6,933 research outputs found
Human Computation and Convergence
Humans are the most effective integrators and producers of information,
directly and through the use of information-processing inventions. As these
inventions become increasingly sophisticated, the substantive role of humans in
processing information will tend toward capabilities that derive from our most
complex cognitive processes, e.g., abstraction, creativity, and applied world
knowledge. Through the advancement of human computation - methods that leverage
the respective strengths of humans and machines in distributed
information-processing systems - formerly discrete processes will combine
synergistically into increasingly integrated and complex information processing
systems. These new, collective systems will exhibit an unprecedented degree of
predictive accuracy in modeling physical and techno-social processes, and may
ultimately coalesce into a single unified predictive organism, with the
capacity to address societies most wicked problems and achieve planetary
homeostasis.Comment: Pre-publication draft of chapter. 24 pages, 3 figures; added
references to page 1 and 3, and corrected typ
Fostering the reduction of assortative mixing or homophily into the class
Human societies from the outset have been associated according to race, beliefs, religion, social level, and the like. These behaviors continue even today in the classroom at primary, middle, and superior levels. However, the growth of ICT offers educational researchers new ways to explore methods of team formation that have been proven to be efficient in the field of serious games through the use of computer networks. The selection process of team members in serious games through the use of computer networks is carried out according to their performance in the area of the game without distinction of social variables.
The use of serious games in education has been discussed in multiple research studies which state that its application in teaching and learning processes are changing the way of teaching. This article presents an exploratory analysis of the team formation process based on collaboration through the use of ICT tools of collective intelligence called TBT (The best team). The process and its ICT tool combine the paradigms of creativity in swarming, collective intelligence, serious games, and social computing in order to capture the participants’ emotions and evaluate contributions.
Based on the results, we consider that the use of new forms of teaching and learning based on the emerging paradigms is necessary. Therefore, TBT is a tool that could become an effective way to encourage the formation of work groups by evaluating objective variable of performance of its members in collaborative works.Postprint (published version
Socially Constrained Structural Learning for Groups Detection in Crowd
Modern crowd theories agree that collective behavior is the result of the
underlying interactions among small groups of individuals. In this work, we
propose a novel algorithm for detecting social groups in crowds by means of a
Correlation Clustering procedure on people trajectories. The affinity between
crowd members is learned through an online formulation of the Structural SVM
framework and a set of specifically designed features characterizing both their
physical and social identity, inspired by Proxemic theory, Granger causality,
DTW and Heat-maps. To adhere to sociological observations, we introduce a loss
function (G-MITRE) able to deal with the complexity of evaluating group
detection performances. We show our algorithm achieves state-of-the-art results
when relying on both ground truth trajectories and tracklets previously
extracted by available detector/tracker systems
- …