3,070 research outputs found

    Metric documentation of cultural heritage: Research directions from the Italian gamher project

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    GAMHer is a collaborative project that aims at exploiting and validating Geomatics algorithms, methodologies and procedures in the framework of new European regulations, which require a more extensive and productive use of digital information, as requested by the Digital Agenda for Europe as one of the seven pillars of the Europe 2020 Strategy. To this aim, GAMHer focuses on the need of a certified accuracy for surveying and monitoring projects with photogrammetry and laser scanning technologies, especially when used in a multiscale approach for landscape and built heritage documentation, conservation, and management. The approach used follows a multi-LoD (level of detail) transition that exploits GIS systems at the landscape scale, BIM technology and "point cloud based" 3d modelling for the scale of the building, and an innovative BIM/GIS integrated approach to foster innovation, promote users' collaboration and encourage communication between users. The outcomes of GAMHer are not intended to be used only by a community of Geomatics specialists, but also by a heterogeneous user community that exploit images and laser scans in their professional activities

    METRIC DOCUMENTATION OF CULTURAL HERITAGE: RESEARCH DIRECTIONS FROM THE ITALIAN GAMHER PROJECT

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    GAMHer is a collaborative project that aims at exploiting and validating Geomatics algorithms, methodologies and procedures in the framework of new European regulations, which require a more extensive and productive use of digital information, as requested by the Digital Agenda for Europe as one of the seven pillars of the Europe 2020 Strategy. To this aim, GAMHer focuses on the need of a certified accuracy for surveying and monitoring projects with photogrammetry and laser scanning technologies, especially when used in a multiscale approach for landscape and built heritage documentation, conservation, and management. The approach used follows a multi-LoD (level of detail) transition that exploits GIS systems at the landscape scale, BIM technology and "point cloud based" 3d modelling for the scale of the building, and an innovative BIM/GIS integrated approach to foster innovation, promote users' collaboration and encourage communication between users. The outcomes of GAMHer are not intended to be used only by a community of Geomatics specialists, but also by a heterogeneous user community that exploit images and laser scans in their professional activities

    Digital representation of historical globes : methods to make 3D and pseudo-3D models of sixteenth century Mercator globes

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    In this paper, the construction of digital representations of a terrestrial and celestial globe will be discussed. Virtual digital (3D) models play an important role in recent research and publications on cultural heritage. The globes discussed in this paper were made by Gerardus Mercator (1512-1594) in 1541 and 1551. Four techniques for the digital representation are discussed and analysed, all using high-resolution photographs of the globes. These photographs were taken under studio conditions in order to get equal lighting and to avoid unwanted light spots. These lighting conditions are important, since the globes have a highly reflective varnish covering. Processing these images using structure from motion, georeferencing of separate scenes and the combination of the photographs with terrestrial laser scanning data results in true 3D representations of the globes. Besides, pseudo-3D models of these globes were generated using dynamic imaging, which is an extensively used technique for visualisations over the Internet. The four techniques and the consequent results are compared on geometric and radiometric quality, with a special focus on their usefulness for distribution and visualisation during an exhibition in honour of the five hundredth birthday of Gerardus Mercator

    To 3D or Not 3D: Choosing a Photogrammetry Workflow for Cultural Heritage Groups

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    The 3D reconstruction of real-world heritage objects using either a laser scanner or 3D modelling software is typically expensive and requires a high level of expertise. Image-based 3D modelling software, on the other hand, offers a cheaper alternative, which can handle this task with relative ease. There also exists free and open source (FOSS) software, with the potential to deliver quality data for heritage documentation purposes. However, contemporary academic discourse seldom presents survey-based feature lists or a critical inspection of potential production pipelines, nor typically provides direction and guidance for non-experts who are interested in learning, developing and sharing 3D content on a restricted budget. To address the above issues, a set of FOSS were studied based on their offered features, workflow, 3D processing time and accuracy. Two datasets have been used to compare and evaluate the FOSS applications based on the point clouds they produced. The average deviation to ground truth data produced by a commercial software application (Metashape, formerly called PhotoScan) was used and measured with CloudCompare software. 3D reconstructions generated from FOSS produce promising results, with significant accuracy, and are easy to use. We believe this investigation will help non-expert users to understand the photogrammetry and select the most suitable software for producing image-based 3D models at low cost for visualisation and presentation purposes

    ULTRA CLOSE-RANGE DIGITAL PHOTOGRAMMETRY AS A TOOL TO PRESERVE, STUDY, AND SHARE SKELETAL REMAINS

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    Skeletal collections around the world hold valuable and intriguing knowledge about humanity. Their potential value could be fully exploited by overcoming current limitations in documenting and sharing them. Virtual anthropology provides effective ways to study and value skeletal collections using three-dimensional (3D) data, e.g. allowing powerful comparative and evolutionary studies, along with specimen preservation and dissemination. CT- and laser scanning are the most used techniques for three-dimensional reconstruction. However, they are resource-intensive and, therefore, difficult to be applied to large samples or skeletal collections. Ultra close-range digital photogrammetry (UCR-DP) enables photorealistic 3D reconstructions from simple photographs of the specimen. However, it is the least used method in skeletal anthropology and the lack of appropriate protocols often limit the quality of its outcomes. This Ph.D. thesis explored UCR-DP application in skeletal anthropology. The state-of-the-art of this technique was studied, and a new approach based on cloud computing was proposed and validated against current gold standards. This approach relies on the processing capabilities of remote servers and a free-for-academic use software environment; it proved to produce measurements equivalent to those of osteometry and, in many cases, they were more precise than those of CT-scanning. Cloud-based UCR-DP allowed the processing of multiple 3D models at once, leading to a low-cost, quick, and effective 3D production. The technique was successfully used to digitally preserve an initial sample of 534 crania from the skeletal collections of the Museo Sardo di Antropologia ed Etnografia (MuSAE, Università degli Studi di Cagliari). Best practices in using the technique for skeletal collection dissemination were studied and several applications were developed including MuSAE online virtual tours, virtual physical anthropology labs and distance learning, durable online dissemination, and values-led participatorily designed interactive and immersive exhibitions at the MuSAE. The sample will be used in a future population study of Sardinian skeletal characteristics from the Neolithic to modern times. In conclusion, cloud-based UCR-DP offers many significant advantages over other 3D scanning techniques: greater versatility in terms of application range and technical implementation, scalability, photorealistic restitution, reduced requirements relating to hardware, labour, time, and cost, and is, therefore, the best choice to document and value effectively large skeletal samples and collections

    City-Scaled Digital Documentation: A Comparative Analysis of Digital Documentation Technologies for Recording Architectural Heritage

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    The historic preservation field, enabled by advances in technology, has demonstrated an increased interest in digitizing cultural heritage sites and historic structures. Increases in software capabilities as well as greater affordability has fostered augmented use of digital documentation technologies for architectural heritage applications. Literature establishes four prominent categories of digital documentation tools for preservation: laser scanning, photogrammetry, multimedia geographic information systems (GIS) and three-dimensional modeling. Thoroughly explored through published case studies, the documentation techniques for recording heritage are most often integrated. Scholarly literature does not provide a parallel comparison of the four technologies. A comparative analysis of the four techniques, as presented in this thesis, makes it possible for cities to understand the most applicable technique for their preservation objectives. The thesis analyzes four cases studies that employ applications of the technologies: New Orleans Laser Scanning, University of Maryland Photogrammetry, Historic Columbia Maps Project and the Virtual Historic Savannah Project. Following this, the thesis undertakes a trial of each documentation technology – laser scanning, photogrammetry, multimedia GIS and three-dimensional modeling – utilizing a block on Church Street between Queen and Chalmers streets within the Charleston Historic District. The apparent outcomes of each of the four techniques is analyzed according to a series of parameters including: audience, application, efficacy in recordation, refinement, expertise required, manageability of the product, labor intensity and necessary institutional capacity. A concluding matrix quantifies the capability of each of the technologies in terms of the parameters. This method furnishes a parallel comparison of the techniques and their efficacy in architectural heritage documentation within mid-sized cities

    Heritage Recording and 3D Modeling with Photogrammetry and 3D Scanning

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    The importance of landscape and heritage recording and documentation with optical remote sensing sensors is well recognized at international level. The continuous development of new sensors, data capture methodologies and multi-resolution 3D representations, contributes significantly to the digital 3D documentation, mapping, conservation and representation of landscapes and heritages and to the growth of research in this field. This article reviews the actual optical 3D measurement sensors and 3D modeling techniques, with their limitations and potentialities, requirements and specifications. Examples of 3D surveying and modeling of heritage sites and objects are also shown throughout the paper

    AUGMENTED TURIN BAROQUE ATRIA: AR EXPERIENCES FOR ENHANCING CULTURAL HERITAGE

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    Abstract. This paper presents the most recent developments in a project aimed to the documentation, storage and dissemination of the cultural heritage. The subject of the project are more than 70 Baroque atria in Turin, recognized by critics for their particular unitary vaulted systems Our research team is currently working on digitizing documents and studying ways to enhance and share these results through ICT. In particular, we want to explore possibilities for recognizing and tracing three-dimensional objects in augmented reality (AR) applications connected to the collected data. Recent developments in this field relate to the technology available on widespread mobile devices such as tablets and smartphones, allowing for real-time 3D scanning. Using software prototypes, we want to introduce some problems involved in integrating this technology into digital archives.</p

    Validation of close-range photogrammetry for architectural and archaeological heritage Analysis of point density and 3D mesh geometry

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    The 3D digitization and Building Information Modeling (BIM), which is based on parametric objects, have considerably advanced by developing massive data capture techniques. Thus, reverse engineering currently plays a major role as these technologies capture accurately and efficiently the geometry, color and textures of complex architectural, archaeological and cultural heritage. This paper aims to validate close-range Structure from Motion (SfM) for heritage by analyzing the point density and the 3D mesh geometry in comparison with Terrestrial Laser Scanning (TLS). The accuracy of the results and the geometry mainly depends on the processing performed on the point set. Therefore, these two variables are significant in the 3D reconstruction of heritage buildings. This paper focuses on a 15th century case study in Seville (Spain): the main façade of Casa de Pilatos. Ten SfM surveys were carried out varying the capture method (simple and stereoscopic) and the number of shots, distances, orientation and procedure. A mathematical analysis is proposed to verify the point spatial resolution and the accuracy of the 3D model geometry by section profiles in SfM data. SfM achieved acceptable accuracy levels to generate 3D meshes despite disordered shots and the number of images. Hence, stereoscopic photography using new instruments improved the results of close-range photogrammetry while reducing the required number of photographs

    Copyright Protection of 3D Digitized Artistic Sculptures by Adding Unique Local Inconspicuous Errors by Sculptors

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    In recent years, digitization of cultural heritage objects, for the purpose of creating virtual museums, is becoming increasingly popular. Moreover, cultural institutions use modern digitization methods to create three-dimensional (3D) models of objects of historical significance to form digital libraries and archives. This research aims to suggest a method for protecting these 3D models from abuse while making them available on the Internet. The proposed method was applied to a sculpture, an object of cultural heritage. It is based on the digitization of the sculpture altered by adding local clay details proposed by the sculptor and on sharing on the Internet a 3D model obtained by digitizing the sculpture with a built-in error. The clay details embedded in the sculpture are asymmetrical and discreet to be unnoticeable to an average observer. The original sculpture was also digitized and its 3D model created. The obtained 3D models were compared and the geometry deviation was measured to determine that the embedded error was invisible to an average observer and that the watermark can be extracted. The proposed method simultaneously protects the digitized image of the artwork while preserving its visual experience. Other methods cannot guarantee this
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