464 research outputs found

    Semi-dense SLAM on an FPGA SoC

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    Deploying advanced Simultaneous Localisation and Mapping, or SLAM, algorithms in autonomous low-power robotics will enable emerging new applications which require an accurate and information rich reconstruction of the environment. This has not been achieved so far because accuracy and dense 3D reconstruction come with a high computational complexity. This paper discusses custom hardware design on a novel platform for embedded SLAM, an FPGA-SoC, combining an embedded CPU and programmable logic on the same chip. The use of programmable logic, tightly integrated with an efficient multicore embedded CPU stands to provide an effective solution to this problem. In this work an average framerate of more than 4 frames/second for a resolution of 320×240 has been achieved with an estimated power of less than 1 Watt for the custom hardware. In comparison to the software-only version, running on a dual-core ARM processor, an acceleration of 2× has been achieved for LSD-SLAM, without any compromise in the quality of the result

    High-Level Synthesis Based VLSI Architectures for Video Coding

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    High Efficiency Video Coding (HEVC) is state-of-the-art video coding standard. Emerging applications like free-viewpoint video, 360degree video, augmented reality, 3D movies etc. require standardized extensions of HEVC. The standardized extensions of HEVC include HEVC Scalable Video Coding (SHVC), HEVC Multiview Video Coding (MV-HEVC), MV-HEVC+ Depth (3D-HEVC) and HEVC Screen Content Coding. 3D-HEVC is used for applications like view synthesis generation, free-viewpoint video. Coding and transmission of depth maps in 3D-HEVC is used for the virtual view synthesis by the algorithms like Depth Image Based Rendering (DIBR). As first step, we performed the profiling of the 3D-HEVC standard. Computational intensive parts of the standard are identified for the efficient hardware implementation. One of the computational intensive part of the 3D-HEVC, HEVC and H.264/AVC is the Interpolation Filtering used for Fractional Motion Estimation (FME). The hardware implementation of the interpolation filtering is carried out using High-Level Synthesis (HLS) tools. Xilinx Vivado Design Suite is used for the HLS implementation of the interpolation filters of HEVC and H.264/AVC. The complexity of the digital systems is greatly increased. High-Level Synthesis is the methodology which offers great benefits such as late architectural or functional changes without time consuming in rewriting of RTL-code, algorithms can be tested and evaluated early in the design cycle and development of accurate models against which the final hardware can be verified

    FPGA-Based Real-Time SLAM

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    This project created a proof of concept SLAM sensor suite capable of remotely observing and mapping areas by combining real-time stereo camera imagery with distance measurements and localization data to generate a 3D depth map and 2D floorplan of its environment. The system used a Xilinx Zynq SoC containing an embedded ARM processor and FPGA fabric, and implemented unique SLAM processing functionality using both embedded software and parallelized custom logic

    Advances in Stereo Vision

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    Stereopsis is a vision process whose geometrical foundation has been known for a long time, ever since the experiments by Wheatstone, in the 19th century. Nevertheless, its inner workings in biological organisms, as well as its emulation by computer systems, have proven elusive, and stereo vision remains a very active and challenging area of research nowadays. In this volume we have attempted to present a limited but relevant sample of the work being carried out in stereo vision, covering significant aspects both from the applied and from the theoretical standpoints
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