7,927 research outputs found

    A compiler approach to scalable concurrent program design

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    The programmer's most powerful tool for controlling complexity in program design is abstraction. We seek to use abstraction in the design of concurrent programs, so as to separate design decisions concerned with decomposition, communication, synchronization, mapping, granularity, and load balancing. This paper describes programming and compiler techniques intended to facilitate this design strategy. The programming techniques are based on a core programming notation with two important properties: the ability to separate concurrent programming concerns, and extensibility with reusable programmer-defined abstractions. The compiler techniques are based on a simple transformation system together with a set of compilation transformations and portable run-time support. The transformation system allows programmer-defined abstractions to be defined as source-to-source transformations that convert abstractions into the core notation. The same transformation system is used to apply compilation transformations that incrementally transform the core notation toward an abstract concurrent machine. This machine can be implemented on a variety of concurrent architectures using simple run-time support. The transformation, compilation, and run-time system techniques have been implemented and are incorporated in a public-domain program development toolkit. This toolkit operates on a wide variety of networked workstations, multicomputers, and shared-memory multiprocessors. It includes a program transformer, concurrent compiler, syntax checker, debugger, performance analyzer, and execution animator. A variety of substantial applications have been developed using the toolkit, in areas such as climate modeling and fluid dynamics

    Revisiting Actor Programming in C++

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    The actor model of computation has gained significant popularity over the last decade. Its high level of abstraction makes it appealing for concurrent applications in parallel and distributed systems. However, designing a real-world actor framework that subsumes full scalability, strong reliability, and high resource efficiency requires many conceptual and algorithmic additives to the original model. In this paper, we report on designing and building CAF, the "C++ Actor Framework". CAF targets at providing a concurrent and distributed native environment for scaling up to very large, high-performance applications, and equally well down to small constrained systems. We present the key specifications and design concepts---in particular a message-transparent architecture, type-safe message interfaces, and pattern matching facilities---that make native actors a viable approach for many robust, elastic, and highly distributed developments. We demonstrate the feasibility of CAF in three scenarios: first for elastic, upscaling environments, second for including heterogeneous hardware like GPGPUs, and third for distributed runtime systems. Extensive performance evaluations indicate ideal runtime behaviour for up to 64 cores at very low memory footprint, or in the presence of GPUs. In these tests, CAF continuously outperforms the competing actor environments Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page

    RELEASE: A High-level Paradigm for Reliable Large-scale Server Software

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    Erlang is a functional language with a much-emulated model for building reliable distributed systems. This paper outlines the RELEASE project, and describes the progress in the first six months. The project aim is to scale the Erlang’s radical concurrency-oriented programming paradigm to build reliable general-purpose software, such as server-based systems, on massively parallel machines. Currently Erlang has inherently scalable computation and reliability models, but in practice scalability is constrained by aspects of the language and virtual machine. We are working at three levels to address these challenges: evolving the Erlang virtual machine so that it can work effectively on large scale multicore systems; evolving the language to Scalable Distributed (SD) Erlang; developing a scalable Erlang infrastructure to integrate multiple, heterogeneous clusters. We are also developing state of the art tools that allow programmers to understand the behaviour of massively parallel SD Erlang programs. We will demonstrate the effectiveness of the RELEASE approach using demonstrators and two large case studies on a Blue Gene

    Action semantics in retrospect

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    This paper is a themed account of the action semantics project, which Peter Mosses has led since the 1980s. It explains his motivations for developing action semantics, the inspirations behind its design, and the foundations of action semantics based on unified algebras. It goes on to outline some applications of action semantics to describe real programming languages, and some efforts to implement programming languages using action semantics directed compiler generation. It concludes by outlining more recent developments and reflecting on the success of the action semantics project

    pony - The occam-pi Network Environment

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    Although concurrency is generally perceived to be a `hard' subject, it can in fact be very simple --- provided that the underlying model is simple. The occam-pi parallel processing language provides such a simple yet powerful concurrency model that is based on CSP and the pi-calculus. This paper presents pony, the occam-pi Network Environment. occam-pi and pony provide a new, unified, concurrency model that bridges inter- and intra-processor concurrency. This enables the development of distributed applications in a transparent, dynamic and highly scalable way. The first part of this paper discusses the philosophy behind pony, explains how it is used, and gives a brief overview of its implementation. The second part evaluates pony's performance by presenting a number of benchmarks

    Scalable data abstractions for distributed parallel computations

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    The ability to express a program as a hierarchical composition of parts is an essential tool in managing the complexity of software and a key abstraction this provides is to separate the representation of data from the computation. Many current parallel programming models use a shared memory model to provide data abstraction but this doesn't scale well with large numbers of cores due to non-determinism and access latency. This paper proposes a simple programming model that allows scalable parallel programs to be expressed with distributed representations of data and it provides the programmer with the flexibility to employ shared or distributed styles of data-parallelism where applicable. It is capable of an efficient implementation, and with the provision of a small set of primitive capabilities in the hardware, it can be compiled to operate directly on the hardware, in the same way stack-based allocation operates for subroutines in sequential machines

    SL: a "quick and dirty" but working intermediate language for SVP systems

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    The CSA group at the University of Amsterdam has developed SVP, a framework to manage and program many-core and hardware multithreaded processors. In this article, we introduce the intermediate language SL, a common vehicle to program SVP platforms. SL is designed as an extension to the standard C language (ISO C99/C11). It includes primitive constructs to bulk create threads, bulk synchronize on termination of threads, and communicate using word-sized dataflow channels between threads. It is intended for use as target language for higher-level parallelizing compilers. SL is a research vehicle; as of this writing, it is the only interface language to program a main SVP platform, the new Microgrid chip architecture. This article provides an overview of the language, to complement a detailed specification available separately.Comment: 22 pages, 3 figures, 18 listings, 1 tabl

    Persistent Memory Programming Abstractions in Context of Concurrent Applications

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    The advent of non-volatile memory (NVM) technologies like PCM, STT, memristors and Fe-RAM is believed to enhance the system performance by getting rid of the traditional memory hierarchy by reducing the gap between memory and storage. This memory technology is considered to have the performance like that of DRAM and persistence like that of disks. Thus, it would also provide significant performance benefits for big data applications by allowing in-memory processing of large data with the lowest latency to persistence. Leveraging the performance benefits of this memory-centric computing technology through traditional memory programming is not trivial and the challenges aggravate for parallel/concurrent applications. To this end, several programming abstractions have been proposed like NVthreads, Mnemosyne and intel's NVML. However, deciding upon a programming abstraction which is easier to program and at the same time ensures the consistency and balances various software and architectural trade-offs is openly debatable and active area of research for NVM community. We study the NVthreads, Mnemosyne and NVML libraries by building a concurrent and persistent set and open addressed hash-table data structure application. In this process, we explore and report various tradeoffs and hidden costs involved in building concurrent applications for persistence in terms of achieving efficiency, consistency and ease of programming with these NVM programming abstractions. Eventually, we evaluate the performance of the set and hash-table data structure applications. We observe that NVML is easiest to program with but is least efficient and Mnemosyne is most performance friendly but involves significant programming efforts to build concurrent and persistent applications.Comment: Accepted in HiPC SRS 201

    Monitoring distributed systems with distributed polyLarva

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    polyLarva is a language-agnostic runtime verification tool, which converts a polyLarvaScript into a monitor for a given system. While an implementation for polyLarva exists, the language and its compilation have not been formalised. We therefore present a formal implementation-independent model which describes the behaviour of polyLarvaScript, comprising of the uLarvaScript grammar and of a set of operational semantics. This allows us to prove important properties, such as determinism, and also enables us to reason about ways of re-designing the tool in a more scalable way. We also present a collection of denotational mappings for uLarvaScript converting the constructs of our grammar into constructs of a formal actor-based model, thus providing an Actor semantics for uLarvaScript. We are also able to prove certain correctness properties of the denotational translation such as that the denoted Actors behave in a way which corresponds to the behaviour described by our implementation-independent model. We finally present distPolyLarva, a prototype implementation of the distributed polyLarva tool, which implements the new actor-based semantics over a language that can natively handle distribution and concurrency called Erlang.peer-reviewe
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