21,143 research outputs found
Constructing Parsimonious Analytic Models for Dynamic Systems via Symbolic Regression
Developing mathematical models of dynamic systems is central to many
disciplines of engineering and science. Models facilitate simulations, analysis
of the system's behavior, decision making and design of automatic control
algorithms. Even inherently model-free control techniques such as reinforcement
learning (RL) have been shown to benefit from the use of models, typically
learned online. Any model construction method must address the tradeoff between
the accuracy of the model and its complexity, which is difficult to strike. In
this paper, we propose to employ symbolic regression (SR) to construct
parsimonious process models described by analytic equations. We have equipped
our method with two different state-of-the-art SR algorithms which
automatically search for equations that fit the measured data: Single Node
Genetic Programming (SNGP) and Multi-Gene Genetic Programming (MGGP). In
addition to the standard problem formulation in the state-space domain, we show
how the method can also be applied to input-output models of the NARX
(nonlinear autoregressive with exogenous input) type. We present the approach
on three simulated examples with up to 14-dimensional state space: an inverted
pendulum, a mobile robot, and a bipedal walking robot. A comparison with deep
neural networks and local linear regression shows that SR in most cases
outperforms these commonly used alternative methods. We demonstrate on a real
pendulum system that the analytic model found enables a RL controller to
successfully perform the swing-up task, based on a model constructed from only
100 data samples
Deep Learning Techniques for Music Generation -- A Survey
This paper is a survey and an analysis of different ways of using deep
learning (deep artificial neural networks) to generate musical content. We
propose a methodology based on five dimensions for our analysis:
Objective - What musical content is to be generated? Examples are: melody,
polyphony, accompaniment or counterpoint. - For what destination and for what
use? To be performed by a human(s) (in the case of a musical score), or by a
machine (in the case of an audio file).
Representation - What are the concepts to be manipulated? Examples are:
waveform, spectrogram, note, chord, meter and beat. - What format is to be
used? Examples are: MIDI, piano roll or text. - How will the representation be
encoded? Examples are: scalar, one-hot or many-hot.
Architecture - What type(s) of deep neural network is (are) to be used?
Examples are: feedforward network, recurrent network, autoencoder or generative
adversarial networks.
Challenge - What are the limitations and open challenges? Examples are:
variability, interactivity and creativity.
Strategy - How do we model and control the process of generation? Examples
are: single-step feedforward, iterative feedforward, sampling or input
manipulation.
For each dimension, we conduct a comparative analysis of various models and
techniques and we propose some tentative multidimensional typology. This
typology is bottom-up, based on the analysis of many existing deep-learning
based systems for music generation selected from the relevant literature. These
systems are described and are used to exemplify the various choices of
objective, representation, architecture, challenge and strategy. The last
section includes some discussion and some prospects.Comment: 209 pages. This paper is a simplified version of the book: J.-P.
Briot, G. Hadjeres and F.-D. Pachet, Deep Learning Techniques for Music
Generation, Computational Synthesis and Creative Systems, Springer, 201
Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework
In this paper, we argue that the future of Artificial Intelligence research
resides in two keywords: integration and embodiment. We support this claim by
analyzing the recent advances of the field. Regarding integration, we note that
the most impactful recent contributions have been made possible through the
integration of recent Machine Learning methods (based in particular on Deep
Learning and Recurrent Neural Networks) with more traditional ones (e.g.
Monte-Carlo tree search, goal babbling exploration or addressable memory
systems). Regarding embodiment, we note that the traditional benchmark tasks
(e.g. visual classification or board games) are becoming obsolete as
state-of-the-art learning algorithms approach or even surpass human performance
in most of them, having recently encouraged the development of first-person 3D
game platforms embedding realistic physics. Building upon this analysis, we
first propose an embodied cognitive architecture integrating heterogenous
sub-fields of Artificial Intelligence into a unified framework. We demonstrate
the utility of our approach by showing how major contributions of the field can
be expressed within the proposed framework. We then claim that benchmarking
environments need to reproduce ecologically-valid conditions for bootstrapping
the acquisition of increasingly complex cognitive skills through the concept of
a cognitive arms race between embodied agents.Comment: Updated version of the paper accepted to the ICDL-Epirob 2017
conference (Lisbon, Portugal
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