86,363 research outputs found
HELIN Consortium LORI Grant United States Online History_Digital Repository Sites
Description of state online history,digital repository sites, repared by: Emily Cuellar and Thomas Evans, Rhode Island State Library, July, 201
Moving Image Preservation and Cultural Capital
This article examines the changing landscape of moving image archiving
in the wake of recent developments in online video sharing
services such as YouTube and Google Video. The most crucial change
to moving image archives may not be in regard to the collections
themselves, but rather the social order that sustains cultural institutions
in their role as the creators and sustainers of objectified cultural
capital. In the future, moving image stewardship may no longer be
the exclusive province of institutions such as archives and libraries,
and may soon be accomplished in part through the work of other
interested individuals and organizations as they contribute to and
define collections. The technologies being built and tested in the
current Internet environment offer a new model for the reimagined
moving image archive, which foregrounds the user in the process of
creating the archive and strongly encourages the appropriation of
moving images for new works. This new archetype, which in theory
functions on democratic principles, considers moving images???along
with most other types of cultural heritage material???to be building
blocks of creative acts or public speech acts. One might argue that
the latter represents a new model for creating an archive; this new
democratic archive documents and facilitates social discourse.published or submitted for publicatio
Heritage destruction and videogames:a pervasive relation
This paper examines the history of the National and University Library in Sarajevo, and particularly the destruction of the site and how it has been represented with different meanings across various media. The second part of the paper will analyse the representation of the library (post-reconstruction) in the videogame Sniper: Ghost Warrior 2âs Act 2 (called âGhost of Sarajevoâ), in order to raise issues about the ethical representation of a heritage site that has not only been destroyed and reconstructed, but that it is part of a national heritage
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Digital Anthropology: Projects and Platforms
pdf of website textMark Turin has agreed with the copyright holder the right to host a copy of this piece (whether audio, text or video) on University of Cambridge archives and servers.Article published 28 November, 2011. The article reports presentations given at the American Anthropological Association meeting. The article includes a review of Dr Mark Turin's presentation, entitled: 'Multimedia Archives for Anthropology of the Himalayan Region'. URL accessed week of 07/12/2011: http://blogs.plos.org/neuroanthropology/2011/11/28/digital-anthropology-projects-and-platforms
Making Exhibitions, Brokering Meaning: Designing new connections across communities of practice
New media museum exhibits often see designers representing the research of expert content providers. Despite perceptions that such exhibits provide museum visitors with a greater depth and range of experience, differences in knowledge and practice between designers and content providers can see content development become an unruly, competitive process in which audience experience, digital mediation, visualisation techniques and meaning become contested territory.
Drawing on Etienne Wengerâs theory of âcommunities of practiceâ, this paper argues that designersâ advocacy for audiences and distance from exhibition content well positions them to broker interdisciplinary goal setting so that exhibitions observe the representational objectives of content providers and meet the needs and preferences of museum visitors. A wide range of design literature already discusses the pragmatic benefits and ethical importance of user-centered design, while the literature on co-design suggests that designed outcomes are more successful if the design process considers the interests of all stakeholders.
These discussions can be compelling, but the inherent challenges in engaging othersâ perspectives and knowledge in the design process are less acknowledged, Wengerâs ideas on the social dynamics of group enterprise offering designers valuable insights into the actuality of negotiating designed outcomes with non-designer stakeholders.
The paper has two main aspects. The first outlines the theory of communities of practice, focusing on the brokering of knowledge and practice between disciplines. This discussion frames an analysis of the design process for two museum exhibitions. Representing an original application of Wengerâs ideas, the discussion recognises the unique role of the designed artifact in brokering information visualization processes, transcending the actions and intentions of individual stakeholders. While accepting there are successful examples of interdisciplinary exchange in various areas of design, the interpretation of examples via Wenger contributes useful principles to the theorisation of co-design with non-designer stakeholders.
Keywords:
Information visualization; New media museum exhibits; Multidisciplinary projects; Communities of Practice; Brokering; User-centered design; Co-Design; Etienne Wenger</p
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