (DPs) are acknowledged as powerful conceptual tools to improve design quality and to reduce time and cost of the development process by effect of the reuse of “good” design solutions. In many fields (e.g., software engineering, web engineering, interface design) patterns are widely used by practitioners and are also investigated from a research perspective. Still, they have been seldom explored in the arena of Recommender Systems (RSs). RSs provide suggestions (“recommendations”) for items that are likely to be appropriate for the user profile, and are increasingly adopted in content-intensive multimedia applications to complement traditional forms of search in large information spaces. This paper explores RSs through the lens of User Interface (UI) Design Patterns. We have performed a systematic analysis of 54 recommendation-empowered content-intensive multimedia applications, in order to: (i) discover the occurrences of existing domain independent UI patterns; (ii) identify frequently adopted UI solutions that are not modelled by existing patterns, and define a set of new UI patterns, some of which are specific of the interfaces for recommendation features while others can be useful also in a broader context. The results of our inspection have been discussed with and evaluated by a team of experts, leading to a consolidated set of 14 new patterns that are reported in the paper. Reusing pattern-based design solutions instead of building new solutions from scratch enables novice and expert designers to build good UIs for Recommendation-empowered content intensive multimedia applications more effectively, and ultimately can improve the UX experience in this class of systems. From a broader perspective, our work can stimulate future research bridging Recommender Systems, Web Engineering and Interface Design by means of Design Patterns, and highlights new research directions also discussed in the paper

    Video Recommendation Using Social Network Analysis and User Viewing Patterns

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    With the meteoric rise of video-on-demand (VOD) platforms, users face the challenge of sifting through an expansive sea of content to uncover shows that closely match their preferences. To address this information overload dilemma, VOD services have increasingly incorporated recommender systems powered by algorithms that analyze user behavior and suggest personalized content. However, a majority of existing recommender systems depend on explicit user feedback in the form of ratings and reviews, which can be difficult and time-consuming to collect at scale. This presents a key research gap, as leveraging users' implicit feedback patterns could provide an alternative avenue for building effective video recommendation models, circumventing the need for explicit ratings. However, prior literature lacks sufficient exploration into implicit feedback-based recommender systems, especially in the context of modeling video viewing behavior. Therefore, this paper aims to bridge this research gap by proposing a novel video recommendation technique that relies solely on users' implicit feedback in the form of their content viewing percentages
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