8,223 research outputs found

    Loss-resilient Coding of Texture and Depth for Free-viewpoint Video Conferencing

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    Free-viewpoint video conferencing allows a participant to observe the remote 3D scene from any freely chosen viewpoint. An intermediate virtual viewpoint image is commonly synthesized using two pairs of transmitted texture and depth maps from two neighboring captured viewpoints via depth-image-based rendering (DIBR). To maintain high quality of synthesized images, it is imperative to contain the adverse effects of network packet losses that may arise during texture and depth video transmission. Towards this end, we develop an integrated approach that exploits the representation redundancy inherent in the multiple streamed videos a voxel in the 3D scene visible to two captured views is sampled and coded twice in the two views. In particular, at the receiver we first develop an error concealment strategy that adaptively blends corresponding pixels in the two captured views during DIBR, so that pixels from the more reliable transmitted view are weighted more heavily. We then couple it with a sender-side optimization of reference picture selection (RPS) during real-time video coding, so that blocks containing samples of voxels that are visible in both views are more error-resiliently coded in one view only, given adaptive blending will erase errors in the other view. Further, synthesized view distortion sensitivities to texture versus depth errors are analyzed, so that relative importance of texture and depth code blocks can be computed for system-wide RPS optimization. Experimental results show that the proposed scheme can outperform the use of a traditional feedback channel by up to 0.82 dB on average at 8% packet loss rate, and by as much as 3 dB for particular frames

    QoE-Based Low-Delay Live Streaming Using Throughput Predictions

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    Recently, HTTP-based adaptive streaming has become the de facto standard for video streaming over the Internet. It allows clients to dynamically adapt media characteristics to network conditions in order to ensure a high quality of experience, that is, minimize playback interruptions, while maximizing video quality at a reasonable level of quality changes. In the case of live streaming, this task becomes particularly challenging due to the latency constraints. The challenge further increases if a client uses a wireless network, where the throughput is subject to considerable fluctuations. Consequently, live streams often exhibit latencies of up to 30 seconds. In the present work, we introduce an adaptation algorithm for HTTP-based live streaming called LOLYPOP (Low-Latency Prediction-Based Adaptation) that is designed to operate with a transport latency of few seconds. To reach this goal, LOLYPOP leverages TCP throughput predictions on multiple time scales, from 1 to 10 seconds, along with an estimate of the prediction error distribution. In addition to satisfying the latency constraint, the algorithm heuristically maximizes the quality of experience by maximizing the average video quality as a function of the number of skipped segments and quality transitions. In order to select an efficient prediction method, we studied the performance of several time series prediction methods in IEEE 802.11 wireless access networks. We evaluated LOLYPOP under a large set of experimental conditions limiting the transport latency to 3 seconds, against a state-of-the-art adaptation algorithm from the literature, called FESTIVE. We observed that the average video quality is by up to a factor of 3 higher than with FESTIVE. We also observed that LOLYPOP is able to reach a broader region in the quality of experience space, and thus it is better adjustable to the user profile or service provider requirements.Comment: Technical Report TKN-16-001, Telecommunication Networks Group, Technische Universitaet Berlin. This TR updated TR TKN-15-00

    A Review of MAC Scheduling Algorithms in LTE System

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    The recent wireless communication networks rely on the new technology named Long Term Evolution (LTE) to offer high data rate real-time (RT) traffic with better Quality of Service (QoS) for the increasing demand of customer requirement. LTE provide low latency for real-time services with high throughput, with the help of two-level packet retransmission. Hybrid Automatic Repeat Request (HARQ) retransmission at the Medium Access Control (MAC) layer of LTE networks achieves error-free data transmission. The performance of the LTE networks mainly depends on how effectively this HARQ adopted in the latest communication standard, Universal Mobile Telecommunication System (UMTS). The major challenge in LTE is to balance QoS and fairness among the users. Hence, it is very essential to design a down link scheduling scheme to get the expected service quality to the customers and to utilize the system resources efficiently. This paper provides a comprehensive literature review of LTE MAC layer and six types of QoS/Channel-aware downlink scheduling algorithms designed for this purpose. The contributions of this paper are to identify the gap of knowledge in the downlink scheduling procedure and to point out the future research direction. Based on the comparative study of algorithms taken for the review, this paper is concluded that the EXP Rule scheduler is most suited for LTE networks due to its characteristics of less Packet Loss Ratio (PLR), less Packet Delay (PD), high throughput, fairness and spectral efficiency

    How to Perform AMP? Cubic Adjustments for Improving the QoE

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    [EN] Adaptive Media Playout (AMP) consists of smoothly and dynamically adjusting the media playout rate to recover from undesired (e.g., buffer overflow/underflow or out-of-sync) situations. The existing AMP solutions are mainly characterized by two main aspects. The first one is their goal (e.g., keeping the buffers¿ occupancy into safe ranges or enabling media synchronization). The second one is the criteria that determine the need for triggering the playout adjustments (e.g., buffer fullness or asynchrony levels). This paper instead focuses on a third key aspect, which has not been sufficiently investigated yet: the specific adjustment strategy to be performed. In particular, we propose a novel AMP strategy, called Cubic AMP, which is based on employing a cubic interpolation method to adjust a deviated playout point to a given reference. On the one hand, mathematical analysis and graphical examples show that our proposal provides superior performance than other existing linear and quadratic AMP strategies in terms of the smoothness of the playout curve, while significantly outperforming the quadratic AMP strategy regarding the duration of the adjustment period and without increasing the computational complexity. It has also been proved and discussed that higher-order polynomial interpolation methods are less convenient than cubic ones. On the other hand, the results of subjective tests confirm that our proposal provides better Quality of Experience (QoE) than the other existing AMP strategies.This work has been funded, partially, by the “Fondo Europeo de Desarrollo Regional (FEDER)” and the Spanish Ministry of Economy and Competitiveness, under its R&D&I Support Program, in project with Ref. TEC2013-45492-R.Montagud, M.; Boronat, F.; Roig, B.; Sapena Piera, A. (2017). How to Perform AMP? Cubic Adjustments for Improving the QoE. Computer Communications. 103:61-73. https://doi.org/10.1016/j.comcom.2017.01.017S617310

    RBF-Based QP Estimation Model for VBR Control in H.264/SVC

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    In this paper we propose a novel variable bit rate (VBR) controller for real-time H.264/scalable video coding (SVC) applications. The proposed VBR controller relies on the fact that consecutive pictures within the same scene often exhibit similar degrees of complexity, and consequently should be encoded using similar quantization parameter (QP) values for the sake of quality consistency. In oder to prevent unnecessary QP fluctuations, the proposed VBR controller allows for just an incremental variation of QP with respect to that of the previous picture, focusing on the design of an effective method for estimating this QP variation. The implementation in H.264/SVC requires to locate a rate controller at each dependency layer (spatial or coarse grain scalability). In particular, the QP increment estimation at each layer is computed by means of a radial basis function (RBF) network that is specially designed for this purpose. Furthermore, the RBF network design process was conceived to provide an effective solution for a wide range of practical real-time VBR applications for scalable video content delivery. In order to assess the proposed VBR controller, two real-time application scenarios were simulated: mobile live streaming and IPTV broadcast. It was compared to constant QP encoding and a recently proposed constant bit rate (CBR) controller for H.264/SVC. The experimental results show that the proposed method achieves remarkably consistent quality, outperforming the reference CBR controller in the two scenarios for all the spatio-temporal resolutions considered.Proyecto CCG10-UC3M/TIC-5570 de la Comunidad AutĂłnoma de Madrid y Universidad Carlos III de MadridPublicad
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