5,679 research outputs found

    Responsible research and innovation in science education: insights from evaluating the impact of using digital media and arts-based methods on RRI values

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    The European Commission policy approach of Responsible Research and Innovation (RRI) is gaining momentum in European research planning and development as a strategy to align scientific and technological progress with socially desirable and acceptable ends. One of the RRI agendas is science education, aiming to foster future generations' acquisition of skills and values needed to engage in society responsibly. To this end, it is argued that RRI-based science education can benefit from more interdisciplinary methods such as those based on arts and digital technologies. However, the evidence existing on the impact of science education activities using digital media and arts-based methods on RRI values remains underexplored. This article comparatively reviews previous evidence on the evaluation of these activities, from primary to higher education, to examine whether and how RRI-related learning outcomes are evaluated and how these activities impact on students' learning. Forty academic publications were selected and its content analysed according to five RRI values: creative and critical thinking, engagement, inclusiveness, gender equality and integration of ethical issues. When evaluating the impact of digital and arts-based methods in science education activities, creative and critical thinking, engagement and partly inclusiveness are the RRI values mainly addressed. In contrast, gender equality and ethics integration are neglected. Digital-based methods seem to be more focused on students' questioning and inquiry skills, whereas those using arts often examine imagination, curiosity and autonomy. Differences in the evaluation focus between studies on digital media and those on arts partly explain differences in their impact on RRI values, but also result in non-documented outcomes and undermine their potential. Further developments in interdisciplinary approaches to science education following the RRI policy agenda should reinforce the design of the activities as well as procedural aspects of the evaluation research

    Factors shaping the evolution of electronic documentation systems

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    The main goal is to prepare the space station technical and managerial structure for likely changes in the creation, capture, transfer, and utilization of knowledge. By anticipating advances, the design of Space Station Project (SSP) information systems can be tailored to facilitate a progression of increasingly sophisticated strategies as the space station evolves. Future generations of advanced information systems will use increases in power to deliver environmentally meaningful, contextually targeted, interconnected data (knowledge). The concept of a Knowledge Base Management System is emerging when the problem is focused on how information systems can perform such a conversion of raw data. Such a system would include traditional management functions for large space databases. Added artificial intelligence features might encompass co-existing knowledge representation schemes; effective control structures for deductive, plausible, and inductive reasoning; means for knowledge acquisition, refinement, and validation; explanation facilities; and dynamic human intervention. The major areas covered include: alternative knowledge representation approaches; advanced user interface capabilities; computer-supported cooperative work; the evolution of information system hardware; standardization, compatibility, and connectivity; and organizational impacts of information intensive environments

    Personalization in cultural heritage: the road travelled and the one ahead

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    Over the last 20 years, cultural heritage has been a favored domain for personalization research. For years, researchers have experimented with the cutting edge technology of the day; now, with the convergence of internet and wireless technology, and the increasing adoption of the Web as a platform for the publication of information, the visitor is able to exploit cultural heritage material before, during and after the visit, having different goals and requirements in each phase. However, cultural heritage sites have a huge amount of information to present, which must be filtered and personalized in order to enable the individual user to easily access it. Personalization of cultural heritage information requires a system that is able to model the user (e.g., interest, knowledge and other personal characteristics), as well as contextual aspects, select the most appropriate content, and deliver it in the most suitable way. It should be noted that achieving this result is extremely challenging in the case of first-time users, such as tourists who visit a cultural heritage site for the first time (and maybe the only time in their life). In addition, as tourism is a social activity, adapting to the individual is not enough because groups and communities have to be modeled and supported as well, taking into account their mutual interests, previous mutual experience, and requirements. How to model and represent the user(s) and the context of the visit and how to reason with regard to the information that is available are the challenges faced by researchers in personalization of cultural heritage. Notwithstanding the effort invested so far, a definite solution is far from being reached, mainly because new technology and new aspects of personalization are constantly being introduced. This article surveys the research in this area. Starting from the earlier systems, which presented cultural heritage information in kiosks, it summarizes the evolution of personalization techniques in museum web sites, virtual collections and mobile guides, until recent extension of cultural heritage toward the semantic and social web. The paper concludes with current challenges and points out areas where future research is needed

    Progressor: Social navigation support through open social student modeling

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    The increased volumes of online learning content have produced two problems: how to help students to find the most appropriate resources and how to engage them in using these resources. Personalized and social learning have been suggested as potential ways to address these problems. Our work presented in this paper combines the ideas of personalized and social learning in the context of educational hypermedia. We introduce Progressor, an innovative Web-based tool based on the concepts of social navigation and open student modeling that helps students to find the most relevant resources in a large collection of parameterized self-assessment questions on Java programming. We have evaluated Progressor in a semester-long classroom study, the results of which are presented in this paper. The study confirmed the impact of personalized social navigation support provided by the system in the target context. The interface encouraged students to explore more topics attempting more questions and achieving higher success rates in answering them. A deeper analysis of the social navigation support mechanism revealed that the top students successfully led the way to discovering most relevant resources by creating clear pathways for weaker students. © 2013 Taylor and Francis Group, LLC

    What is the problem to which interactive multimedia is the solution?

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    This is something of an unusual paper. It serves as both the reason for and the result of a small number of leading academics in the field, coming together to focus on the question that serves as the title to this paper: What is the problem to which interactive multimedia is the solution? Each of the authors addresses this question from their own viewpoint, offering informed insights into the development, implementation and evaluation of multimedia. The result of their collective work was also the focus of a Western Australian Institute of Educational Research seminar, convened at Edith Cowan University on 18 October, 1994. The question posed is deliberately rhetorical - it is asked to allow those represented here to consider what they think are the significant issues in the fast-growing field of multimedia. More directly, the question is also asked here because nobody else has considered it worth asking: for many multimedia is done because it is technically possible, not because it offers anything that is of value or provides the solution to a particular problem. The question, then, is answered in various ways by each of the authors involved and each, in their own way, consider a range of fundamental issues concerning the nature, place and use of multimedia - both in education and in society generally. By way of an introduction, the following provides a unifying context for the various contributions made here

    Development of a Hypermedia Database for the Elementary Classroom

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    A hypermedia database including selected flora and fauna in Kittitas County, Washington, was developed using HyperCard software for researching information about 400+ species. students had the opportunity to use the database in school libraries and in the author\u27s fifth-grade classroom. The database cards accessed videodisc images where available. On the basis of limited study to date, it appears that when studying the environment, student learning was enhanced by the use of database material created by the author

    Decisional guidance for computerised personal decision aid (ComPDA)

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    Recently, the existence of many computerized decision aids which support personal decision making have drawn massive attention to study how these aids really help the decision makers.Helping decision maker makes a particular decision has always been the major aim of decision aids.However, designing an effective decision aid is more than meet the eyes.Guidance portion of the interface design in decision aid cannot be taken lightly as it can influence the outcomes.This study acknowledges the needs to make sure the design of personal decision aids adhere to systematic investigation to achieve the sole goal of a ComPDA.In this paper eight ComPDAs were identified and comparedto extract the decisional guidance components for ComPDA. Accordingly, comparative analysis of the tools is further explained and illustrated

    Layered evaluation of interactive adaptive systems : framework and formative methods

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    Technology Literacy in the 21st Century: Teacher and Student Outcomes of a Technology Innovation Program Model

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    The study investigated student and teacher outcomes from a Technology Innovation Challenge Grant project, NatureShift Linking Learning to Life (NS), to determine if the project influenced teachers’ work and student learning. The approaches were twofold: (1) to examine the implementation of higher order thinking and relevant use of technology by students and teachers and (2) to understand a teacher’s reactions to and implementation of a teaching model and methodology for Internet delivery and technology use. A quantitative study examined the student projects and teacher materials created as part of school implementations cf the NS model and curriculum. The sources of data were student pre/post test scores of content knowledge and technology use, and student and teacher products resulting from NS implementations. The qualitative study looked at a participant teacher’s understanding of NS. The sources of data for this case study were interviews, descriptive field notes from observations, and artifacts including lesson plans and student projects. All quantitative instruments were subjected to psychometric analysis for content validity and reliability. Pre/posttests were scored and analyzed using the t-test for related samples. Student and teacher products were scored using a five-dimensional rubric. Outcomes from the quantitative study indicated a positive relationship between student and teacher use of NS and technology literacy. Pre/posttesl comparisons of content knowledge and technology application rose significantly after implementation of a model exploration. Student products showed a higher than average implementation of four of the five dimensions, and teacher products showed a higher than average implementation in three of the five dimensions. From case study coding of observations and interviews of a teacher, the following assertion emerged: Access to educational technology and professional development in technology integration promotes constructivist teaching. Findings from this case study indicate that the teacher utilized a highly constructivist teaching style when technology was employed and a more traditional instructor-directed teaching style when technology was not employed. Taken together, the quantitative and the qualitative investigations indicate that teacher and student technology literacy were positively influenced when NS was a part of the teaching and learning experience
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