70 research outputs found

    A Temporal Logic for Hyperproperties

    Full text link
    Hyperproperties, as introduced by Clarkson and Schneider, characterize the correctness of a computer program as a condition on its set of computation paths. Standard temporal logics can only refer to a single path at a time, and therefore cannot express many hyperproperties of interest, including noninterference and other important properties in security and coding theory. In this paper, we investigate an extension of temporal logic with explicit path variables. We show that the quantification over paths naturally subsumes other extensions of temporal logic with operators for information flow and knowledge. The model checking problem for temporal logic with path quantification is decidable. For alternation depth 1, the complexity is PSPACE in the length of the formula and NLOGSPACE in the size of the system, as for linear-time temporal logic

    Reasoning About Strategies: On the Model-Checking Problem

    Full text link
    In open systems verification, to formally check for reliability, one needs an appropriate formalism to model the interaction between agents and express the correctness of the system no matter how the environment behaves. An important contribution in this context is given by modal logics for strategic ability, in the setting of multi-agent games, such as ATL, ATL\star, and the like. Recently, Chatterjee, Henzinger, and Piterman introduced Strategy Logic, which we denote here by CHP-SL, with the aim of getting a powerful framework for reasoning explicitly about strategies. CHP-SL is obtained by using first-order quantifications over strategies and has been investigated in the very specific setting of two-agents turned-based games, where a non-elementary model-checking algorithm has been provided. While CHP-SL is a very expressive logic, we claim that it does not fully capture the strategic aspects of multi-agent systems. In this paper, we introduce and study a more general strategy logic, denoted SL, for reasoning about strategies in multi-agent concurrent games. We prove that SL includes CHP-SL, while maintaining a decidable model-checking problem. In particular, the algorithm we propose is computationally not harder than the best one known for CHP-SL. Moreover, we prove that such a problem for SL is NonElementarySpace-hard. This negative result has spurred us to investigate here syntactic fragments of SL, strictly subsuming ATL\star, with the hope of obtaining an elementary model-checking problem. Among the others, we study the sublogics SL[NG], SL[BG], and SL[1G]. They encompass formulas in a special prenex normal form having, respectively, nested temporal goals, Boolean combinations of goals and, a single goal at a time. About these logics, we prove that the model-checking problem for SL[1G] is 2ExpTime-complete, thus not harder than the one for ATL\star

    Refinement Modal Logic

    Full text link
    In this paper we present {\em refinement modal logic}. A refinement is like a bisimulation, except that from the three relational requirements only `atoms' and `back' need to be satisfied. Our logic contains a new operator 'all' in addition to the standard modalities 'box' for each agent. The operator 'all' acts as a quantifier over the set of all refinements of a given model. As a variation on a bisimulation quantifier, this refinement operator or refinement quantifier 'all' can be seen as quantifying over a variable not occurring in the formula bound by it. The logic combines the simplicity of multi-agent modal logic with some powers of monadic second-order quantification. We present a sound and complete axiomatization of multi-agent refinement modal logic. We also present an extension of the logic to the modal mu-calculus, and an axiomatization for the single-agent version of this logic. Examples and applications are also discussed: to software verification and design (the set of agents can also be seen as a set of actions), and to dynamic epistemic logic. We further give detailed results on the complexity of satisfiability, and on succinctness

    Reasoning about Knowledge and Strategies: Epistemic Strategy Logic

    Full text link
    In this paper we introduce Epistemic Strategy Logic (ESL), an extension of Strategy Logic with modal operators for individual knowledge. This enhanced framework allows us to represent explicitly and to reason about the knowledge agents have of their own and other agents' strategies. We provide a semantics to ESL in terms of epistemic concurrent game models, and consider the corresponding model checking problem. We show that the complexity of model checking ESL is not worse than (non-epistemic) Strategy LogicComment: In Proceedings SR 2014, arXiv:1404.041

    A Complete Axiom System for Propositional Interval Temporal Logic with Infinite Time

    Full text link
    Interval Temporal Logic (ITL) is an established temporal formalism for reasoning about time periods. For over 25 years, it has been applied in a number of ways and several ITL variants, axiom systems and tools have been investigated. We solve the longstanding open problem of finding a complete axiom system for basic quantifier-free propositional ITL (PITL) with infinite time for analysing nonterminating computational systems. Our completeness proof uses a reduction to completeness for PITL with finite time and conventional propositional linear-time temporal logic. Unlike completeness proofs of equally expressive logics with nonelementary computational complexity, our semantic approach does not use tableaux, subformula closures or explicit deductions involving encodings of omega automata and nontrivial techniques for complementing them. We believe that our result also provides evidence of the naturalness of interval-based reasoning

    Realizing Omega-regular Hyperproperties

    Full text link
    We studied the hyperlogic HyperQPTL, which combines the concepts of trace relations and ω\omega-regularity. We showed that HyperQPTL is very expressive, it can express properties like promptness, bounded waiting for a grant, epistemic properties, and, in particular, any ω\omega-regular property. Those properties are not expressible in previously studied hyperlogics like HyperLTL. At the same time, we argued that the expressiveness of HyperQPTL is optimal in a sense that a more expressive logic for ω\omega-regular hyperproperties would have an undecidable model checking problem. We furthermore studied the realizability problem of HyperQPTL. We showed that realizability is decidable for HyperQPTL fragments that contain properties like promptness. But still, in contrast to the satisfiability problem, propositional quantification does make the realizability problem of hyperlogics harder. More specifically, the HyperQPTL fragment of formulas with a universal-existential propositional quantifier alternation followed by a single trace quantifier is undecidable in general, even though the projection of the fragment to HyperLTL has a decidable realizability problem. Lastly, we implemented the bounded synthesis problem for HyperQPTL in the prototype tool BoSy. Using BoSy with HyperQPTL specifications, we have been able to synthesize several resource arbiters. The synthesis problem of non-linear-time hyperlogics is still open. For example, it is not yet known how to synthesize systems from specifications given in branching-time hyperlogics like HyperCTL∗^*.Comment: International Conference on Computer Aided Verification (CAV 2020

    Good-for-Game QPTL: An Alternating Hodges Semantics

    Full text link
    An extension of QPTL is considered where functional dependencies among the quantified variables can be restricted in such a way that their current values are independent of the future values of the other variables. This restriction is tightly connected to the notion of behavioral strategies in game-theory and allows the resulting logic to naturally express game-theoretic concepts. The fragment where only restricted quantifications are considered, called behavioral quantifications, can be decided, for both model checking and satisfiability, in 2ExpTime and is expressively equivalent to QPTL, though significantly less succinct

    Specifiable robustness in reactive synthesis

    Get PDF
    • 

    corecore