6,880 research outputs found

    A Description Of The Musical Concepts Artist-Level Jazz Musicians Employ While Improvising

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    The purpose of this study is to analyze musical concepts employed by artist-level jazz performers (professional jazz musicians) playing an improvised solo. These concepts are then compared to the participant\u27s pedagogical background in improvisation. Subjects were videorecorded performing an improvised solo with an accompaniment track of Take the ‘A\u27 Train . They then participated in an observational research method referred to as stimulated recall where each performer watched the video directly following the performance and attempted to classify the musical concepts they used in their improvised solo. Categories of musical concepts included: scales/modes, chords/arpeggios, memorized licks, melodic variation, rhythmic variation, range/intensity, sequence, and other. Participants classified these categories in two ways. They first recorded their data by making selections using a computer program called scribe. Video recordings were then made of each performer\u27s comments while listening to the improvised recording. Following the exercise each participant filled out a survey indicating pedagogical background and performance experiences. Results suggest that improvisers most often use a variety of preconceived musical ideas (memorized licks, sequence, phrasing), however, much of the musical content is also derived through knowledge and application of music theory (scale/chord relationships), especially as it relates to jazz. Several participants referred to this in terms of a language in which they have become fluent. All but one participant cited improvisation classes and/or lessons as the introduction to this musical language

    Listening and remembering: networked off-line improvisation for four commuters

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    This paper analyses the experience of the networked off-line improvisation 'Listening and Remembering', a performance for four commuters using voices and sounds from the Mexico City and Paris metros. It addresses the question: how can an act of collective remembering, inspired by listening to metro soundscapes, lead to the creation of networked voice- and sound-based narratives about the urban commuting experience? The networked experience is seen here from the structural perspective (telematic setting), the sonic underground context, the ethnographic process that led to the performance, the narratives that are created in the electro-acoustic setting, the shared acoustic environments that those creations suggest, and the technical features and participants' responses that prevent or facilitate interaction. Emphasis is placed on the participants' status as non-performers, and on their familiarity with the sonic environment, as a context that allows the participation of non-musicians in the making of music through telematically shared interfaces, using soundscape and real-time voice. Participants re-enact their routine experience through a dialogical relation- ship with the sounds, the other participants, themselves, and the experience of sharing: a collective memory

    The construction of creativity: using video to explore secondary school music teachers’ views

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    This paper is taken from research which seeks to illustrate how English secondary school music teachers view creativity. It explores methodological issues regarding the eliciting of the views of teachers regarding creativity, with particular reference to the use of videotaped extracts of lessons during in-depth semi-structured interviews. Various research designs and results from previous studies are examined and the implications pointed out. A pilot study using a theoretical four-fold framework (pupil-environment-process-product) is reported. A qualitative research design was used to allow teachers to reflect on their own ideas. Music lessons on composition and improvisation from three schools were observed and videotaped. The teachers were interviewed and asked to complete a ‘Musical Career Path’. The process of analysis was assisted by a software package for qualitative research (i.e. NUDIST). The conclusions presented some subcategories that supported the initial framework and exemplified the complexities in defining the term ‘creativity’, pointing to a need for further enquiry. It is suggested that the use of videotaped extracts of lessons for the purpose of discussion with participants during the interviews, proved beneficial in exploring the teachers’ views of creativity. This method may have relevance for both researchers and practitioners interested in teachers’ attitudes

    How do secondary school music teachers view creativity? A report on educators' views of teaching composing skills

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    This paper explores secondary school music teachers' views of creativity and some of their ideas about teaching composing skills. In order to do this, firstly an initial explanation of past and present controversies surrounding the meaning of the term creativity is given. The centralised production of music curricula during the 1990s has unified the knowledge pupils are expected to ‘attain’. However, issues concerning creativity, its meanings and their interpretation remain because they have not been resolved by centralised policy production. Secondly, different approaches taken by several studies on creativity are reviewed and a four-fold framework for researching music teachers' views of creativity is suggested (i.e. Pupil - Environment - Process - Product). Finally, preliminary results of an enquiry carried out in England with six teachers are presented for consideration. A qualitative research design was used to allow teachers to reflect on their ideas. Selected videotaped extracts of their own lessons on composition and improvisation where used for the purpose of discussion with participants during later interviews. The process of analysis was assisted by a software package for qualitative research (i.e. NUDIST). The conclusions drawn from the interviews indicated to some new categories and subcategories that supported the initial framework. The focus in this paper is on the teachers' definitions of creativity, their role in teaching composing skills and the positive influence of teaching in developing their own creativity. The teachers' comments revealed some of the complexities embraced within the concept of creativity and its use in music education

    Student musicians' self- and task-theories of musical performance : the influence of primary genre affiliation

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    165 undergraduate music students studying in Scotland completed a 30-statement Q-sort to describe their self and task-theories of musical performance. Statements reflected the importance of effort, confidence, technical ability, significant others and luck/ chance in determining a successful performance. The Q-sorts were reduced to six underlying sorting patterns, or viewpoints. The relationship between sorting patterns and participants' primary genre affiliation was explored in order to identify whether self and task-theories were a function of genre affiliation. Some intuitive hypotheses of what performers of particular musical genres might think were supported by the data. However, results suggested that there was considerable diversity in self and task-theory of performance within each of the genre affiliation groups, which supports previous research. Other background factors, such as gender, years of playing, chronological age and type of institution, were not significant predictors of self or task-theory of musical performance

    RoboJam: A Musical Mixture Density Network for Collaborative Touchscreen Interaction

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    RoboJam is a machine-learning system for generating music that assists users of a touchscreen music app by performing responses to their short improvisations. This system uses a recurrent artificial neural network to generate sequences of touchscreen interactions and absolute timings, rather than high-level musical notes. To accomplish this, RoboJam's network uses a mixture density layer to predict appropriate touch interaction locations in space and time. In this paper, we describe the design and implementation of RoboJam's network and how it has been integrated into a touchscreen music app. A preliminary evaluation analyses the system in terms of training, musical generation and user interaction

    A Standardised Procedure for Evaluating Creative Systems: Computational Creativity Evaluation Based on What it is to be Creative

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    Computational creativity is a flourishing research area, with a variety of creative systems being produced and developed. Creativity evaluation has not kept pace with system development with an evident lack of systematic evaluation of the creativity of these systems in the literature. This is partially due to difficulties in defining what it means for a computer to be creative; indeed, there is no consensus on this for human creativity, let alone its computational equivalent. This paper proposes a Standardised Procedure for Evaluating Creative Systems (SPECS). SPECS is a three-step process: stating what it means for a particular computational system to be creative, deriving and performing tests based on these statements. To assist this process, the paper offers a collection of key components of creativity, identified empirically from discussions of human and computational creativity. Using this approach, the SPECS methodology is demonstrated through a comparative case study evaluating computational creativity systems that improvise music
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