2,958 research outputs found

    Study of architecture and protocols for reliable multicasting in packet switching networks

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    Group multicast protocols have been challenged to provide scalable solutions that meet the following requirements: (i) reliable delivery from different sources to all destinations within a multicast group; (ii) congestion control among multiple asynchronous sources. Although it is mainly a transport layer task, reliable group multicasting depends on routing architectures as well. This dissertation covers issues of both network and transport layers. Two routing architectures, tree and ring, are surveyed with a comparative study of their routing costs and impact to upper layer performances. Correspondingly, two generic transport protocol models are established for performance study. The tree-based protocol is rate-based and uses negative acknowledgment mechanisms for reliability control, while the ring-based protocol uses window-based flow control and positive acknowledgment schemes. The major performance measures observed in the study are network cost, multicast delay, throughput and efficiency. The results suggest that the tree architecture costs less at network layer than the ring, and helps to minimize latency under light network load. Meanwhile, heavy load reliable group multicasting can benefit from ring architecture, which facilitates window-based flow and congestion control. Based on the comparative study, a new two-hierarchy hybrid architecture, Rings Interconnected with Tree Architecture (RITA), is presented. Here, a multicast group is partitioned into multiple clusters with the ring as the intra-cluster architecture, and the tree as backbone architecture that implements inter-cluster multicasting. To compromise between performance measures such as delay and through put, reliability and congestion controls are accomplished at the transport layer with a hybrid use of rate and window-based protocols, which are based on either negative or positive feedback mechanisms respectively. Performances are compared with simulations against tree- and ring-based approaches. Results are encouraging because RITA achieves similar throughput performance as the ring-based protocol, but with significantly lowered delay. Finally, the multicast tree packing problem is discussed. In a network accommodating multiple concurrent multicast sessions, routing for an individual session can be optimized to minimize the competition with other sessions, rather than to minimize cost or delay. Packing lower bound and a heuristic are investigated. Simulation show that congestion can be reduced effectively with limited cost increase of routings

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    The STRESS Method for Boundary-point Performance Analysis of End-to-end Multicast Timer-Suppression Mechanisms

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    Evaluation of Internet protocols usually uses random scenarios or scenarios based on designers' intuition. Such approach may be useful for average-case analysis but does not cover boundary-point (worst or best-case) scenarios. To synthesize boundary-point scenarios a more systematic approach is needed.In this paper, we present a method for automatic synthesis of worst and best case scenarios for protocol boundary-point evaluation. Our method uses a fault-oriented test generation (FOTG) algorithm for searching the protocol and system state space to synthesize these scenarios. The algorithm is based on a global finite state machine (FSM) model. We extend the algorithm with timing semantics to handle end-to-end delays and address performance criteria. We introduce the notion of a virtual LAN to represent delays of the underlying multicast distribution tree. The algorithms used in our method utilize implicit backward search using branch and bound techniques and start from given target events. This aims to reduce the search complexity drastically. As a case study, we use our method to evaluate variants of the timer suppression mechanism, used in various multicast protocols, with respect to two performance criteria: overhead of response messages and response time. Simulation results for reliable multicast protocols show that our method provides a scalable way for synthesizing worst-case scenarios automatically. Results obtained using stress scenarios differ dramatically from those obtained through average-case analyses. We hope for our method to serve as a model for applying systematic scenario generation to other multicast protocols.Comment: 24 pages, 10 figures, IEEE/ACM Transactions on Networking (ToN) [To appear

    QuickCast: Fast and Efficient Inter-Datacenter Transfers using Forwarding Tree Cohorts

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    Large inter-datacenter transfers are crucial for cloud service efficiency and are increasingly used by organizations that have dedicated wide area networks between datacenters. A recent work uses multicast forwarding trees to reduce the bandwidth needs and improve completion times of point-to-multipoint transfers. Using a single forwarding tree per transfer, however, leads to poor performance because the slowest receiver dictates the completion time for all receivers. Using multiple forwarding trees per transfer alleviates this concern--the average receiver could finish early; however, if done naively, bandwidth usage would also increase and it is apriori unclear how best to partition receivers, how to construct the multiple trees and how to determine the rate and schedule of flows on these trees. This paper presents QuickCast, a first solution to these problems. Using simulations on real-world network topologies, we see that QuickCast can speed up the average receiver's completion time by as much as 10Ă—10\times while only using 1.04Ă—1.04\times more bandwidth; further, the completion time for all receivers also improves by as much as 1.6Ă—1.6\times faster at high loads.Comment: [Extended Version] Accepted for presentation in IEEE INFOCOM 2018, Honolulu, H
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